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sora+

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Posts posted by sora+

  1.   
    function createthedamnteams() 
    team1 = createTeam("Members",0,255,0) 
    team2 = createTeam("Moderators",255,255,0) 
    team3 = createTeam("Admins",0,0,255) 
    team4 = createTeam("VIP",139,0,139) 
    end 
    addEventHandler ( "onResourceStart", getRootElement(), createthedamnteams ) 
      
    

    That will create your teams (serversided)

  2. I'm trying to make it appear only for the person who got killed , i mean when someone kills the player they will see this menu too..

    Can someone help me out with this?

    (server)

      
    function visibility() 
          if ( isPedDead ( thisplayer ) ) then 
          guiSetVisible ( menu, thisplayer, true ) 
          showCursor (true) 
    end 
    addEventHandler("onPlayerWasted", getRootElement(), visibility) 
      
    

  3. I've got no idea why this doesn't work , this is supposed to make a guiwindow popup when a player is wasted/killed..But nothing happens.

      
    function visibility() 
            if ( isPlayerDead ( thePlayer ) ) then 
      GUIEditor_Memo[1] = guiCreateMemo(10,39,269,31,"You were killed by:"..killer.."",true,menu) 
      guiSetVisible ( menu, true ) 
      showCursor ( true ) 
    end 
            end 
    addEventHandler("onPlayerWasted", getRootElement(), visibility) 
      
    

    client-sided

  4. Maybe your resources are bugged , did you check them?

    well i have checked it a few times to find bugged resources, but is there an other way then testing resource one by one?

    Just try /start -resourcename- then open up Console by pressing "~" , you will get an error message if it is bugged

  5. First of all access your maps' folder located in the resources folder.

    Next make a .lua file with notepad (just rename the file client.lua)

    Then open up your meta with notepad and add this line:

      
    <script src="client.lua" type="client" /> 
      
    

    Add this into the client.lua

      
     player = getLocalPlayer() 
      gMe7 = getLocalPlayer() 
          
        function int() 
        WTF = createMarker( x, y, z, "arrow", size, r, b, g, a) 
      
        end 
           
        function MarkerHit ( hitPlayer, matchingDimension ) 
        player = getLocalPlayer( hitPlayer ) 
        if hitPlayer ~= gMe7 then return end 
        if source == WTF then 
        setElementPosition(player, x, y, z) 
      
        end 
        end 
          
        addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), int ) 
        addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) 
      
    

    And you're pretty much done , i hope you understand the basics..

  6. Well , i couldn't find another forum for this so i posted this here..

    Okay , i am making simple .DFF models using AutoDesk 3D MAX, but i don't understand how to add new textures with txdworkshop (not editing old textures)..So , can someone help me out with this please?

  7. As you may know there are a few fences and objects in gta which break when shot with a bullet. So can it be possible to add the possiblity of adding some kind of command to make the object non-breakable or breakable?

    setObjectBreakable() 
    

    or something such as that? It will be really useful me and some others.

  8. Well so yeah i am working on a server while i come accross a unknown matter.

    So my client sound file is this (Not gonna show the whole client.lua :|)

    Client.lua type="client"

    --Sounds-- 
      
    function cry(hitElement, matchingDimension) 
        local sound = playSound("Sounds/Witch Cry.wav")  
        setSoundVolume(sound, 0.6)  
    end 
      
    actioncol01 = createColSphere ( -1507.9633789063, -2337.2800292969, 7.7860670089722, 50 ) 
    addEventHandler("onClientColShapeHit", actioncol01, cry) 
    

    So i wanted to create the l4d witch in the forest. I have her model and i replace ped 120.

    Siz.lua type="server"

    function pedLoad ( name ) 
       createPed ( 120, -1507.9633789063, -2337.2800292969, 7.7860670089722) 
    end 
    addEventHandler ( "onResourceStart", getRootElement(), pedLoad ) 
    

    Now how can i set this ped to kill other local player i need help on this also i have this weird error "Aborting infinate running script editor_main" in the console window. So if someone can tell me how can i create this ped to kill that will be appreaciated , and also how i fix this error :|

    Thanks in advance!

  9. Hello guys :D

    I was wondering how i extract .txd files out of .dff files?i am trying to create an custom objects for "vgEhshade01_lvs.txd" and i usually used "vgncarshade1.txd"(i got the vgncarsahde1.txd from my mods folder since i downloaded that .txd file from an mta server and i edit the module so i change it).i need VgEhshadde01_lvs txd file which is inside the dff module,but how can i possible extract the .txd modules from a .dff module please help :)

  10. i was thinking of can someone make an resource that allows you to change the sky and water color and also create pools of water for example i wanna put water in grove street(but i can't script good...),so i get the resource and it has an menu from where i can pick an color of where i put the water and change color of sky/water will e an nice resource becuase most of us wanna create good visuals in mta race like lava. so can someone create an resource where you can change water/sky color and create pools?? :D

  11. well i have been mapping many maps lately and all are tdm well i have a problem you know what weapons players spawn well...i went to the map setting area and put all the weapons i wanted players to spawn then i tested it a only the colts spawned and here the m4 weapon id:31 can someone help me out i am new to mta and this is how i put the weapons in order

    31:999,4:99,9,1,38,999,etc is this how or like this?

    "31:999,4:99,9,1,38,999,etc" or like this i tryed both ways niether worked for me and also since i started my server on lan(lol)my map editor is not working anymore can someone teach me the order?

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