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Mr.ArO

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Everything posted by Mr.ArO

  1. Mr.ArO

    Need some help

    Hello, i have some help 1-is there a gamemode that is like freeroam but the clients cant warp, they must buy their own cars, houses and weapons? 2-how to add new objects (that i had made) to the map? 3-how to make the server to save client's money, skin and etc.. 4-and what mods are (very cool) ??
  2. Mr.ArO

    Is something wrong??

    Thank you very very much but I had got a problem (or bug) again when i am in editor and want to test the map (pressing F5) appears a mouse and i cant move pressing again that mouse isn't disapearing what to do??!!
  3. Mr.ArO

    Is something wrong??

    ok thank you and one more question how to scale this thing? http://xmages.net/storage/10/1/0/f/1/upload/c60cec8a.jpg
  4. Mr.ArO

    Is something wrong??

    ok but where to download that amdin panel??
  5. Mr.ArO

    Is something wrong??

    no but it looks freezed i cant double click them
  6. Mr.ArO

    Is something wrong??

    why when i am entering the admin panel and want to start my map it isn't starting using the freeroam
  7. Mr.ArO

    how to turn off

    no no in my server
  8. Mr.ArO

    how to turn off

    how to turn off the ''San Andreas data files have been modified''(or is it possible)
  9. Mr.ArO

    Bots?

    Thanx and another questiorn i want to download a car mod for mta at the end of the name is (S) and i cant downoad it what to do?
  10. Mr.ArO

    Bots?

    is there any resource that is adding bots, peds or vehicle bots ?
  11. is the https://mtasa.com/ working ? when i am entering i get Index of /Name Last Modified Size Type Parent Directory/ - Directory lighttpd/1.4.25 Please help !!
  12. Mr.ArO

    Game-Monitor problem

    is there a free way?
  13. Why i cant find my server? it says I finded that site in browser history but that thing isn't a banner and isn't an image
  14. Thanx it worked do you know how to make game-monitor banner ?(i saw somewere) it showes the ip and name of the server
  15. Hello When i am starting the server i need to load recources manually how to make them run automatic ??
  16. Mr.ArO

    Game-Monitor problem

    Thanx but is it possible to left the server ON but shut down the pc ? I saw some servers that are always on P.S. if something is wrong correct me
  17. Mr.ArO

    Game-Monitor problem

    when i am trying to add a server it says Add Server Engine: "MTA (Multi-Theft-Auto)" Querying 46.70.109.6:22126... Failed: No server response found Go Back
  18. Mr.ArO

    First server problems

    varez how did you conected to the server?
  19. Mr.ArO

    First server problems

    can you send me mtaserver what will work i think it's something is wrong with my mtaserver
  20. Mr.ArO

    First server problems

    i tryed many things to make server work done Forwarding and deleted the ip but i cant find my server in internet but in Lan it is appearing
  21. Mr.ArO

    First server problems

    here is mtaserver <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>GtaLive MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>192.168.1.150</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>20031</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>20031</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> my router is ZXV10-W300
  22. Hello I had created my first server and got some problems 1)Querying game-monitor.com master server... failed! (500: Internal Server Error) I get this when i am starting server what is this? 2)My friends cant connect to server (they cant find it) What to do answer please? 3)I am finding the server in LAN how to change it to online? Sorry if something is wrong I'm newbie
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