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kevenvz

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Everything posted by kevenvz

  1. Thanks for the wiki pages. I hope I can make it! EDIT: That team is too hard I think so I did this: function cancelPedDamage ( attacker, weapon ) if (attacker) and (weapon == 24) then setPedAnimation( source, "ped", "FALL_front") cancelEvent() -- cancel any damage done to peds end end addEventHandler ( "onClientPedDamage", getRootElement(), cancelPedDamage ) I don't know or this will work. But I will try it. And if it don't work then please can you make it or 50P?
  2. Hello, I am new in scripting and here it is. I don't know how to script a tazer. I want a tazer that if your team is 'Cops' and when you shoot whit a deser eagle that it won't hurt the guy and that it will set the player animation in FALL_front. (Search in wiki by animation list) Please can you make this for me?
  3. kevenvz

    HTTP

    I know, but I wanted to that other players can play my server.
  4. kevenvz

    HTTP

    I got this problem too. I need it to setup good for my server. Here is my mtaserver.conf: <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>[NL]Keven's test server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>[i don't post my IP]</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter limits the number of http connections each client can make. If you are using an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) Available range: 2 to 32. --> <httpconnectionsperclient>32</httpconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>45</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <module src="mta_mysql.dll"/> <module src="sha.dll"/> <!-- <module src="ml_sockets.dll"/> <module src="mta_mysql.so"/> <module src="sha.so"/> <module src="ml_sockets.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="parasite" startup="1"/> <resource src="paradise" startup="1" protected="1"/> <resource src="sql" startup="1"/> <resource src="irc" startup="1"/> <resource src="server" startup="1"/> <resource src="chat" startup="1"/> <resource src="players" startup="1"/> <resource src="gui" startup="1"/> <resource src="vehicles" startup="1"/> <resource src="interiors" startup="1"/> <resource src="nametags" startup="1"/> <resource src="items" startup="1"/> <resource src="vehicle-shop" startup="1"/> <resource src="admin" startup="1"/> <resource src="shops" startup="1"/> <resource src="job-carrier" startup="1"/> <resource src="job-bus" startup="1"/> <resource src="job-taxi" startup="1"/> <resource src="jobs" startup="1"/> <resource src="world" startup="1"/> <resource src="maps" startup="1"/> <resource src="teleports" startup="1"/> <resource src="anims" startup="1"/> <resource src="freecam" startup="1"/> <resource src="bank" startup="1"/> <resource src="factions" startup="1"/> <resource src="3dtext" startup="1"/> <resource src="injuries" startup="1"/> </config>
  5. EDIT: I get this system better and better. Al my bugs are fixed now! Na, I don't know what bug I got now! Thanks all for helping me.
  6. I can't see them. Everthing is almsot bugged! How to fix? P.S. Paradise Roleplay got that fixed so I know it can!
  7. Thanks, but how to let cityhall and all that buildings work?
  8. Too hard, I have played a server that have fixed that but how?
  9. Cityhall and PD and all that buildings are bugged How to fix!!!
  10. Hello, I wanted to create a faction by the gamemdoe of mabako MTA: Paradise. I did /createfaction gang GUN And then I looked in the script then I saw: outputChatBox( "Created Faction " .. name .. " (" .. faction .. ").", player, 0, 255, 153 ) I didn't get that And in ym SQL the faction don't stands too. HELP ME!!! P.S. More functions like this don't work. HELP ME FAST PLZ!
  11. Find them on the wiki https://wiki.multitheftauto.com/wiki/Main_Page
  12. Thanks, but I downloaded a Dutch Police car mod. Whit only the .TXD inside so I will never get this in my MTA:SA server?
  13. Help! I have a car model in .TXD. I only need now the .DFF but it is not in the archieve. Can you convert a .TXD to a .DFF? HELP ME!!!
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