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brad

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Everything posted by brad

  1. where in the race_client put those 2 lines?
  2. but where I place that sends me the black screen?
  3. thx bandi94 and catillo thx much : D
  4. An example would be: I want to change the source of drawText showing the map name in the pro race gamemode want to know how the place you first imported to the name of his source to drawText showing the map name as if he brought the mta 1.1 defautl
  5. yeah ,but for un drawText default of race
  6. hi friends want to know how to import a source to a normal text and I saw race gamemode compare and study but is not a function I would like for example the name or map timeelft thanx
  7. brad

    spect count

    ok gracias por tu ayuda man
  8. brad

    spect count

    siii castillo estas en lo sierto jeje
  9. brad

    spect count

    man yo e aprendido asi editando script ahora estoy en la etapa de leyendo la wiki
  10. brad

    spect count

    prdon y sinceramente perdon jaja estoy necio pero como ago para que yo pueda ver ejemplo yo estoy de spectador a un jugador y tambien quiero ver quien mas esta de spectador del jugador? osea mi punto es que yo pueda ver a los otros jugadores que estan de spectadores en cada jugador entiende?
  11. brad

    spect count

    no me sirve podria ud agarrar el script y experimentar? eske nose
  12. brad

    spect count

    y hace spam en ese error
  13. brad

    spect count

    oye puse dxDrawText("Spectating [".. tostring(#spectators) .."]", 44, screenHeight-43, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 5, "pricedown" ) abajo de un drawText pero no ase nada
  14. brad

    spect count

    Castillo soy muy archirecontranoob en esto me podrias decir en ke parte del script ponerlo? y con ke argumentos porque el script tiene unos argumentos raros para mi ,gracias y perdon por joder
  15. brad

    spect count

    yo? u gracias castillos te lo agradesco
  16. brad

    spect count

    bueno esque nose mucho de este soy noob y algo que se eske se podria usar drawText la sintaxis y se le pone la funcion de count no?
  17. brad

    spect count

    como lo uso y pongo?
  18. brad

    spect count

    quiero que mi script de spectador de gamemode race cuente los spectadores que ven a un jugador ejemplo spectating [3] asi que indicara que a un jugador lo ven 3 spectadores
  19. brad

    spect count

    hola amigos quisiera saber como hacer que mi spectating cuente los jugadores que ven a un jugaor este es mi script client local x, y = guiGetScreenSize () local localPlayer = getLocalPlayer() local spectatorSettings = { count = 7, -- how many player names to show, before showing "and x more" charLimit = 19, -- max limit of characters in player name xOffset = 200, -- how far to the left this should be yOffset = (y / 2) - 10, -- how far down the screen this should be ~ currently it is almost half way down alwaysShow = true -- whether to show anything if there aren't any players spectating you } local spectators = {} addEvent('addSpectator', true) addEvent('removeSpectator', true) addEventHandler('onClientResourceStart', root, function() triggerServerEvent ('addClient', localPlayer) end ) addEventHandler('addSpectator', root, function(spectator) table.insert(spectators, spectator) end ) addEventHandler('removeSpectator', root, function(spectator) for i, val in ipairs(spectators) do if (val == spectator) then table.remove(spectators, i) end end end ) function elementCheck (elem) if elem then if isElement (elem) then if (getElementType (elem) == 'player') then return true end end end return false end function drawSpectators() local textX = x - spectatorSettings.xOffset local textY = spectatorSettings.yOffset if (not isPlayerDead(localPlayer)) then local s_Spectators = 'Spectadores\n' if (#spectators > 0) then for i, v in ipairs(spectators) do if elementCheck (v) then local name = getPlayerName(v) if (string.len(getPlayerName(v)) > spectatorSettings.charLimit) then name = string.sub(name, 0, spectatorSettings.charLimit)..'..' end if (i > spectatorSettings.count) then s_Spectators = s_Spectators..tostring(#spectators - spectatorSettings.count)..' more' break else s_Spectators = s_Spectators..name..'\n' end else table.remove (spectators, k) end end else if (spectatorSettings.alwaysShow) then s_Spectators = s_Spectators..'None' else s_Spectators = '/' end end dxDrawText (s_Spectators, textX, textY, x, y, tocolor(255, 255, 255, 255), 0.5, 'Bankgothic') dxDrawText (s_Spectators, textX, textY, x, y, tocolor(0, 0, 0, 0), 0.5, 'Bankgothic') end end addEventHandler('onClientRender', root, drawSpectators) este es mi script tipo server local GATHER_FREQUENCY = 1000 -- how often in ms it should run the "spectator" function local playerData = {} local spectator_players = {} addEvent('onCameraTargetChange') addEvent('removeClient', true) addEvent('addClient', true) function elementCheck (elem) if elem then if isElement (elem) then if (getElementType (elem) == 'player') then return true end end end return false end function repairTable() for i, val in ipairs (spectator_players) do if not elementCheck (val) then if playerData[val] then if playerData[val].target then if (elementCheck(playerData[val].target) and playerData[val].target ~= val) then triggerClientEvent(playerData[val].target, 'removeSpectator', playerData[val].target, player) end end for k, v in ipairs (playerData) do if (k == val) then table.remove (playerData, k) end end end table.remove (spectator_players, i) end end end function spectators() for i, player in ipairs(spectator_players) do if elementCheck (player) then local target = getCameraTarget(player) if (not playerData[player]) then playerData[player] = {} end if (target ~= playerData[player].target) then -- if the target is different from previous one playerData[player].previous = playerData[player].target -- store the old target playerData[player].target = target -- store the new target triggerEvent('onCameraTargetChange', player, playerData[player].target, playerData[player].previous) end else repairTable() end end end setTimer(spectators, GATHER_FREQUENCY, 0) addEventHandler('onCameraTargetChange', root, function(target, oldTarget) if elementCheck (oldTarget) then -- if the old target is valid(ie. not false or nil(in which case the camera was fixed)) triggerClientEvent(oldTarget, 'removeSpectator', oldTarget, source) -- trigger for the old target to remove from his list end if (target == source) or (not target) then -- if the new target is invalid or facing the player who invoked the event return end if elementCheck (target) then triggerClientEvent(target, 'addSpectator', target, source) -- else we add the player to the targets list end end ) function removeClient() if (playerData[source]) then if (playerData[source].target) then triggerClientEvent(playerData[source].target, 'removeSpectator', playerData[source].target, source) end playerData[source] = nil end for i, val in ipairs(spectator_players) do if (val == source) then table.remove(spectator_players, i) end end end addEvent ('removeClient') addEventHandler ('removeClient', root, removeClient) function addClient() if elementCheck (source) then table.insert(spectator_players, source) end end addEvent ('addClient', true) addEventHandler ('addClient', root, addClient) addEventHandler ('onPlayerQuit', root, removeClient) Gracias a los ke me ayuden
  20. brad

    Spectator Diferent

    as I do? NOTA:i am noob in lua value 1.3 /100
  21. brad

    Spectator Diferent

    I want to make my spectator (race) I can see the list of spectating those who are also seeing the player
  22. brad

    Spectator Diferent

    I want to know how I can do that if I see a player, to see that other players see it
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