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Baseplate

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Everything posted by Baseplate

  1. Server: addEvent("onHouseSystemInfoLeave", true) addEventHandler("onHouseSystemInfoLeave", getRootElement(), function(id) if(houseData[id]) then executeCommandHandler("out", source) end end) Client: -- LEAVE HOUSE -- addEventHandler("onClientGUIClick", Knopf2[5], function() Guivar3 = 0 showCursor(false) destroyElement(Fenster2[1]) triggerServerEvent("onHouseSystemInfoLeave", gMe, id) end, false)
  2. Just okay, stop bumping the topic, this host has no future and its owner dosen't know shiz
  3. ":folder/file.ext" --must be a folder inside "resources" folder
  4. exports.scoreboard:addScoreboardColumn("Country") exports.scoreboard:addScoreboardColumn("Cash") function showCountry () setElementData(source, "Country", exports.admin:getPlayerCountry(source)) else setElementData(source, "Country", "N/A") end end addEventHandler("onPlayerJoin", root, showCountry) function showMoney () setElementData(source, "Cash", getElementData(source, "data.cash")) else setElementData(source, "Cash", "0") end end addEventHandler("onPlayerSpawn", root, showMoney) Untested, hope it works
  5. Baseplate

    how can i

    Check on youtube, like this
  6. Pretty much the scripters used a real bad way to make it though. I don't think there is a way to make the FPS lower except remake it.
  7. Well, at least someone know how I feel, RPG and RP made me even hate Real Life shit. even when I started my RPG project, I closed it due to "SOO" much RPG servers and I felt I started an RP server. anyways I agree with Rob
  8. Client: function weaponSaveHandler(playerID) outputDebugString("Disconnect Client Script"..playerID) local weaponSlot0 = getPedWeapon(getLocalPlayer(),0) local weaponAmmo0 = getPedTotalAmmo(getLocalPlayer(),0) local weaponSlot1 = getPedWeapon(getLocalPlayer(),1) local weaponAmmo1 = getPedTotalAmmo(getLocalPlayer(),1) local weaponSlot2 = getPedWeapon(getLocalPlayer(),2) local weaponAmmo2 = getPedTotalAmmo(getLocalPlayer(),2) local weaponSlot3 = getPedWeapon(getLocalPlayer(),3) local weaponAmmo3 = getPedTotalAmmo(getLocalPlayer(),3) local weaponSlot4 = getPedWeapon(localPlayer,4) local weaponAmmo4 = getPedTotalAmmo(localPlayer,4) local weaponSlot5 = getPedWeapon(getLocalPlayer(),5) local weaponAmmo5 = getPedTotalAmmo(getLocalPlayer(),5) local weaponSlot6 = getPedWeapon(getLocalPlayer(),6) local weaponAmmo6 = getPedTotalAmmo(getLocalPlayer(),6) local weaponSlot7 = getPedWeapon(getLocalPlayer(),7) local weaponAmmo7 = getPedTotalAmmo(getLocalPlayer(),7) local weaponSlot8 = getPedWeapon(getLocalPlayer(),8) local weaponAmmo8 = getPedTotalAmmo(getLocalPlayer(),8) local weaponSlot9 = getPedWeapon(getLocalPlayer(),9) local weaponAmmo9 = getPedTotalAmmo(getLocalPlayer(),9) local weaponSlot10 = getPedWeapon(getLocalPlayer(),10) local weaponAmmo10 = getPedTotalAmmo(getLocalPlayer(),10) local weaponSlot11 = getPedWeapon(getLocalPlayer(),11) local weaponAmmo11 = getPedTotalAmmo(getLocalPlayer(),11) local weaponSlot12 = getPedWeapon(getLocalPlayer(),12) local weaponAmmo12 = getPedTotalAmmo(getLocalPlayer(),12) mysql_query(handler,"UPDATE weapons SET weaponSlot0='"..weaponSlot0.."', weaponAmmo0='"..weaponAmmo0.."', weaponSlot1='"..weaponSlot1.."', weaponAmmo1='"..weaponAmmo1.."', weaponSlot2 = '"..weaponSlot2.."', weaponAmmo2 = '"..weaponAmmo2.."', weaponSlot3 = '"..weaponSlot3.."', weaponAmmo3 = '"..weaponAmmo3.."', weaponSlot4 = '"..weaponSlot4.."', weaponAmmo4 = '"..weaponAmmo4.."', weaponSlot5 = '"..weaponSlot5.."', weaponAmmo5 = '"..weaponAmmo5.."', weaponSlot6 = '"..weaponSlot6.."', weaponAmmo6 = '"..weaponAmmo6.."', weaponSlot7 = '"..weaponSlot7.."', weaponAmmo7 = '"..weaponAmmo7.."', weaponSlot8 = '"..weaponSlot8.."', weaponAmmo8 = '"..weaponAmmo8.."', weaponSlot9 = '"..weaponSlot9.."', weaponAmmo9 = '"..weaponAmmo9.."', weaponSlot10 = '"..weaponSlot10.."', weaponAmmo10 = '"..weaponAmmo10.."', weaponSlot11 = '"..weaponSlot11.."', weaponAmmo11 = '"..weaponAmmo11.."', weaponSlot12='"..weaponSlot12.."', weaponAmmo12='"..weaponAmmo12.."' WHERE weaponPlayerID='"..playerID.."'") end addEvent("saveWeapons", true) addEventHandler("saveWeapons", getRootElement(), weaponSaveHandler) Server: triggerClientEvent("saveWeapons", getRootElement(), playerID)
  9. use it Client sided local weaponSlot0 = getPedWeapon(getLocalPlayer(),0) local weaponAmmo0 = getPedTotalAmmo(getLocalPlayer(),0) local weaponSlot1 = getPedWeapon(getLocalPlayer(),1) local weaponAmmo1 = getPedTotalAmmo(getLocalPlayer(),1)
  10. Ahmadqtr, You didn't really gave help as he asked to delete them not to change them to outputDebugString
  11. Can't you just post the code here? using [lua] tags?
  12. Client-Side: function objectBreakClient () setObjectBreakable(objectvarhehre, true) end addEvent( "setObjectBreak", true ) addEventHandler( "setObjectBreak", getRootElement(), objectBreakClient ) Server-Side function objectBreakServer () triggerClientEvent ( "setObjectBreak", getRootElement() ) end addEventHandler("onPlayerJoin", root, objectBreakServer) Should be like this...
  13. Maybe a "bump" but we don't really talk arabic, we have our own arabic language, adding a Tunisian board will be great!
  14. Baseplate

    plzhelp

    No Problem, did my code work?
  15. Baseplate

    plzhelp

    function playerWanted ( attacker, weapon, bodypart, loss ) if ( attacker ) then setPlayerWantedLevel ( attacker, getPlayerWantedLevel(attacker) +1 ) end end addEventHandler("onPlayerDamage", root, playerWanted) Untested, and this is the last time i'll make it for you
  16. Baseplate

    Scripting

    Lolz, exactly! just a question, why we understood it while you didn't? Cause you're reading it without using your brian
  17. Baseplate

    [Help]Script

    Huh? wtf? I'mma just get out of this topic learn SCRIPTING FIRST
  18. Baseplate

    [Help]Script

    Thanks DakiLLa I forgot mate EDIT: Show us the script if you did then
  19. Baseplate

    [Help]Script

    have you changed this guiSetVisible(youWindowVariableHere, true) ?
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