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[Fx]GhOsT

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Everything posted by [Fx]GhOsT

  1. That's a question i always had. First of all, there are some *.dmp extension files, is it possible to open them? Isn't it private? Is very hard to analyze? And how I can start? For example this crash. ** -- Unhandled exception -- ** Version = 1.1-unstable-2143.0.000 Time = Sun Dec 26 13:26:21 2010 Module = deathmatch\client.dll Code = 0xC0000005 Offset = 0x00047490 EAX=00000000 EBX=0022F928 ECX=0DBCB928 EDX=00000000 ESI=00000000 EDI=00000000 EBP=0022F928 ESP=0022F878 EIP=0DB47490 FLG=00010202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** How can I know where the game crashed? To try to ellaborate a fix/sollution? For now i just understand that there was something wrong in "Client.dll" and the time
  2. ², but i think, whatever you want to do, a reliable way should be by using elementdata.
  3. The community is being rewritten I think, Let's wait.
  4. Yeah i totally suport this. And the module name is texturizer, but in true, by txd is much easier. Since is handled by gta. Just a fast question for people who works with Textures and Models: and the Mirror's reflections /\ They can be done by the sameway of Animated UV? Or these techniques are more advanced? Or aren't possible by textures/model info.
  5. SA-MP supports the whole model? because the models works like a single player mod, it modify's the gta3.img. U need to download a pack, unzip,copy,paste,replace and bla bla bla... It's the same to you and a player have the same skin installed in yours GTA's. And you can do that on MTA too... (But it's very dumb) Since mta does everything automatically and doesn't need a single game restart to change the models. Lolz, mta is mta, sa-mp is sa-mp, how hard is to people understand the difference? @_@
  6. Hm, i don't think thats needed too. The only thing that would be nice to change is divide the armour from the health, because how is currently is very hard to see if the armour is decreasing.
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