
World Championship
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Everything posted by World Championship
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Yes, we do. Release it now and let everyone copy it... And please, stop being so selfish!
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How do you make this command work with part of the names? Typing the whole name is a bit hard and since MTA doesn't have IDs...
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Weather blend system
World Championship replied to World Championship's topic in Open Source Contributors
Close this thread please. -
I've never been in a beta test, I hope not to miss this one!
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What is a "ccw"?
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I find this reply so cute...
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How does it work? How does the server know what weather comes next and when is time to change it? Do you think it is possible to make a similar system with a resource? I'm asking this because I read somewhere that it was not possible to change the blended-weather system to work with a blending time (not the game clock) without some ugly game hacks and I thought I'd make a resource that would blend the weather in a certain amount of time; that would help me to practice Lua and probably C++. Thanks.
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Yes, I can start the server and start the editor from the black window but I can start the ME neither from the "Host Game" nor "Map Editor" items.
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The current forum design (phpBB style) looks boring.
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I like Germany and my local selection.
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Nevermind, here it is: # Copyright (c) 1993-1999 Microsoft Corp. # # Éste es un ejemplo de archivo HOSTS usado por Microsoft TCP/IP para Windows. # # Este archivo contiene las asignaciones de las direcciones IP a los nombres de # host. Cada entrada debe permanecer en una línea individual. La dirección IP # debe ponerse en la primera columna, seguida del nombre de host correspondiente. # La dirección IP y el nombre de host deben separarse con al menos un espacio. # # # También pueden insertarse comentarios (como éste) en líneas individuales # o a continuación del nombre de equipo indicándolos con el símbolo "#" # # Por ejemplo: # # 102.54.94.97 rhino.acme.com # servidor origen # 38.25.63.10 x.acme.com # host cliente x 127.0.0.1 localhost
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I've reinstalled both of them, still the same problem...
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My map editor doesn't start via client either. I updated my editor resources and I just installed the latest DirectX runtimes.
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Does your map's name have spaces? If so, replace them with underscores "_".
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That's exactly what I THINK it is, others may see it as a bug, I won't say they're wrong. What I was saying is that it would be a lot easier if there was a function to enable/disable this bug/feature so server owners don't have to mess with onClientPlayerDamage. I also thought it would be great if it was disabled by default as most people that comes from SINGLE PLAYER aren't used to get killed in two shots by peds; they are used to kill peds in two shots. Just my opinion...
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It's neither a single player bug nor an MTA bug, very annoying indeed and it can be disabled. http://bugs.mtasa.com/view.php?id=5982
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Seems that a lot of people have a nice imagination...
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It happened to me while playing an empty gamemode, she was sitting by the houses in front of CJ's house, I hit her and she tried to fight back. I just killed her and tried to pick up the money, but it was not pickable.
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Custom elements & map elements
World Championship replied to World Championship's topic in Scripting
Where can I find information about "EDF"? Edit: nevermind, "https://wiki.multitheftauto.com/wiki/EDF". Thanks. -
I have two elements, they have to be parents of everything. One of their children is "the spawn points" which is defined in a map file. How can I make "the spawn points" children of the two parent elements, from the map file? I tried: <map> <parent1 id="x"> <spawnpoints> ... </spawnpoints> <cameras> ... </cameras> </parent1> <parent2 id="y"> <cameras> ... </cameras> </parent2> </map> But that code just made another two elements, instead of adding cameras and spawnpoints to the elements created already (which is what I want). Is this possible from the map file?
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I think I got it, thanks.
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Do I really need to get all the elements into an array/table? Can't I just use something like an index in tables to get a random element?
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Two things: Let's say I have a "lobby spawnpoints" element with some spawn positions as children. How can I get a random children from this element? Is there any good guide explaining how loops work? I have already visited http://www.lua.org but I can't really understand how they work.
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[Aporte]Generador de colores
World Championship replied to RottenFlesh's topic in Recursos y aportes
Genial, aunque más rápido es ir a http://colorpicker.com/. Sin embargo, sería demasiado útil cuando no tienes internet. -
Perfecto, muchas gracias.