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TDK

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Everything posted by TDK

  1. hi all.. i need help with making onplayerjoin and onplayerlogin scripts.. onplayerjoin need to outputchatbox to the player, onplayerlogin need to move player in team (only player with nicks: nick1 , nick2, nick3)... anybody have any ideas?? plz help.. i'm noob in lua scripting... and in eglish to)
  2. TDK

    Custom car paintjobs

    Thanks DaK !! +1 to you) theme closed
  3. TDK

    Custom car paintjobs

    1 MTA Don't Support changing textures (san andreas data files has been modifed) 2 Replacing paintjobs IMHO is real... or how all replaces TXD files?! E
  4. TDK

    Custom car paintjobs

    Please take me more information about it
  5. Hello all, i have a question... it's a real to replace original elegy paintjob with a new one?? this is my script, but it don't works... anybody can help me plz?) function replaceModel() txd = engineLoadTXD("data/elegy.txd", 562 ) engineImportTXD(txd, 562) one = engineLoadTXD("data/elegy1.txd", 562 ) engineImportTXD(txd, 562) two = engineLoadTXD("data/elegy2.txd", 562 ) engineImportTXD(txd, 562) three = engineLoadTXD("data/elegy3.txd", 562 ) engineImportTXD(txd, 562) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel ) and the 2nd script... function applyMods(res) if (res==getThisResource()) then local ref = engineLoadTXD ( "data/elegy.txd" ) engineImportTXD ( ref, 562 ) end end addEventHandler("onClientResourceStart", getRootElement(), applyMods) local ref = engineLoadTXD ( "data/elegy2.txd" ) engineImportTXD ( ref, 562, 2 ) end end addEventHandler("onClientResourceStart", getRootElement(), applyMods) local ref = engineLoadTXD ( "data/elegy1.txd" ) engineImportTXD ( ref, 562, 1 ) end end addEventHandler("onClientResourceStart", getRootElement(), applyMods) local ref = engineLoadTXD ( "data/elegy3.txd" ) engineImportTXD ( ref, 562, 3 ) end end addEventHandler("onClientResourceStart", getRootElement(), applyMods)
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