2. Go players/main.LUA
Search:
function createCharacter( player, name, skin )
if player and p[ player ].userID then
if exports.sql:query_assoc_single( "SELECT characterID FROM characters WHERE characterName = '%s'", name ) then
triggerClientEvent( player, "players:characterCreationResult", player, 1 )
elseif exports.sql:query_free( "INSERT INTO characters (characterName, userID, x, y, z, interior, dimension, skin, rotation) VALUES ('%s', " .. p[ player ].userID .. ", [color=#80FF00]X[/color],[color=#80FF00] Y[/color], [color=#80FF00]Z[/color], 0, 0, " .. tonumber( skin ) .. ", 270)", name ) then
updateCharacters( player )
triggerClientEvent( player, "players:characterCreationResult", player, 0 )
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