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Slayer

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Everything posted by Slayer

  1. Eh, I wouldn't call it a bug. GTA:SA only has water tiles around where the water should be(i.e., lakes, rivers and blah blah), not the whole map (that would be a disaster for singleplayer ). Simple solution: --create a water tile that covers the entire SA area local water = createWater(-3000, -3000, 0, 3000, -3000, 0, -3000, 3000, 0, 3000, 3000, 0) --set the default water's level to -100 or less setWaterLevel(-150) --set the water level of the tile you just created to your desired height setWaterLevel(water, 302)
  2. Does /shop toggle the GUI on and off? If so, try adding this to then end of your server-side script: function guiBind() bindKey(source, "F1", "down", "shop") end addEventHandler("onPlayerJoin", getRootElement(), guiBind) Note: you'll still be able to use /shop to open/close the GUI
  3. That's probably because of the large amount of dx items being rendered on your screen. It happens to me aswell whilst viewing the scoreboard in a full server. My framerate takes a dive when I view the scoreboard or use something like the dxspeedometer, hence me inferring the dx rendering. You sure you've got a good computer?
  4. kk, spent a couple of hours getting the coordinates and IDs of the objects. Tested this in my local and it seems to work flawlessly. I know its a lot of code and messy, but I don't know how to make it any simpler/more organised. Just a little note, I left "lib_veg3.col" out as it was only a little piece of vegetation --create duplicate objects in the position of the originals to ensure the col streams in correctly local libStreetFar = createObject(3923, -885.68, 482.977, 1353.51) local lib_Street01 = createObject(3906, -841.562, 519.242, 1391.63) local lib_Street02 = createObject(3905, -814.562, 575.328, 1377.12) local lib_Street03 = createObject(3897, -937.664, 462.953, 1354.24) local lib_Street04 = createObject(3899, -936.289, 375.07, 1382.2) local lib_Street05 = createObject(3893, -935.219, 408.992, 1341.6) local lib_Street06 = createObject(3907, -800.68, 486.516, 1358.49) local lib_Street07 = createObject(3903, -815.68, 534.242, 1359.52) local lib_Street08 = createObject(3891, -902.688, 355.625, 1344.1) local lib_Street09 = createObject(3890, -747.891, 440.039, 1352.18) local lib_Street10 = createObject(3892, -800.5, 314.164, 1337.41) local lib_Street11 = createObject(3894, -847.477, 400.055, 1345.73) local lib_Street12 = createObject(3900, -791.922, 425.359, 1358.66) local lib_Street13 = createObject(3911, -773.422, 533.977, 1375.45) local lib_Street14 = createObject(3895, -865.922, 421.719, 1355.84) local lib_Street15 = createObject(3898, -792.203, 444.453, 1368.73) local lib_Street16 = createObject(3902, -765.938, 495.148, 1372.65) local lib_Street17 = createObject(3917, -865.688, 420.734, 1371.19) local lodLiberty01 = createObject(3901, -791.93, 425.352, 1358.66) local lodLiberty02 = createObject(3904, -1013.33, 563.852, 1358.69) local lodLiberty03 = createObject(3908, -900.727, 512.82, 1387.99) local lodLiberty04 = createObject(3896, -894.258, 377.93, 1419.06) local lodLiberty05 = createObject(3912, -1299.37, 513.656, 1342.72) local lodLiberty06 = createObject(3909, -815.961, 622.719, 1367.12) local lodLiberty07 = createObject(3913, -1196.09, 483.656, 1369.15) local snowOver01 = createObject(3918, -841.008, 489.328, 1376.87) local snowOver02 = createObject(3914, -777.281, 498.688, 1378.41) local snowOver03 = createObject(3915, -773.664, 533.719, 1391.17) local snowOver04 = createObject(3916, -937.57, 462.828, 1340.05) function makeLibertyCollidable() --load your Cols libstreetfar = engineLoadCOL("libstreetfar.col") lib_street01 = engineLoadCOL("lib_street01.col") lib_street02 = engineLoadCOL("lib_street02.col") lib_street03 = engineLoadCOL("lib_street03.col") lib_street04 = engineLoadCOL("lib_street04.col") lib_street05 = engineLoadCOL("lib_street05.col") lib_street06 = engineLoadCOL("lib_street06.col") lib_street07 = engineLoadCOL("lib_street07.col") lib_street08 = engineLoadCOL("lib_street08.col") lib_street09 = engineLoadCOL("lib_street09.col") lib_street10 = engineLoadCOL("lib_street10.col") lib_street11 = engineLoadCOL("lib_street11.col") lib_street12 = engineLoadCOL("lib_street12.col") lib_street13 = engineLoadCOL("lib_street13.col") lib_street14 = engineLoadCOL("lib_street14.col") lib_street15 = engineLoadCOL("lib_street15.col") lib_street16 = engineLoadCOL("lib_street16.col") lib_street17 = engineLoadCOL("lib_street17.col") lodliberty01 = engineLoadCOL("lod_liberty01.col") lodliberty02 = engineLoadCOL("lod_liberty02.col") lodliberty03 = engineLoadCOL("lod_liberty03.col") lodliberty04 = engineLoadCOL("lod_liberty04.col") lodliberty05 = engineLoadCOL("lod_liberty05.col") lodliberty06 = engineLoadCOL("lod_liberty06.col") lodliberty07 = engineLoadCOL("lod_liberty07.col") snowover01 = engineLoadCOL("snowover01.col") snowover02 = engineLoadCOL("snowover02.col") snowover03 = engineLoadCOL("snowover03.col") snowover04 = engineLoadCOL("snowover04.col") --replace your Cols engineReplaceCOL(libstreetfar, 3923) engineReplaceCOL(lib_street01, 3906) engineReplaceCOL(lib_street02, 3905) engineReplaceCOL(lib_street03, 3897) engineReplaceCOL(lib_street04, 3899) engineReplaceCOL(lib_street05, 3893) engineReplaceCOL(lib_street06, 3907) engineReplaceCOL(lib_street07, 3903) engineReplaceCOL(lib_street08, 3891) engineReplaceCOL(lib_street09, 3890) engineReplaceCOL(lib_street10, 3892) engineReplaceCOL(lib_street11, 3894) engineReplaceCOL(lib_street12, 3900) engineReplaceCOL(lib_street13, 3911) engineReplaceCOL(lib_street14, 3895) engineReplaceCOL(lib_street15, 3898) engineReplaceCOL(lib_street16, 3902) engineReplaceCOL(lib_street17, 3917) engineReplaceCOL(lodliberty01, 3901) engineReplaceCOL(lodliberty02, 3904) engineReplaceCOL(lodliberty03, 3908) engineReplaceCOL(lodliberty04, 3896) engineReplaceCOL(lodliberty05, 3912) engineReplaceCOL(lodliberty06, 3909) engineReplaceCOL(lodliberty07, 3913) engineReplaceCOL(snowover01, 3918) engineReplaceCOL(snowover02, 3914) engineReplaceCOL(snowover03, 3915) engineReplaceCOL(snowover04, 3916) --setLODDistance of the element/model we're using in the eventhandler engineSetModelLODDistance(3904, 1000) end addEventHandler("onClientElementStreamIn", lodLiberty02, makeLibertyCollidable)
  5. Slayer

