function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
    if  not (isGuestAccount (getPlayerAccount (source))) then 
        local accountData = getAccountData (theCurrentAccount, "zmgm.money") 
        if (accountData) then 
            local playerMoney = getAccountData (theCurrentAccount, "zmgm.money") 
            local playerSkin = getAccountData (theCurrentAccount, "zmgm.skin") 
            local playerHealth = getAccountData (theCurrentAccount, "zmgm.health") 
            local playerArmor = getAccountData (theCurrentAccount, "zmgm.armor") 
            local playerWeaponID0 = getAccountData (theCurrentAccount, "zmgm.weaponID0") 
            local playerWeaponID1 = getAccountData (theCurrentAccount, "zmgm.weaponID1") 
            local playerWeaponID2 = getAccountData (theCurrentAccount, "zmgm.weaponID2") 
            local playerWeaponID3 = getAccountData (theCurrentAccount, "zmgm.weaponID3") 
            local playerWeaponID4 = getAccountData (theCurrentAccount, "zmgm.weaponID4") 
            local playerWeaponID5 = getAccountData (theCurrentAccount, "zmgm.weaponID5") 
            local playerWeaponID6 = getAccountData (theCurrentAccount, "zmgm.weaponID6") 
            local playerWeaponID7 = getAccountData (theCurrentAccount, "zmgm.weaponID7") 
            local playerWeaponID8 = getAccountData (theCurrentAccount, "zmgm.weaponID8") 
            local playerWeaponID9 = getAccountData (theCurrentAccount, "zmgm.weaponID9") 
            local playerWeaponID10 = getAccountData (theCurrentAccount, "zmgm.weaponID10") 
            local playerWeaponID11 = getAccountData (theCurrentAccount, "zmgm.weaponID11") 
            local playerWeaponID12 = getAccountData (theCurrentAccount, "zmgm.weaponID12") 
            local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo0") 
            local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo1") 
            local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo2") 
            local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo3") 
            local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo4") 
            local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo5") 
            local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo6") 
            local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo7") 
            local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo8") 
            local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo9") 
            local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo10") 
            local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo11") 
            local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "zmgm.weaponAmmo12") 
            local skill0 = getAccountData(theCurrentAccount, "zmgm.skill0") 
            local skill1 = getAccountData(theCurrentAccount, "zmgm.skill1") 
            local skill2 = getAccountData(theCurrentAccount, "zmgm.skill2") 
            local skill3 = getAccountData(theCurrentAccount, "zmgm.skill3") 
            local skill4 = getAccountData(theCurrentAccount, "zmgm.skill4") 
            local skill5 = getAccountData(theCurrentAccount, "zmgm.skill5") 
            local skill6 = getAccountData(theCurrentAccount, "zmgm.skill6") 
            local skill7 = getAccountData(theCurrentAccount, "zmgm.skill7") 
            local skill8 = getAccountData(theCurrentAccount, "zmgm.skill8") 
            local skill9 = getAccountData(theCurrentAccount, "zmgm.skill9") 
            local skill10 = getAccountData(theCurrentAccount, "zmgm.skill10") 
            local zombieKills = getAccountData(theCurrentAccount,"zombies.kills") 
            setElementData(source,"Zombie kills",zombieKills) 
            triggerClientEvent(source,"expOnChange",getRootElement(),zombieKills,0) 
            setPlayerMoney (source, playerMoney) 
            setTimer (setElementHealth, 500, 1, source, playerHealth) 
            setTimer (setPedArmor, 500, 1, source, playerArmor) 
            setTimer (setElementModel, 500, 1, source, playerSkin) 
            giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
            giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
            giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
            giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
            giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
            giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
            giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
            giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
            giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
            giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
            giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
            giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
            giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
            setPedStat ( source, 69, skill0 ) 
            setPedStat ( source, 70, skill1 ) 
            setPedStat ( source, 71, skill2 ) 
            setPedStat ( source, 72, skill3 ) 
            setPedStat ( source, 73, skill4 ) 
            setPedStat ( source, 74, skill5 ) 
            setPedStat ( source, 75, skill6 ) 
            setPedStat ( source, 76, skill7 ) 
            setPedStat ( source, 77, skill8 ) 
            setPedStat ( source, 78, skill9 ) 
            setPedStat ( source, 79, skill10 ) 
        else 
            triggerClientEvent(source,"expOnChange",getRootElement(),0,0) 
            giveWeapon(source, 22, 200, true)  
        end 
    end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
  
function onQuit (quitType, reason, responsibleElement) 
    if not (isGuestAccount (getPlayerAccount (source))) then 
        local account = getPlayerAccount (source) 
        if (account) then 
            setAccountData (account, "zmgm.money", tostring (getPlayerMoney (source))) 
            setAccountData (account, "zmgm.skin", tostring (getPedSkin (source))) 
            setAccountData (account, "zmgm.health", tostring (getElementHealth (source))) 
            setAccountData (account, "zmgm.armor", tostring (getPedArmor (source))) 
            setAccountData (account, "zmgm.weaponID0", getPedWeapon (source, 0)) 
            setAccountData (account, "zmgm.weaponID1", getPedWeapon (source, 1)) 
            setAccountData (account, "zmgm.weaponID2", getPedWeapon (source, 2)) 
            setAccountData (account, "zmgm.weaponID3", getPedWeapon (source, 3)) 
            setAccountData (account, "zmgm.weaponID4", getPedWeapon (source, 4)) 
            setAccountData (account, "zmgm.weaponID5", getPedWeapon (source, 5)) 
            setAccountData (account, "zmgm.weaponID6", getPedWeapon (source, 6)) 
            setAccountData (account, "zmgm.weaponID7", getPedWeapon (source, 7)) 
            setAccountData (account, "zmgm.weaponID8", getPedWeapon (source, -- s8) -->) 
            setAccountData (account, "zmgm.weaponID9", getPedWeapon (source, 9)) 
            setAccountData (account, "zmgm.weaponID10", getPedWeapon (source, 10)) 
            setAccountData (account, "zmgm.weaponID11", getPedWeapon (source, 11)) 
            setAccountData (account, "zmgm.weaponID12", getPedWeapon (source, 12)) 
            setAccountData (account, "zmgm.weaponAmmo0", getPedTotalAmmo (source, 0)) 
            setAccountData (account, "zmgm.weaponAmmo1", getPedTotalAmmo (source, 1)) 
            setAccountData (account, "zmgm.weaponAmmo2", getPedTotalAmmo (source, 2)) 
            setAccountData (account, "zmgm.weaponAmmo3", getPedTotalAmmo (source, 3)) 
            setAccountData (account, "zmgm.weaponAmmo4", getPedTotalAmmo (source, 4)) 
            setAccountData (account, "zmgm.weaponAmmo5", getPedTotalAmmo (source, 5)) 
            setAccountData (account, "zmgm.weaponAmmo6", getPedTotalAmmo (source, 6)) 
            setAccountData (account, "zmgm.weaponAmmo7", getPedTotalAmmo (source, 7)) 
            setAccountData (account, "zmgm.weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
            setAccountData (account, "zmgm.weaponAmmo9", getPedTotalAmmo (source, 9)) 
            setAccountData (account, "zmgm.weaponAmmo10", getPedTotalAmmo (source, 10)) 
            setAccountData (account, "zmgm.weaponAmmo11", getPedTotalAmmo (source, 11)) 
            setAccountData (account, "zmgm.weaponAmmo12", getPedTotalAmmo (source, 12)) 
            setAccountData (account, "zmgm.skill0", getPedStat ( source, 69 )) 
            setAccountData (account, "zmgm.skill1", getPedStat ( source, 70 )) 
            setAccountData (account, "zmgm.skill2", getPedStat ( source, 71 )) 
            setAccountData (account, "zmgm.skill3", getPedStat ( source, 72 )) 
            setAccountData (account, "zmgm.skill4", getPedStat ( source, 73 )) 
            setAccountData (account, "zmgm.skill5", getPedStat ( source, 74 )) 
            setAccountData (account, "zmgm.skill6", getPedStat ( source, 75 )) 
            setAccountData (account, "zmgm.skill7", getPedStat ( source, 76 )) 
            setAccountData (account, "zmgm.skill8", getPedStat ( source, 77 )) 
            setAccountData (account, "zmgm.skill9", getPedStat ( source, 78 )) 
            setAccountData (account, "zmgm.skill10", getPedStat ( source, 79 )) 
        end 
    end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit)