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dragonofdark

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Everything posted by dragonofdark

  1. Hello, I want to add some modifications for "Interiors" resource. So could you tell me how to : - Change the marker ? I saw on Valhalla that the markers are more small and white. - When we touch the markers, we need to push on "i.e. : Return" to enter in interior. ? - Enter in interior (i.e.: A garage) with a vehicule ? I have also a problem when i place the marquers with the Map Editor... I can't see the marquers on it. Well, Thanks a lot in advance, dragonofdark
  2. Well, I already resolved the problem... Just delete the resource "editor_dump".
  3. Hello, I would like to finish a map, but when I want to open any map, it says me "Are you sure to want to load this map......" so I click on "Open". The problem appears here, I click on Open but nothing come : It doesn't notify me the map is loaded, the map doesn't loaded too. It does that with all maps. Do you know how I can clear the problem ? Thanks.
  4. Thanks ! I think it's varez that did that. Hm... I can't see anything to enter the new handling...
  5. Hello, I've a question. Is it possible to remplace default vehicles by others modded cars. So for example : Remplace the Baggage and bagboxb by a mod I download from a site like GTA-Inside. If it's possible, can you tell me a tutorial to do that ? Thanks !
  6. Well, I totally agree with you. But Valhalla is my prefered server on MTA. Terrorists are N00bs. Don't think as the police and admins do nothing, because now, whenever I pass by IGS, there are some police cars, police bikes, and sometimes a SWAT tank. Admins are there too. But now, there are nothing at IGS, a big barrier with firetruck and burned things. That's very ugly as thing, especially when a new player read the tutorial... About admins, you aren't false. There are some "n00bs admins" who crash their plane near IGS.
  7. Thanks a lot J.S. But as varez said, I can't script yet. I don't say it's useless, that will help me a lot after ! Hm..., J.S., What did you mean by your first phrase ?
  8. Well, I have it, but I can't glue to map objects. So for exemple, the moving carrier resource, when vehicles or players are on it, everyone/things fall of the boat...
  9. I don't want to someone script my server... I just ask if anyone have 1 resource. I've searching on the site you posted but most of resources are incomplete, totally bugged or the best resources are suspended... I also took some resources from it but I don't write them in the list. varez, I'm planning to learn that, don't worry
  10. Hello, I have a gamer/modder community and I would create some servers. There will have a RP server, Race and TEST/ showroom server. So I need some ressources... ___ A Mouse mod - when we press "M", we can use the mouse to interact with vehicles, NPC's, Players, objects,... ___ A saving mod : - players stats (Health, guns, money in bank/hand, position, stats, inventory,... (FULL)) - vehicles position and stats (position (in interior too), fuel, inventory, tuned parts, colours, health,....) - all items we drop on the floor, in safe, houses,... - configurations : Houses,... - that's also automatic ; So if the game/server crash, the position of player/vehicle, etc will be saved. I hope I didn't forget anything ___ An inventory GUI system : - press "i" or "/i" to open inventory. - categories (Keys, weapons, items) - drop'n'drag system (drag item(s) on differents icons (Erase, Drop on the floor, show to other players), drag item(s) to the floor, wall, vehicle, player X, safe,... - usable items (food, drinks,...) ___ A Notebook mod : - we bought a notebook with some pages inside, we tape in chat "/writenote [TEXT]" and the note will be in Inventory. We can drop the note as an item. The note can be readable. ___ A vehicle system : - lock doors with keys (not a code to enter, I want like real keys). - can be lockable outside the vehicle, but not too away from it. - vehicle inventory (Press "M", right click on the vehicle. That will show a menu with inventory, lock/unlock, ("customize" if we are a Mechanic) - if we try to open the vehicle without it's unlocked, it will declenche alarm and flashing flares (like GTA IV) - can be filled with FuelCan or at GasStation. The fill will depend of the capacity of the fuelcan. - a park system (/park) for when the vehicles are respawed by server/admin, they will respawn at last /park. - when the vehicle is for sale, the owner must do"/sell [buyer's_name]" and the buyer will "/pay [amount] [player]" or transfer to the owner. After the "/sell", the new owner will be set. - a key to start engine. When we press "SHIFT" (exemple), that start/stop the engine. - a blinkers mod : (exemple) When we press "N", we can see a yellow round on the right of rear and front of flares. ___ A Bank mod : - possibility to withdraw,tranfer at ATM (disperced in city) - possibility to withdraw, get-in, transfer money at Bank. ___ A keys system : - when we buy a vehicle, house, safe, business,... ; we have a key for each of them. - A locksmith can duplicate any key. - when we sell a thing to any player, one of the keys will be transfered to him. The rest can be droped to the buyer. - all keys have their own ID's. The same keys have the same ID. A vehicle with ID 4125 has keys with ID 4125. ___ An house sytem : - Admins can create houses, flats, business,... with object/all they want inside. - If the building is not owned, a player can buy it with "F". If the building is owned but for sale, the player needs to contact owner, and this last will "/sellproperty [buyer's_name] to the buyer. And the buyer will "/pay [amount] [player]" or transfer money to owner. After the "/sellproperty", the new owner will be set. - the player has a/some key(s) to lock/unlock the door(s). He can lock/unlock with "K" or "mouse mode > right click on the door > Lock/Unlock". - the player can put anything he wants in the house. He also can buy a safe and puts it inside the house to put his objects in. - there are a function with the right click on the door, to knock it. The player(s) inside and outside near the door will see a message in chat "Someone knocks on the door.". ___ A money system : - all houses/vehicles have taxes. The taxe depends on the value of house/vehicle. - all players will have a payslip every 1h they play. The paypslip count money by the governement (200$), the taxes (taxes will remove some money from the payslip) and the bank interest (Will depend of the money in bank account). The money will be add to bank account. - /pay command. To pay a taxi, house, vehicle, drinks in bar, retaurant,... The player needs to do this command : "/pay [ammount] [player]" the ammount is the money we pay to the guy, player is the recipient. The money must be in hands and will be send in player's hands. ___ A glue mod : - to glue character to a vehicle, or vehicle to a vehicle. - to glue character/vehicle to a map object. ___ So if you have one of these resources, can you post me a link please ? I don't do these scripts... why ? Because I can't script, I never scripted in LUA or other languages. If I have a resource with all things I want, I'll write near the resource "Already have If I need an other resource, I'll add it to the end. Thanks a lot ! This project is dear to my heart a lot ! If anyone needs to script one of these resources, don't thing I'll pay you My community is not big so I haven't money to buy resources, gamehosting,....
