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Posts
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Everything posted by Maurize
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I'm talking about SQL... executeSQLCreateTable( "db_data", "name STRING, code STRING, id INT" )
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addEventHandler( "onClientResourceStart", resourceRoot, function() setCameraMatrix( 953, -1922, 7, 953, -1892, 4 ) setCameraTarget( getLocalPlayer() ) fadeCamera( true, 0.1 ) end )
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so I have a database. My question is, how can I get the highest value? I mean I want to set an ID. The first player who registers gets ID 1, the second ID 2, but how is this possible?
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https://wiki.multitheftauto.com/wiki/CreateMarker https://wiki.multitheftauto.com/wiki/CreateObject https://wiki.multitheftauto.com/wiki/OnMarkerHit https://wiki.multitheftauto.com/wiki/MoveObject
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check your gta3.img of mods. if you got new weapon mods be sure that u first load texture and than model. in past i've loaded model first and then texture, and the weapons were invisible, too.
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Push -.-
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anderl i took yours, is the shortest and best:)
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So anyone can send me a simple plane with a texture and a wall with texture via pm?(: It's very important for my stalker gamemode...
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Again Solidsnake saved world of course the others did as well:) thanks!
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Yeah thats how i want it... But is there a function or something... Im not good in math
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Hej Lets pretend I got a number like 2000(seconds) I want the number be like: hh:mm:ss Anyone an idea?
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no, I tried but im unable to create one with blender... I need someone who own 3ds max with dff exporter / importer
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first replace texture than model.
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Hej, so I've tried to create a "terrain" ( custom model ). But my MTA is crashing every time, I start resource. So anyone is able to create a terrain with grass texture and stone wall without crashing client? Greetings, Maurize
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okay bug is now very rare... i mean is this because performance problems or what?
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okay, done. so far no problems.. "to be continued"
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There is a login system > 5 seconds are sure.
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addEventHandler( "onClientResourceStart", resourceRoot, function() setTimer( function() setWaterLevel( 50 ) createWater( -2998, -2998, 50, 2998, -2998, 50, -2998, 2998, 50, 2998, 2998, 50 ) for i = 550, 20000 do removeWorldModel( i, 10000, 0, 0, 0 ) end for i, v in ipairs( landScape ) do local landPart = createObject( 4247, v[1], v[2], 55, 0, 0, 0 ) setElementDoubleSided( landPart, true ) end for i, v in ipairs( landBuild ) do local landPart = createObject( v[1], v[2], v[3], v[4], 0, 0, v[5] ) setElementDoubleSided( landPart, true ) end end, 1000, 1 ) setFarClipDistance( 100 ) end ) still the same shit
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What exactly do you mean? // Ah, i know. For example after 5 Seconds all the objects create and so on:)
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Anyone?:>
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So let's think about removing the whole san andreas map and create a new map... arround 40 ground "plates" addEventHandler( "onClientResourceStart", resourceRoot, function() setWaterLevel( 50 ) createWater( -2998, -2998, 50, 2998, -2998, 50, -2998, 2998, 50, 2998, 2998, 50 ) setFarClipDistance( 99 ) for i = 550, 20000 do removeWorldModel( i, 10000, 0, 0, 0 ) end for i, v in ipairs( landScape ) do local landPart = createObject( 4247, v[1], v[2], 55, 0, 0, 0 ) setElementDoubleSided( landPart, true ) end for i, v in ipairs( landBuild ) do local landPart = createObject( v[1], v[2], v[3], v[4], 0, 0, v[5] ) setElementDoubleSided( landPart, true ) end for i, v in ipairs( landCliff ) do local landPart = createObject( 4585, v[1], v[2], 36.1, 90, 0, v[3] ) setElementDoubleSided( landPart, true ) end end ) Now the problem: Sometimes when I join my server, there ain't any ground plates, but waterlevel is increased an world models are removed... Somebody an idea? EDIT// If this bug appears & i restart mta:sa the bug is gone and everthing is normal? Means maybe its up to client or something?
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found another way, simply define the two operators from number(: anyway thanks!
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If i have a string ( for example: "+" ) how can i remove the "string" to get a normal symbol i can work with?