Lukkaz
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Everything posted by Lukkaz
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Does anyone else know, purhaps one of the developers?
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Is it possible to render cj white? And if so can some players have white cj and others have a black cj?
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Hey everyone, I was just wondering how I could go about creating a whole different chatbox just for 'y'. Is it possible to disable y for the original chatbox? What are the first steps I should take?
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I was thinking and thought it would be a great idea to be able to have an admin blacklist. What this is is a bunch of ip addresses from admins in other servers that have been stripped their admin rights because of what they did. Too many tes I've seen players get admin with different names in other servers just to steal scripts and then come back to the same server months later with a new name. How it would work is a hosted mysql db would have the kicked admins name, ip address, server they were banned from and reason they were stripped of their rights and added to the black list. This will ensure your admin team is free of spys, thefts, or people trying to sabotage your server. What do you guys think?
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Why not? Well at first I thought I I played with the offsets it could effect the main menu...so is it the alpha section of the script alpha meaning the alpha main menu in which the tables for charcter seletion is created? If anything could you point me in the right direction and explain the reasoning?
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Again, not stealing....looking at it as an example and learning from it. That's like looking at the examples of wiki and saying the person looking at the is stealing...I am not using this file with my server just LEARNING. If you don't know how to do it just say so bro lol.
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I got it from my client side files, I'm learninnto script and with this I can emulate the account screen but I'm just curious how the tables work so if someone could explain and change just the vertical Menu to horizontal I can learn from it and create my own. (too many servers use Valhalla script I believe I got the client file from radical gaming? )
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how would I go about scripting collision?
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I got some interiors from the map editor just messing around and some of them you just fall through...there's no collision. Is there anyway to fix this?
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that doesn't really answer my question...My question is can you alter just one specific car (buffalo) and have all other buffalo cars in the game normal. So using that function to replace just ONE car and rendering it so everyone can see your the only one with an modded buffalo.
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Can I import a txd only to a localplayer and have him synced? Like for example have one buffalo modded with another txd and every other buffalo normal?
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I'm just worrying but doesn't seem anyone understands...if indidnt post I would never receive a reply. Does anyone know if the above is possible for sure?
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How can I host mta? I do not understan the concept really. Could I get hosting with godaddy.com and use that db for my mta server but how do I host the actual mtaserver.exe? And what's the difference between web hosting and a dedicated host? If someone could please clear these questions up for me and help me learn I'd appreciate it thanks guys.
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well I was just thinking since there can be a server side tagging system why couldn't it be used on player models?
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Hi mta community I just have a question, I know you can customize cjs clothing tattoos ect. but is it possible to set cj skin tone to white and sync players who have chosen the white skin tone with the rest of the server?
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we get millions of these...is there any pay?
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Not looking for scripts here guys just looking for ideas or suggestions on how to get the interiorID of the door being knocked on
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okay well the script works like this, the interiors of my server are logged into a mySQL db. They logged the interiorID, outside x ,y ,z interiorX, y, z and owner ect. However in the functions it will be linked to command handlers that get the interiorID that way. ex: addCommandHandler( "getinterior", function( thePlayer, ...) end meaning it's used with the syntax of getinterior 4 and it will retrieve the id from the database ect. However with my code it is simply /knock no additional arguments to tell the function what the ID is. I tried comparing the characters position to the outsideX,Y,Z of the interiors with no luck. Any suggestion on how I could get the interior ID of the door the player knocks at?
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bump need some creative ideas to achieve interiorID.
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my apologies, can anyone help me out?
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I don't know, I tryed to just get element velocity of "target" and when you aim at a vehicle it tell you how fast your running instead of how fast the car is going
