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Posts
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Everything posted by 12p
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Have u tested in mta 1.2 by yourself, at least?
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Please don't use triple loop like 1:29, it's just a stupid way to fill your maps. If you don't know how to make some part, better do nothing. I prefer short and good maps rather than long loop-based maps. But it was not bad at all, I must say. Keep it going, you may become a good mapper with time and practice, man
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A eso le falta algo. Tu script hace que SI EL VEHICULO TIENE UN CONDUCTOR, SE DESTRUYA. No confirma que el conductor sea el jugador al que le destruyes el vehiculo! Ah, y para optimizar, usa tablas. Si no entiendes como funcionan ahora, no importa, pero es mejor que adquieras la costumbre de aprovecharlas para disminuir condicionales (operaciones) y dar mas orden a tu script. local vehiculos = { 523, 596, 597, 598, 599 } --Puedes agregar mas modelos a esta tabla if isPedInVehicle ( source ) then local veh = getPedOccupiedVehicle ( source ) if getVehicleOccupant ( veh, 0 ) == source and vehiculos[getElementModel ( veh )]then destroyElement ( veh ) end end
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La civilización decae porque esa es la naturaleza humana. Somos distintos de los animales porque podemos pensar y razonar, pero eso no nos impide ser idiotas y tratar de matarnos, drogarnos, deprimirnos, y CREAR COSAS COMO LA RELIGIÓN.
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I was going to make that tutorial but den i took an arrow to the knee.
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Esas son solo especulaciones, tu deberias permanecer esceptico hasta que te demuestren con pruebas tangibles las afirmaciones en cualquier teoria. +1
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I've tried both c3 and c2, didn't work.
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Eso está mal. 1. Estás verificando si el jugador esta en un vehiculo 2 veces. 2. SOURCE es una cosa, y tu usas source como si fuera el jugador Y el vehiculo. if isPedInVehicle(source) then local veh = getPedOccupiedVehicle ( source ) if getElementModel ( veh ) == unModelo then destroyElement( veh ) end end
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Use 0.074g. Last version doesn't work.
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My suggestion is to take a host that provides you the important things: RAM + processor + internet speed / bandwidth + linux FTP is for uploading files, not necessary but a good feature. Linux is for preventing hacking, Windows lacks of security and almost any hacker can kill your server.
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La segunda es ABURRIDÍSIMA! La primera ya la había visto antes. Me hubiera reído si no hubiera sido por eso
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Okay... I must recognize I don't know what to say. The map itself lacks of originality at stunts. What I'm seeing here is only jumps, carshade and some few things. At that point, it sucks. But the deco is actually awesome. It is really enjoyable to view, like a Da Vinci picture.
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Me gustaron más las de Carlos...
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I laughed hard at the second one.
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Don't know what's SOPA? Click me! THIS IS WHY YOU SHOULD VOTE AGAINST SOPA ==> http://en.wikipedia.org/wiki/Stop_Onlin ... g_software Because MTA is a mod of copyrighted software (GTA), it's under jurisdiction of SOPA. Do it now! http://www.avaaz.org/en/save_the_internet/ WE NEED 300,000 MORE USERS AT AVAAZ TO HAVE A GOOD CHANCE OF AVOIDING SOPA!
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De hecho me reí bastante con las imágenes de Carlos. Vaya poco sentido del humor que tienes D:
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Oye, ¡hey! ¿sabias que durante el 90% de la historia de la tierra, hubo problemas de este tipo? No porque ahora esten pasando ahora significa que sea algo diferente; es lo mismo de siempre. Si de verdad eres tan crédulo para pensar que el 2012 será un año diferente en gran escala, bueno. Adelante, sigue creyendo, nadie te detiene, sólo te dicen cosas.
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Are you a common user? Not even mod or smod?
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I have been messing up with the color correction setup for ENB Series. But still cannot make it well. Can anyone give me the config lines that make GTA look fine, not too much bright or too much dark, etc? Thanks beforehand.
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MTA Paradise? Oh cmon, I don't want more noobs to start making EVEN MORE copycat servers I thought you were with me, now I see I was wrong.
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resource-cache is described in that wiki page, as I remember.
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What? IDC, let me get that fucking mushroom to become Super Saiyan, rescue Sonic and kill Optimus Prime.
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Maybe.
