capitanazop
Members-
Posts
127 -
Joined
-
Last visited
Everything posted by capitanazop
-
save but dont load the money
-
mmmmm. create you own dm gamemode with the skin selector posted in community.multitheftauto.com is very easy bye
-
o man thx
-
thx eAi
-
Relly nice map men Downloading
-
hi i have a problem when use this function. function pack ( playerSource, commandName ) setPlayerSkin(playerSource, 280) setPlayerMoney (playerSource, 50000) setPlayerArmor ( playerSource, 20 ) end addCommandHandler ( "pack1", pack ) function packi2 ( playerSource, commandName ) executeCommandHandler ( "pack1", playerSource ) end addCommandHandler ( "pack2", packi2 ) and display this error in the console. WARNING: diversion.lua Access denied @ `executeCommandHandler´ line 476. plz help bye and srry for my english
-
any samp cars to .map converter??? i can give you filterscipt, u can add vehicles to this FS, compile it, and run as fs. then go to your scriptfiles, you will get MTA.map file with vehicles. im not creator of this FS. // Luby's SA-MP to MTA Converter 2.0v © 2008 // GTAMScripting.info // To use : Paste your code in ToSave function, compile it and run as gamemode #include <file> #include <float> #include <string> native format(output[], len, const format[], {Float,_}:...); // Change this three lines <<<<<<<<< #define MAP_NAME "MTA.map" #define YOU "Reamis" #define YOUR_MOD "Masinos" // And leave others <<<<<<<<<< main(){} native print(str[]); forward OnGameModeInit(); public OnGameModeInit(){ fremove(MAP_NAME); new File:fhandle; fhandle = fopen(MAP_NAME, io_append); fwrite(fhandle, "<map mod=\""YOUR_MOD"\" author=\""YOU"\" version=\"1.0\">\r\n"); fclose(fhandle); print("Please wait ..."); if(ToSave()){ print("Done!"); new File:fhandle2; fhandle2 = fopen(MAP_NAME, io_append); fwrite(fhandle2, "</map>"); fclose(fhandle2); } return 1; } ToSave(){ //vehicles AddStaticVehicle(400,-2028.4436,125.2684,29.1714,0.6024,123,1); // landstalker SF //end return 1; } stock CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ){ new str[256]; format(str,256,"<object model=\"%d\" posX=\"%f\" posY=\"%f\" posZ=\"%f\" rotX=\"%f\" rotY=\"%f\" rotZ=\"%f\" /> <!-- Objektai is Sa-Mp \r\n",modelid, X, Y, Z, rX, rY, rZ); new File:fhandle; fhandle = fopen(MAP_NAME, io_append); fwrite(fhandle, str); fclose(fhandle); return true; } stock AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2){ new str[256]; format(str,256,"<vehicle model=\"%d\" posX=\"%f\" posY=\"%f\" posZ=\"%f\" rotX=\"0.0\" rotY=\"0.0\" rotZ=\"%f\" color=\"%d %d 0 0\"/> <!-- Masinos is Sa-Mp --> \r\n",modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2); new File:fhandle; fhandle = fopen(MAP_NAME, io_append); fwrite(fhandle, str); fclose(fhandle); return true; } stock AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay){ #pragma unused color1 #pragma unused color2 #pragma unused respawn_delay new str[256]; format(str,256,"<vehicle model=\"%d\" posX=\"%f\" posY=\"%f\" posZ=\"%f\" rotX=\"0.0\" rotY=\"0.0\" rotZ=\"%f\" color=\"%d %d 0 0\"/> <!-- Masinos is Sa-Mp --> \r\n",modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2); new File:fhandle; fhandle = fopen(MAP_NAME, io_append); fwrite(fhandle, str); fclose(fhandle); return true; } wow thanks man ;D
-
you can post a example plz ?
-
hi i have a problem whit my teleport cmd. i wanna teleport with my car but i can execute the cmd if i stay in a vehicle =S. this is the cmd. function drift ( hitPlayer, commandName, posX, posY, posZ, player ) setElementPosition ( hitPlayer,-759.8561,-240.8489,51.8462) end addCommandHandler ( "drift", drift ) if i dont have vehicle run perfectly they have no erros. why is the problem? bye and sorry for my english
-
any samp cars to .map converter???
-
hi i put this cars of sa:mp in mta but doesn´t work. AddStaticVehicle(411,-2323.5581,-1682.5283,482.1984,302.9525,8,0); // infernus 1 AddStaticVehicle(411,-2326.5210,-1679.4867,482.4064,303.0328,14,0); // infernus 2 AddStaticVehicle(411,-2328.7996,-1676.5475,482.5283,299.0234,13,6); // infernus 3 TO createVehicle(411,-2323.5581,-1682.5283,482.1984,302.9525,8,0); -- infernus 1 createVehicle(411,-2326.5210,-1679.4867,482.4064,303.0328,14,0); -- infernus 2 createVehicle(411,-2328.7996,-1676.5475,482.5283,299.0234,13,6); -- infernus 3 what is wrong? any samp cars to mta converter like mta map converter? bye
-
hi i wanna put weapon models on mta .lua support that or objets and cars annymore? and is posible replace skin models and skin .txd? bye sorry for my bad english
-
hi i wanna put a .gif image in mta is that posible? this is the image bye
-
[REL] Kapil's Instant House Construction - [KIHC 0.1.61]
capitanazop replied to Kapil's topic in Resources
NICE JOB! man tasing.... -
[REL] Kapil's Instant House Construction - [KIHC 0.1.61]
capitanazop replied to Kapil's topic in Resources
NICE JOB! man tasing.... -
this is my suggestion, is ability a voicechat (like cs) and editing and the posiblity to edit all sa (.dat,sounds,weapons,tc,ifp,skins,models, etc...) bye sorry for my english
-
dp2 is currently version.... i can edit the weapons skill of m4 ak47 mp5 etc.. but not for sawn off uzi pistols etc...
-
how can set 2 weapons? i set skill level to 999 and have 1 weapon =S. bye sorry for my english
-
hi my suggestions are the posibillity of create peds or bots. and editing weapon.dat example: the damage, can use 2 m4. bye sorry for my english
-
i can edit the fight style and the stat =D function changeBodyStrength ( player, commandName ) --Output whether the setPlayerStat was successful in changing the BODY_MUSCLE STAT if ( setPlayerStat ( player, 75, 999 ) ) then outputChatBox ( "you are skilled" ) else outputChatBox ( "you not are skilled" ) end end addCommandHandler ( "armas", changeBodyStrength ) bye
-
hi i view this code and need some help plz. where put this code? setPlayerStat ( player, 77, 999 ) ) then ?? and how? bye sorry for my english
-
my new suggestions is, mta support TC how gostown,san vice,speed island,miryad island etc... bye sorry for my bad english
-
add a posibility of edit a weapon.dat in lua for add 2 m4 more speed, etc... bye sorry for my bad english.