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Posts
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Everything posted by fmj02
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yes, for example I have command that sets animation to some dance I use /dance but it stops
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event is not a function, it works worse than before ;/ it means it still doesn't work
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you have just changed stopAnim function name to stopAnimFunction, it doesn't matter what's the function name ... in this case
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... and what did you change there? It's same.
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it doesn't work...... same and you forgot about trigger
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I have script that stops anim when chat input is cancelled( I have talking animation when I press 't' ). It works, but the problem is it cancels animations executed by command for example /dance, /sit, I tried many ways to fix it one worked but I had to cancel input 2 times then animation was stopping... ;/ I don't know what should I do. Im angry, it's a little script and I have little problem hard to fix. Look at it please: CLIENT: addEventHandler("onClientResourceStart", resourceRoot, function() triggerServerEvent("bindClientKey", localPlayer ) end ) local chatActive = false local chatActiveTimer addEventHandler( "onClientKey", root, function(key,pressed) if pressed and key == "t" or "y" and chatActive == false then -- This timer checks if the chat input is active 50ms efter 't' has been pressed if isChatBoxInputActive() then chatActive = true -- Timer chat checks if the chat is still active every 250ms. The timer is destroyed when the chat becomes inactive. chatActiveTimer = setTimer( function() if not isChatBoxInputActive() then chatActive = false --local animBlock, animName = getPedAnimation(localPlayer) local animBlock, animName = getPedAnimation(localPlayer) triggerServerEvent( "stopAnim", localPlayer, animBlock, animName ) if chatActiveTimer then if isTimer(chatActiveTimer) then killTimer( chatActiveTimer ) end end end end, 250, 0 ) end return true end return false end ) SERVER: function stopAnim(animBlock, animName) if animBlock == "gangs" and animName == "prtial_gngtlkg" then setPedAnimation( source, false ) return true end end addEvent( "stopAnim", true ) addEventHandler( "stopAnim", root, stopAnim ) -- talking animation during IC chat function realisticIC(keyPresser, key, keyState) if(keyState == "down") then setPedAnimation(keyPresser, "gangs", "prtial_gngtlkg", -1, true, false, true) end end addEvent("bindClientKey", true) function bindClientKey() bindKey(source, "t", "down", realisticIC) end addEventHandler("bindClientKey", root, bindClientKey)
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replace mysql resource with old mysql resource and edit only connection.lua
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and gave you the hostname too im sure!
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ehhhhh, you should know your hostname, how you know your login and password to mysql then?
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in phpmyadmin go to More> Variables and seek for hostname( you must quit the database then you will see variables option0)
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no... find some ip -> login to phpmyadmin and you should see ip above
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yes
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all information you should find on vortexservers.com or in phpmyadmin 127.0.0.1(host) » my_db » some_table
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There where your MySQL server is located
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local hostname = "localhost" it's wrong, search for real hostname( you aren't using xampp right?)
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post here content of these scripts from mysql in [lua] tags
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so where did u configure mysql?
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find resource in server folder called "mysql" or "sql" ( i think fort carson have it0
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this in deathmatch/resorces is unnecessary
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yes but depends what type of mysql module fc is using/ the best solution is to put all these modules
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MTA San Andreas 1.3\server\mods\deathmatch\modules I think your mysql connection file isn't correctly configured.
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I will try to solve your problem on forums, tell me if you have modules folder created where server folder is located? put it into the mtaserver.conf: <module src="mta_mysql.dll" /> <module src="sha.dll" /> <module src="ml_sockets.dll" />
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What about debug errors? This server is on linux or windows? Make sure mysql is correctly configured.
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I have tested your resource, It didn't work, code was correct, I made folder "asdd" and created your meta and server: and it works check by yourself ;p have fun with scripting addEventHandler("onResourceStart", resourceRoot, function() if not exports.mysql:create_table('characters', { { name = 'characterID', type = 'int(10) unsigned', auto_increment = true, primary_key = true }, { name = 'characterName', type = 'varchar(22)' }, }) then cancelEvent() return end end ) addCommandHandler("makethiskrapidiot", function(player, cmd) local result = exports.mysql:query_free("INSERT INTO characters (characterName) VALUES ('John Smith')") if result then outputChatBox("You have succesfully inserted new character", player, 0, 255, 0, false) else outputChatBox("FAIL", player, 255, 0, 0, false) end end )
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function Veh_Jump(key, keyState) if(keyState == "down") then local p_Vehicle = getPedOccupiedVehicle(localPlayer) if(points >= 50) then if p_Vehicle and isVehicleOnGround (p_Vehicle) then local px, py, pz = getElementVelocity (p_Vehicle) setElementVelocity (p_Vehicle, px, py, pz + 0.7) end else end end end bindKey("lshift", "down", Veh_Jump) addCommandHandler("vehjump", Veh_Jump) try now