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Sam Fisher

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Everything posted by Sam Fisher

  1. Sam Fisher

    Old Resources

    Will the old resources that worked with the previous DP versions (like superweapons, modshop, etc) be compatible with the final 1.0 version of MTA?
  2. Looks great but how can I include it in MTA?
  3. This is the clientside code: localPlayer = getLocalPlayer() wnd_window = {} addEventHandler( "onClientLogin", getResourceRootElement( getThisResource() ), function ( theResource ) --outputConsole( "wnd_showServerInfo called" ) --outputConsole( " source: ".. tostring( source ) ) --outputConsole( " resourceStarted: ".. tostring( theResource ) ) if source == getResourceRootElement( theResource ) then --outputConsole( " passed if: source == resource" ) local xml = xmlLoadFile( "server.xml" ) local contents = xmlNodeGetValue( xml ) wnd_create( "Ablakgeci", "logo.png", contents ) end end ) function wnd_close() guiSetVisible( wnd_window.wnd, false ) showCursor( false ) end addEvent( "window_text", true ) function wnd_create( title, logo, content ) --outputConsole( "wnd_create called" ) if not wnd_window.wnd then --outputConsole( " passed if" ) wnd_window.wnd = guiCreateWindow( 0.1, 0.15, 0.8, 0.7, title, true ) guiWindowSetSizable( wnd_window.wnd, false ) guiWindowSetMovable( wnd_window.wnd, false ) wnd_window.logo = guiCreateStaticImage( 0.01, 0.035, 0.98, 0.25, logo, true, wnd_window.wnd ) --wnd_window.text = content wnd_window.memo = guiCreateMemo( 0, 0.3, 1, .6, content, true, wnd_window.wnd ) guiMemoSetReadOnly( wnd_window.memo, true ) wnd_window.close_btn = guiCreateButton( 0, .91, .3, 1, "Bezar", true, wnd_window.wnd ) --outputConsole( " window created: ".. tostring( wnd_window.wnd ) ) showCursor( true ) addEventHandler( "onClientGUIClick", wnd_window.close_btn, wnd_close ) end end addEventHandler( "window_text", getRootElement(), wnd_create ) I'd like the window appear after a client logged in to my server. After the login nothing happens with this script. Can someone help me please?
  4. May I ask you how many replaced vehicles do you using in your server? I have problem after I replace 12-13 I don't know exactly how many but the game quits with timed out. If I'm trying to rejoin the server it quits again. I'd like to replace at least 30 vehicles. But I can't...
  5. I've started to replace the vehicles in the game and after a 12-13 vehicles the game quits with timed out. Hope it will be fixed in DP3.
  6. Yes thats way it works fine. We should find a way to modify the replacing script to start only after the player spawned. Any ideas how to do that?
  7. Would you please post the script if you finished with it?
  8. It will be a very hard and long work to reproduce the two city... Can it be possible somehow to convert it from the GTA United mod to MTA?
  9. I saw a great mod on one of the GTA modding sites. It's name is GTA United and if I'm right it adds liberty and vice city to san andreas and you can travel between them. Will it be possible in any of the upcoming versions of MTA to include LC and VC somehow?
  10. There are a lot of vehicle replacement mods on different GTA websites. In the readmes they say you have to change handling.cfg vehicle.ide and sometimes other files. I know it's not possible in DP2, but if I put a new vehicle model in MTA I face problems like my player is unable to get into the vehicle or opens the door of the vehicle from 2 meters above the car and drives the car outside the vehicle etc It's funny but I hope there will be a way to fix this. Which files should be edited in DP3 to fix these problems?
  11. I'd like to combine a login and a welcome window script. This is the beginning of the serverside login lua file: function clientAttemptLogin(username,password) local userAccount = getAccount(username) local tryToLog if (client) then tryToLog = logIn(client,userAccount,password) if (tryToLog) then outputChatBox("Minden van!",client) triggerClientEvent(source,"clientLoginSuccess",getRootElement()) triggerClientEvent(source,"( theResource )",getRootElement()) else outputChatBox("Ezt elkurtad!",client) end end end and there is the beginning of the clientside welcome: localPlayer = getLocalPlayer() wnd_window = {} function ( theResource ) --outputConsole( "wnd_showServerInfo called" ) --outputConsole( " source: ".. tostring( source ) ) --outputConsole( " resourceStarted: ".. tostring( theResource ) ) if source == getResourceRootElement( theResource ) then --outputConsole( " passed if: source == resource" ) local xml = xmlLoadFile( "server.xml" ) local contents = xmlNodeGetValue( xml ) wnd_create( "Ablakgeci", "logo.png", contents ) end end ) Could someone please help me to fix this? Thx for any replies.
  12. Would someone please post a source for a register/login script with GUI? Thanx for any replys.
  13. Would someone please post a source for a register/login script with GUI? Thanx for any replys.
  14. Can it be possible to script the SAM to ignore one of the playing teams, and fire only the other teams? And is it possible to make a script that starts/stops some resources for example when you reach a marker?
  15. Can it be possible to script the SAM to ignore one of the playing teams, and fire only the other teams? And is it possible to make a script that starts/stops some resources for example when you reach a marker?
  16. Would someone please post a working login script with a gui like the one described in the wiki? Thank you.
  17. Would someone please post a working login script with a gui like the one described in the wiki? Thank you.
  18. Well I saw some videos how to convert vice vehicles to SA, but it's too complicated and a lot of softwares needed. Are there any easier ways to do this?
  19. Well I saw some videos how to convert vice vehicles to SA, but it's too complicated and a lot of softwares needed. Are there any easier ways to do this?
  20. Ok. It's working now. One more thing... Can I use vice city vehicles in the game? I've tried to replace a car with the Batmobil. The Batmobil is for GTA VC. I made the replacing resource like the others but it doesn't replaces anything in the game. And one another Is it possible to spawn a vehicle in a specified location with a new replaced model while all the other vehicles with the same ID are using the original model? Thx for any replys
  21. Ok. It's working now. One more thing... Can I use vice city vehicles in the game? I've tried to replace a car with the Batmobil. The Batmobil is for GTA VC. I made the replacing resource like the others but it doesn't replaces anything in the game. And one another Is it possible to spawn a vehicle in a specified location with a new replaced model while all the other vehicles with the same ID are using the original model? Thx for any replys
  22. I've tried to replace both in one function but this way none of them worked. I'm sure it's possible to do it but I'm not a good scripter yet. I'll try the model replacing with different resources. Thanx for the help!
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