Also noticed this:
function Money( hitElement, matchingDimension)
if ( getElementType ( hitElement ) == "player" ) then
timers[ source ] = setTimer( givePlayerMoney, 1000, 0, hitElement, 10 )
end
end
Should be:
function Money( hitElement, matchingDimension)
if ( getElementType ( hitElement ) == "player" ) then
timers[ hitElement ] = setTimer( givePlayerMoney, 1000, 0, hitElement, 10 )
end
end
And read what 50p said. Why use a ColShape at all?