
ZenoS
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Everything posted by ZenoS
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GameServers4You, for all your gameserver needs.
ZenoS replied to GameServers4You's topic in Hosting solutions
It's not one of your scripts, mine shuts down sometimes too. Imo, the service is great, but the servers sometimes let you down. -
Horay!!111! today its my b-day and wanted to release a map on my bday, so here it is: The map is downloadable right here: https://community.multitheftauto.com/index.php?p= ... ls&id=3894 Also, I'm looking for a pro mapper to make "Have a nice trip V4" with, if you're interested in making a nice map with edited-handling vehicles, please contact me on my skype: ruben.maatman.
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download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=3626
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hope you liked it want these arrows in your map? Checkout this: viewtopic.php?f=108&t=38046
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Hi there, Today I am releasing my latest resource: the Arrow sign. It is pretty simple to use. All the mappers need to do is put the next line into their meta: Download the resource at: https://community.multitheftauto.com/index.php?p= ... ls&id=3388 That’s it? Yes. You can see the resource working in my map with PAwlo: All the server owners need to do, is putting this resource, into the resources folder and BAM, it's done. The objects used for this resource are 7910 & 7911. If you want to make an announcement on your forums, that you support this resource, just copy the next quote. Hello all members of blablablacommunity/clan, -- just edit this My name is ZenoS, and I present to you the arrow signs, this is a new resource which I’ve been developing a resource with .gif file look-a-like arrows and signs. If you want to see it working, check out the following video, PAwlo ft ZenoS: [url=https://www.youtube.com/watch?v=Hne0RDhz2wo]https://www.youtube.com/watch?v=Hne0RDhz2wo[/url] -- insert your youtubeforum thingy here Well, your server, is supporting this resource at this very moment! So start mapping and use this god damn resource in your map! If you want this resource on your computer then go here: If you want this resource running in your map, all you need to do is add this line: resource=”arrowsigns” /> into your meta and you’re ready to go. If you wonder how it works, checkout this video: [url=https://www.youtube.com/watch?v=2ie8fnD_NbY]https://www.youtube.com/watch?v=2ie8fnD_NbY[/url] -- insert yourforum thingy here We’ll that’s about it, all I want to do left is to thank gamesnert for his help developing this resource. If you have any bugs, please report them to this mtasa topic: “le topic” Thanks for your attention, ZenoS Well as you can see in this quote, I really would like to thank gamesnert for his help developing this resource. Also I want to thank the MTA developing team for making shaders possible This resource is free, so feel free to steal any scripts to develop any resources for yourself!*credits are always welcome * The resource is bug free and there is no fps drop, tested it on my max fps, which was 120, then I started the resource, still 120, I guess the max fps drop is about 0.5%, so not noticeable. If you have any questions left, just make a message in this topic. Thanks for your attention, I hope you'll enjoy it, ZenoS
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Hello, I am trying to make a nice teamscript, but it just doesn't work, i've looked at it for a while and i can't find what im doing wrong. function receiveNewTeamData ( teamName, teamPassword, r, g, b ) createTeam((teamName), r, g, b) opslaanGegevens(teamName,teamPassword) end addEvent ( "onReceiveNewTeamData", true ) addEventHandler ( "onReceiveNewTeamData", getRootElement(), receiveNewTeamData ) function opslaanGegevens(teamName,teamPassword) outputChatBox("test"..teamName.." test"..teamPassword.."") teamXmlFile = xmlLoadFile ( "teamInfo.xml" ) if not teamXmlFile then teamXmlFile = xmlCreateFile ( "teamInfo.xml", "teams" ) end local teamChildNode = xmlFindChild ( teamXmlFile, teamName, 1 ) if teamChildNode then xmlNodeSetAttribute ( teamChildNode, "password", teamPassword ) xmlSaveFile (teamXmlFile) end if not teamChildNode then teamChildNode = xmlCreateChild (teams, teamName) xmlNodeSetAttribute ( teamChildNode, "password", teamPassword) xmlSaveFile (teamXmlFile) outputChatBox("9") end end my problem is, the server doesn't read the attribute at teamChildNode = xmlCreateChild (teams, teamName) xmlNodeSetAttribute ( teamChildNode, "password", teamPassword) somehow, but it works at the top function, i think somehow i've failed with the transfer, tested some with it, but it still doesn't work. So now im pretty desperate, so im asking you guys if you could find whats wrong?