    Help Manager

    Don't tell me not to accuse you of anything when all the evidence is right in front of our faces. If you didn't steal ideas and scripts I wouldn't be commenting here right now. So thank yourself for that. Do you mean ascend? I'm pretty sure everyone else (myself included) is on a much higher level than you seeing as we can script and model our own stuff+get it into the server flawlessly. On two occasions I've seen you steal some code and then ask for help to fix or change it (minus the countless things that look VERY similar to certain servers, which I'm sure you didn't have first). I'm just trying to make it obvious (if it isn't already) that you're a code stealer who leeches off the community for help. So far no one has gotten a half intelligent reply from you. You continue to steal and don't deny it when someone accuses you of thieving. You completely ignore their accusation(s) and continue what you were doing before, stealing a code then posting on the forums shortly after you break the stolen it. I don't know why I was banned (since you didn't ban my serial whilst I was online), refresh my memory?
  6. Slayer

    Help Manager

    Actually, yes. You stole Jake's gate code. You stole Sander's double loop idea. You're pretty much copying DKR's server name. You've talked about decompiling scripts while you were in our server. And who knows what else you've stolen from other servers. You serialbanned Jake and I. Why? So that we couldn't see what else you've stolen/plan on stealing? You're just a thief. Stealing from others and spamming up the forum with help topics because you can't do anything for yourself. I've got some custom models I'll be adding to my server later. Feel free to come snag them+ the clientside codes. (if you aren't smart enough to understand, that was sarcasm.) I hope no one here decides to help you until you learn to do stuff for yourself instead of stealing and editing it. Just thought i might add, just because something is a community resource doesn't mean you can edit and claim it as your own. And don't tell me to "Get a life" like you tell everyone else who won't help you.
  7. Slayer

    Help Manager

    Nice design. It looks just like DKR's. (the first screen)
  8. Slayer

    Hq gates

    lrn2script but seriously, stealing code is getting you nowhere. I mean come on, you could have at least asked Jake (or anyone else you've stolen from) for permission to use/modify their code(s) (and give credits ofc). i hope you understand that everything I pointed on out your server wasn't a complaint, it was more of a "If you want to get more than 5 users, you might want to: fix this, this, this, oh that over there, Remove this, that too, oh yeah that, let them turn this on/off, disable that, fix those ramps, this, and of course that." Oh how will i ever go on! *tear tear* Oh and editing a TXD doesn't make you a modeler. You may want to pass that on to your "modeler".
  9. Slayer

    1.1 Problems

    SV has always output that error.
  10. This was VERY MUCH worth the wait. Congrats on the release and thanks for developing it
  11. Slayer

    HQ

    1. https://wiki.multitheftauto.com/wiki/Client_Scripting_Functions#Engine_functions 2. https://wiki.multitheftauto.com/wiki/EngineLoadCOL 3.https://wiki.multitheftauto.com/wiki/EngineReplaceCOL 4.???? 5. .....
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