Tomek123
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Everything posted by Tomek123
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Tnx i go try with this id make saver
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function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then clothes = getPedClothes" class="kw2">getPedClothes(source,"PlayerClothes") setAccountData ( playeraccount, "play.clothes", playerclothes ) end end function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerclothes = getAccountData ( playeraccount, "play.clothes" ) if ( playerclothes ) then setPedClothes ( source, "PlayerClothes", clothes ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) I start debugscript 3 and here not have warnings what is wrong pls help!
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Where i can see clothes id?
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LOOL i find what i search
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Ty, but have somthing like gun shop in single player?
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Is there a script gun shop?
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i try with this /createmarker but not work BTW. what is here wrong i try create Zombie kills saver but this script not serve kills function onPlayerQuit ( ) -- when a player leaves, store his current money amount in his account data local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playermoney = getPlayerMoney ( source ) setAccountData ( playeraccount, "play.kill", playeZombieWasted ) end end function onPlayerJoin ( ) -- when a player joins, retrieve his money amount from his account data and set it local playerZombieWasted = getPlayerAccount ( source ) if ( playeraccount ) then local playeZombieWasted = getAccountData ( playeraccount, "play.kill" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( playerZombieWasted ) then setPlayerZombieWasted ( source, playerZombieWasted ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin )
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I try to make that man come in until the marker to put it into a hotel and a hotel that can get out there on where it came
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Ah not work i try -- this function is called whenever someone types 'createmarker' in the console: function consoleCreateMarker ( thePlayer, commandName ) if ( thePlayer ) then local x, y, z = getElementPosition ( thePlayer ) -- get the player's position -- create a cylindrical marker next to the player: local theMarker = createMarker ( -376.8867 + 2, 2251.6767 + 2, 42.4843, "cylinder", 1.5, 255, 255, 0, 170 ) if ( theMarker ) then -- check if the marker was created successfully outputConsole ( "Marker created successfully", thePlayer ) else outputConsole ( "Failed to create marker", thePlayer ) end end end addCommandHandler ( "createmarker", consoleCreateMarker ) why not work?
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Where should I put the coordinates?
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What i must add in LUA file if i want when player go in marker then he will be teleport somewhere?
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can i do somthing like to people when they come to the server to download them all with some sites like mediafire?
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This is for client.this script must show on scoreboard money stats. Somthing is wrong but i don' know what :\ local root = getRootElement() local player = getLocalPlayer() local counter = 0 local starttick local currenttick addEventHandler("onClientRender",root, function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(player,"money",counter) counter = 0 starttick = false end end )
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Server all time use only 5 kb/s for upload but i have 50 kb/s upload speed where is problem?
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OMG i try make skin saver and don't work again ! What is wrong function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then clothes = getPedClothes(source,"PlayerClothes") setAccountData ( playeraccount, "play.clothes", playerclothes ) end end function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerclothes = getAccountData ( playeraccount, "play.clothes" ) if ( playerclothes ) then setPedClothes ( source, "PlayerClothes", clothes ) end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin )
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Is there a script that people stick to the car?