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I've got a little question, i might be interested, but i want to make a Clanwar server for race mode >> Destruction Derby sided, i want it with 16 slots and i want to run a clanwar script and maybe a few other scripts with imagechange / some extra little standard scripts, now is my question: how much ram will this take? I've 0.0% knowledge about this stuff, but do you guys think this isn't enough and i wont get a warining or should i look for another host? Also if someone from jihost answers, could you garantee it will work? Cuz i don't like to see my money being gone in a few seconds, and if i get a warning, could someone of your service see what resource is making this trouble? one last question: does it support ftp?
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Hello, I am trying to make an auto voter for each new map. Now i was wondering if it is possible for mta to read the resource path and if the resource path = true then start zeh vote now the vote is no problem but reading the path is, asked some scripters i know and did some research but couldn't find something neither. so what i mean is if the mapresource is in one of the next filepaths: - [maps]/[race] - [maps]/[DM] then start the function please could someone help me further by telling me if it is possible / telling me how to do it? Big thanks ZenoS
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I've checked every single step in my script and still it doesn't work, the following part isn't working somehow if z2 < z1 then i've changed this into if z2 > z1 then and still it doesn't work also thanks for helping me out also if someone knows the answer to the following question: is it possible to make the vehicle inside the missile invisable? please answer thanks solidsnake for your help so far ;D
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sorry i guess my explanation sucked but i meant the Z velocity should be less then the previous Z velocity, like this it is the same edit: btw i've edited it a little, saw a little thing which wasn't the way it was supposed to be: edited the last functions to this: function explosiontrigger1 () x1, y1, z1 = getElementVelocity( v ) setTimer(explosiontrigger2, 50, 1) end function explosiontrigger2 () x2, y2, z2 = getElementVelocity ( v ) if z2 == < z1 then x3, y3, z3 = getElementPosition ( v ) createExplosion (x3,y3,z3, 10) end end
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yeh thanks, @ the attachelements thingy, copyed it from pastebin instead of my notepad ++, saw it before too :3 anyways watched a few of your tips, and it helps, also i tryed something myself and now the misile thingy is gone. now i need to some more stuff, but i'll start with what i want to do first: now i want to make the explosion getting triggered, i tryed it by the idea of: if Z velocity is smaller then the previous velocity, then start blowing that shit up. full script: marker1 = getElementByID ("marker (cylinder) (1)") function MarkerHit (el) if getElementType ( el ) == "vehicle" and getVehicleName ( el ) == "Rustler" then if source == marker1 then bomb = createObject (345, 0,0,0) attachElements (bomb, el, 0, 0, -1 ) player = getVehicleOccupant (el) bindKey (player, "lshift", "down", dropbomb) end end end function dropbomb () el = getPedOccupiedVehicle(player) detachElements (bomb, el) outputChatBox ("Wups missile is gone qq") v = createVehicle (464, 0, 0, 0) p,q,r = getElementPosition (bomb) setElementPosition(v, p, q, r) outputChatBox ("New position for V") a,b,c = getElementRotation (el) setElementRotation(v, a,b,c) outputChatBox ("New rotation for V") x, y, z = getElementVelocity ( el ) setElementVelocity (v, x, y, 0) outputChatBox ("New speed for V") attachElements (bomb, v, 0, 0, 0) setTimer (explosiontrigger, 50, 0) end addEventHandler( "onMarkerHit", getRootElement(), MarkerHit) function explosiontrigger1 () x1, y1, z1 = getElementVelocity( v ) setTimer(explosiontrigger2, 50, 0) end function explosiontrigger2 () x2, y2, z2 = getElementVelocity ( v ) if z2 == < z1 then x3, y3, z3 = getElementPosition ( v ) createExplosion (x3,y3,z3, 10) end end the error is at line 43, it says there is an unexpected symbol near < also i want to make the vehicle inside the missile ( v ) to be invisible, i know this is possible, but how? thanks also binslayer, thanks for helping me out ;D
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Hai people, I'm trying to make a bomber script, now most of the people will think: hey, there is one on the community, i know, but it doesn't work. I've heard its pretty messed up with bugs & stuff, so i tryed to script my own, so i could learn something with it. here is my lua so far: marker1 = getElementByID ("marker (cylinder) (1)") function MarkerHit (el) if getElementType ( el ) == "vehicle" and getVehicleName ( el ) == "Rustler" then if source == marker1 then bomb = createObject (345, 0,0,0) attachElements (bomb, el, 0, 0, -1 ) player = getVehicleOccupant (el) bindKey (player, "lshift", "down", dropbomb) end end end function dropbomb () detachElements (bomb, el) v = createVehicle (464, 0, 0, 0) attachelements (bomb, v) p,q,r = getElementPosition (bomb) setElementPosition(v, p, q, r) a,b,c = getElementRotation (bomb) setElementRotation(v, a,b,c) x, y, z = getElementVelocity ( el ) setElementVelocity (v, x, y, 0) end addEventHandler( "onMarkerHit", getRootElement(), MarkerHit) it goes fine untill function dropbomb, the following bugs will appear: 1: v doesn't appear (its a rc baron) 2: the next debugscript 3 errors: - bad argument @ getElementVelocity - Bad argument @ setElementVelocity as far as i know, this just should work also i've been studying this bomber resource, but i don't understand the most of the things used there, so thats why i need help :3 also if someone could help me with a nice explosion, that would be nice, but also i've got to start with that one yet, so i might be possible to do something myself I hope someone would like to help me ;D
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the map is finished, you can download it here: http://www.multiupload.com/61DC1BJGTR the scripts are free, so feel free to take them but i would be pleased to see some credits :3
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Here is my latest map for mta 1.1 enjoy the vid! big thanks to MisterMadness The map will be public, all i need is to fix one more script, i think this will be done in a few hours.
