HoLsTeN
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Everything posted by HoLsTeN
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hi all can any one help me here -_-" addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() exports.scoreboard:addScoreboardColumn("EXP") end) function xxx() if source and getElementType(source) == "player" then local FFF = getElementData(source,"EXP") setElementData(source, "EXP", FFF) end end addEventHandler("onPlayerSpawn", getRootElement(), xxx) it is addScoreboardColumn But No EXP
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i prefer MTA i sayed that because we want better then them i don't like samp
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we need to add this function attachElementToBone like in sa-mp this function will be helpful and easier to make many things by using it! we must add it for MTA 1.1 sorry for my bad english
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This is some example for my code It is not the full script local image = guiCreateStaticImage ( x/4, y/5.8, 399,169, "HOLSTEN"..math.random(1,4)..".png", false ) function headshot ( killer ) guiSetVisible ( image, true ) end addEventHandler ( "onClientPlayerWasted", getRootElement(), headshot )
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the same proplime just 1 image evry 1 kill mot deifnet
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Hi i make script for create image it is work but the image is not random local image = guiCreateStaticImage ( x/4, y/5.8, 399,169, "HOLSTEN"..tostring(math.random(1,4))..".png", false ) sorry for my bad english
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function createDeathPickup ( totalammo, killer, killerweapon, bodypart ) local x, y, z = getElementPosition ( source ) local health = createPickup ( x, y, z, 0, 40) addEventHandler("onPickupHit", health, givePlayerHealth) end addEventHandler ( "onPlayerWasted", getRootElement(), createDeathPickup ) function givePlayerHealth(thePlayer) setElementHealth(thePlayer,tonumber(getElementHealth(thePlayer))+tonumber(getPickupAmount(source))) destroyElement(source) end
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what happen no one know how ? i try with another code but stil not work
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i try this code but it is not work Bad argument getElementPosition Bad argument createPickup function createDeathPickup ( player ) local x,y,z = getElementPosition ( player ) createPickup ( x, y, z, 0, 100 ) end addEventHandler ( "onPlayerWasted", getRootElement(), createDeathPickup )
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Still Not Work Guys I just want use for 1 time
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sorry man my english not good and the code is work but it have a bug if i use the pickup It still respawn ?
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i mean if the player is die createPickup for health + 40 i think now u understand me AND THE CODE U BUT is wrong sorry ><
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hi all i want make small script for Pickup health function createDeathPickup ( totalammo, killer, killerweapon, bodypart ) --when a player dies x, y, z = getElementPosition ( killer ) --get the position of the person who died and define it as x, y and z health = setElementHealth ( source, getElementHealth(source) + 40 ) createPickup ( x, y, z, 0, health, 10000 , totalammo ) end addEventHandler ( "onPlayerWasted", getRootElement(), createDeathPickup ) but the code not work help me pls
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Hi All This IS a video From [Gta-Ar] Resident Evil Server https://www.youtube.com/watch?v=xG6YTqDS568 Leave A nice Comment
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hi all guys i am bored -_-" i try to find Function in the wiki for ghostmode like in race i need it to my Resident Evil Server Can Any One Give Me an Example
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Resident Evil Zombie Server I would like to offer you explain for Resident Evil GameMode I can not speak for all the details located to server But You Can Joind and see it all Leave you with images as an explanation for GameMode When you login, the server will ask you to enter your account name and PassWord to ensure the protection of your account and save your money Recording mode for the first time in the server and how to log on later to become one way to facilitate the players Effects make you merge with the play and make you more like you in the game Resident Evil After logging in you'll see the interface and access to the MAP Guide will show you the form map Then if you are Ready to start the game press F1 to start playing You have to go for the tasks started at the left side of the screen and appearing on the map The greater the number of players was the process of performing tasks faster and easier Try the maximum you can be with the players so you can easily fight The Zombies, and the performance of tasks It also increases the zeal during play The final event is the end of the map Either win or lose the performance of MAP ******************* Server features ***************** 1 - The server is providing an ideal playing system for the players to get more fun and more enthusiasm over than usual . 2 - Also the server is steward to use a sophisticated weapons , in addition to the professional audio system . 3 - An excellent accounting system to save your money and ensure retrieved the money during the entry of the server in any time . 4 - system sound effects during play appear during missions + iPod choose voices during play by clicking on the letter i can also raise one's voice, reduce and stop the sound 5 - Privileged system , when players hit themselves accidentally it does not detract anything from their blood . 6 – Saving the last weapon you were using before getting killed . 7 - Advanced protection system ( anti-Hak ) . 8 - A good effects system , especially when you kill the zombie by head shot . 9 – The system is replacing the weapon shops at the beginning of each map to help you at in everything you need to kill the zombies . 10 – A perfect timing system , and very similar to windows vista & seven timing system . 11 - added a bullet-proof and strikes by clicking on the letter " Press Q " 12 - added New Sounds When You Kill Zombies 13 - Added effects when the decrease of blood to the fourth quarter 14 - added a new Hud Like In Resident Evil 5 15 - You Can Use The Spray Can For increase your blood like in the game Resident Evil 16 - added effects to the voices of players call and ask for help and other orders by clicking on in English "Press Z " 17 - has been fixed some mistakes and solve many problems 18 - added Money In ScoreBoard 19 - added git money when you perform the tasks 20 - added a grenade launcher for the M4 and Ak Like In Cod Game 21 - added new effects when the player drain and a decrease of blood 22 - added a place to transfer Money to another player at the beginning 23 - added new Maps 24 - add Health Stats In The ScoreBoard 25 - added effects when you take up weapon or to change the gait and movement 26 - Added New Weapons 27 - changed the Txd of all weapons 28 - the main interface was changed There are other updates I can not mention *** Sndifaa other updates later *** ★ ★ ★ This server was developed by making mode ★ ★ ★ ★ Mя.Sσ ℓ ι ∂ Sηαкє ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ Thanks To : ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ MATRIX : Designer Maper professional and supporting scripts HoLsTeN: supporting scripts Sorry For My Bad English I'm going to upload a video soon I hope you liked my server
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oK Next Time I will Use EDIT* EDIT: Did He Need to use local root = getRootElement() ??
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Back Sorry i Am bad Scripter but test this local rElement = getRootElement() addEvent("TheEventName", true) addEventHandler("TheEventName", rElement, function() setPlayerNametagShowing ( source, false ) setTimer( setPlayerNametagShowing, 60000, 1, true) end )
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hi see this SetPlayerNametagShowing SetTimer good luck
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lol Really I am use in my server and it is work For me
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marker1 = marker1 = createMarker(-2319.1865234375, -1837.935546875, 499.82629394531 , "cylinder" , 1, 0, 0, 204, 200) function markers(thePlayer) if source == marker1 then local x,y,z = getElementPosition(thePlayer) createObject(1655,x+20,y,z) outputChatBox('#FF0000Object Created !',255, 255, 0, true ) end end addEventHandler("onClientMarkerHit",getRootElement(),markers) try this no one in my server to test sorry u try