  11. Thanks ! I haven't got another question ^^
  12. Okay, do you know if I can set a static ip ?
  13. Thanks a lot varez to have fixed my connection But is it normal that I can't see the server in MTA Browser ?
  14. That was the most epic topic in this section Well... Now the forwardings are okay, the IP for the people connect is 94.111.249.25, I can run the server. EDIT : Hmmm.. I have asking a friend if he can connect to 94.111.249.25, but he can't : Connection timed out.
  15. So the private IP for my forwards is 192.168.1.4 or 94.111.249.25 ?
  16. Okay so now there arer 2 forwardings : 94.111.249.25 ALL 22003 22003 PVC0 94.111.249.25 ALL 22126 22126 PVC0 I must change them to : 192.168.1.1 ALL 22003 22003 PVC0 192.168.1.1 ALL 22126 22126 PVC0 Right ? But when I change the ip to 192.168.1.1, that say me "The Gateway IP is not allowed!"
  17. Thanks that help me a lot ! For the ports, I must create 2 forward ports ? Or just 1 with 22003 as public start port and 22003 + 123 as public end port ?
  18. Dead with 94.111.249.25 Dead with 192.168.1.4 Dead with 94.111.1.4
  19. Now I can connect to the server and play but with my local IP... Does anyone can connect on my server ?
  20. The IP was that yesterday, I reinstalled Windows the night and it's the same IP as yesterday. The IP is 94.111.249.25. C:\Users\dragonofdark>ipconfig /all Configuration IP de Windows Nom de l'hôte . . . . . . . . . . : groupe-tgmc Suffixe DNS principal . . . . . . : Type de noeud. . . . . . . . . . : Hybride Routage IP activé . . . . . . . . : Non Proxy WINS activé . . . . . . . . : Non Carte Ethernet Connexion au réseau local : Suffixe DNS propre à la connexion. . . : Description. . . . . . . . . . . . . . : Marvell Yukon 88E8056 PCI-E Gigabit Ethernet Controller Adresse physique . . . . . . . . . . . : 00-1E-8C-45-CD-3E DHCP activé. . . . . . . . . . . . . . : Oui Configuration automatique activée. . . : Oui Adresse IPv6 de liaison locale. . : fe80::e571:a427:52e:9412%8(préféré) Adresse IPv4. . . . . . . . . . . : 192.168.1.4(préféré) Masque de sous-réseau. . . . . . . . . : 255.255.255.0 Bail obtenu. . . . . . . . . . . . . . : samedi 6 novembre 2010 16:35:08 Bail expirant. . . . . . . . . . . . . : mardi 9 novembre 2010 16:35:08 Passerelle par défaut. . . . . . . . . : 192.168.1.1 Serveur DHCP . . . . . . . . . . . . . : 192.168.1.1 IAID DHCPv6 . . . . . . . . . . . : 201334412 Serveurs DNS. . . . . . . . . . . . . : 192.168.1.1 NetBIOS sur Tcpip. . . . . . . . . . . : Activé Carte Tunnel Connexion au réseau local* : Suffixe DNS propre à la connexion. . . : Description. . . . . . . . . . . . . . : Teredo Tunneling Pseudo-Interface Adresse physique . . . . . . . . . . . : 02-00-54-55-4E-01 DHCP activé. . . . . . . . . . . . . . : Non Configuration automatique activée. . . : Oui Adresse IPv6. . . . . . . . . . . : 2001:0:5ef5:79fd:3cd4:3e30:3f57:fefb(préf éré) Adresse IPv6 de liaison locale. . : fe80::3cd4:3e30:3f57:fefb%9(préféré) Passerelle par défaut. . . . . . . . . : :: NetBIOS sur TCPIP. . . . . . . . . . . : Désactivé Carte Tunnel Connexion au réseau local* 2 : Suffixe DNS propre à la connexion. . . : Description. . . . . . . . . . . . . . : isatap.{0D87861B-E919-41B3-997B-55B9 62AF6761} Adresse physique . . . . . . . . . . . : 00-00-00-00-00-00-00-E0 DHCP activé. . . . . . . . . . . . . . : Non Configuration automatique activée. . . : Oui Adresse IPv6 de liaison locale. . : fe80::5efe:192.168.1.4%10(préféré) Passerelle par défaut. . . . . . . . . : Serveurs DNS. . . . . . . . . . . . . : 192.168.1.1 NetBIOS sur TCPIP. . . . . . . . . . . : Désactivé
  21. Thanks ! But now the server is Okay but when I write "94.111.249.25" in quick connect, the connetion is time up and I can't see my server in Browse server...
  22. Opss, that worked before My router is a D-link DSL-2640R. With portfoward.com, I choose this router then MTA SA R1.0 in application list. I enter my IP (94.111.249.25) and I do all things it's write in the tutorial. That's the result : There is the code of the .conf : <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>The Gamer/Modder Community</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>94.111.249.25</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config>
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