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nice topic, never seen so many replies in such a short time the forumz is active!
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This is a map i've made for the Party and Co mapping contest Enjoy the vid
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i've got a headake from facepalming for all those gravity changes
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looks nice, but u need to drive perfect/know the map perfect, little tip, make it more drive-able.Cuz now some people will whine but still, its a nice map good work
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weird, just started my pc again, tryed mta, same problem
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thanks, i can play again
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First of all: thanks for your fast help, but it didn't work. I've downloaded my graphic driver and the optical drive firmware thing, gta / mta is still crashing after the splash screen. some information what might be usefully Battlefield Bad companny 2 is working fine Just Cause 2 Demo is working fine Shogun 2 Total war is working fine everytime i start mta / gta it says: color scheme is edited into windows 7 basic I formated my pc last tuesday and installed mta and gta right away, the first day it worked, the second it just crashed 24/7 I guess my pc has an update which made it crash but i don't know which / i don't know how to uninstall it my mta crash code thingy: Version = 1.0.5-release-2520.0.000 Time = Sun Apr 24 09:33:40 2011 Module = C:\Games\GTASA\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x000DD5A3 EAX=00000000 EBX=00000000 ECX=00000000 EDX=00000000 ESI=00B6BD44 EDI=0000001B EBP=74DF6C30 ESP=0028FCA0 EIP=004DD5A3 FLG=00010293 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B another game: conquer online, just started to crash too thanks for reading this post, and thanks if you are going to help me ;D
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here is my dxdiag ------------------ System Information ------------------ Time of this report: 4/23/2011, 12:08:09 Machine name: RUBEN-PC Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850) Language: Dutch (Regional Setting: Dutch) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 10/14/09 19:29:53 Ver: 09.04 Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz Memory: 4096MB RAM Available OS Memory: 4096MB RAM Page File: 1718MB used, 6470MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: ATI Radeon HD 5700 Series Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x68B8) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_68B8&SUBSYS_22881787&REV_00 Display Memory: 2806 MB Dedicated Memory: 1014 MB Shared Memory: 1791 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Algemeen PnP-beeldscherm Monitor Model: HP x22LED Monitor Id: HWP2913 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: DVI Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver File Version: 8.17.0010.1070 (English) Driver Version: 8.831.2.0 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 3/9/2011 06:55:52, 795136 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-2BF8-11CF-1970-8202BEC2C535} Vendor ID: 0x1002 Device ID: 0x68B8 SubSys ID: 0x22881787 Revision ID: 0x0000 Driver Strong Name: oem6.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.831.2.0:pci\ven_1002&dev_68b8 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Luidsprekers (High Definition Audio-apparaat) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_1043836C&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Dutch) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 12:44:23, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digitale audio (S/PDIF) (High Definition Audio-apparaat) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_1043836C&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Dutch) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 12:44:23, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digitale audio (S/PDIF) (High Definition Audio-apparaat) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_1043836C&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Dutch) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 12:44:23, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microfoon (High Definition Audio-apparaat) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Dutch) Driver Attributes: Final Retail Date and Size: 11/20/2010 12:44:23, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Muis Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Toetsenbord Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Logitech USB Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC316 FF Driver: n/a Device Name: Logitech USB Keyboard Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC316 FF Driver: n/a Device Name: PS2 to USB Converter Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0A81, 0x0205 FF Driver: n/a Device Name: PS2 to USB Converter Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0A81, 0x0205 FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB-hoofdhub | Vendor/Product ID: 0x1002, 0x4397 | Matching Device ID: usb\root_hub | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID-toetsenbordapparaat | Vendor/Product ID: 0x046D, 0xC316 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid |
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1 tip: never use rcg again!