again, spawnToHospital is nil when you're calling event handler.
it's the same as defining x,y,z AFTER spawnPlayer(source, x, y, z).
function spawnToHospital()
local x,y,z = 1000, 1000, 0 -- enter hospital co-ordinates here
spawnPlayer(source, x, y, z)
end
addEventHandler("onPlayerWasted", getRootElement(), spawnToHospital)
-- or
addEventHandler("onPlayerWasted", getRootElement(), function()
local x,y,z = 1000, 1000, 0 -- enter hospital co-ordinates here
spawnPlayer(source, x, y, z)
end)