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Cloudhunter

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Everything posted by Cloudhunter

  1. Cloudhunter

    Freeroam?

    You start it as a resource. It's as simple as logging in and typing "start broph" - or, if you are using the web interface clicking on broph and making it start. Cloudy
  2. Yup, was planning to do that and show them in chat messages also Will get on it later today. Cloudy
  3. As for as I know, Weapon skill level is frozen - it at least was in DP2. Yup - from http://development.mtasa.com/index.php? ... PlayerStat Wait for it to be unfrozen in a later release/DP. Cloudy
  4. Talk to the admins of the server. The voting is a script, and as such can be disabled or configured to remove mode votes - this isn't the job of the MTA team. Cloudy
  5. Yeah, that seems sensible - Less complex, but better - you could add data to the element of each vehicle on a timer, and see if already has the element set to true. Using the Element system, you could also have some vehicles immune - for instance, vehicles spawned by an admin. Cloudy
  6. Cloudhunter

    Sync

    Well, DP2 has fixed alot of sync issues, both on foot and in car. Try it out, and see if it's still the case Cloudy
  7. In a later DP, there will be gamepad support - if only whilst in a car. Cloudy
  8. I thought the issue was with CDM? Cloudy
  9. Yup, it'd be quite simple to assign an ID to each player on join - and to modify existing scripts to report the ID in the console, and to kick by ID. If I get time later I'll write a quick script to do this - but don't hold your breath. Cloudy
  10. It's possible to change damage using script, using the onClientPlayerDamage event. For instance: http://development.mtasa.com/index.php? ... ayerDamage And a code snippet modified from the Wiki) which would increase the damage made by every shot of the MiniGun by 20 (not that you'd want to, unless you were insane, but nonetheless) is here: function increaseMinigunDamage ( attacker, weapon, bodypart ) if ( weapon == 38 ) then --if the weapon used was the minigun setElementHealth ( source, getElementHealth(source) - 20 ) -- don't cancel the damage, as we need any kills to attribute to the weapon/attacker for killmessages! end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), increaseMinigunDamage ) Using this damage handler it'd even be possible to add health - so you could even have healing guns! Of course, if you were going to do that you'd cancel the damage taking event using cancelEvent - you wouldn't want damage being done to the player, and the issue with the damage attributing wouldn't be there. Using this event: http://development.mtasa.com/index.php? ... icleDamage it'd be possible to make vehicles behave in the same way - however, it'd have to be a hell of alot more hacky, as the function doesn't report the weapon or the attacker, probably due to the way GTA handles vehicle damage. And bots are indeed possible - did you see the AI sharks in one of the QA videos? Cloudy
  11. Yup, it was true. I used the spike strip, and ended up popping my own tires Cloudy
  12. Nah, It's the CDM map that is doing it - as in, the vehicles respawn like BlackDragon said. Nothing to do with CTV. Either way, this isn't a bug of MTA, it's just a legitimate feature of the CDM map - if you stayed on the server and the person joined, they'd see the car exactly where you left it. Cloudy
  13. Well, I've looked through the scripting wiki and I can't see any event that would be called when createVehicle is called. To the Devs: Is there a way of detecting the createVehicle call? Or would an event have to be added by you guys? Cloudy Edit: Just as I posted this (typical) I thought of a (hacky) way to detect new vehicles. Basically, do 'vehicles = getElementsByType ( "vehicle" )', and have it on a timer - then check (I don't know how to do this, but know it's possible) whether a new vehicle has been added to the table, and add it to the queue.
  14. What many people don't seem to understand, is that most problems are script problems - none of race is hardcoded. Cloudy
  15. It seems he's not on the server when the other player joins - meaning that if he joined, the vehicle would be in the same place for him also. Cloudy
  16. Well, there's an admin panel if you log in and the admin resource is started, with kick, slap, etc functions. After logging in, press p. Cloudy
  17. Most of these bugs are easily fixable, and maybe even bugs in the script rather than DM. Cloudy
  18. So... You'd rather be in the dark about what's happening? I can't understand all you whiners. Granted, I haven't known about this for a long time, but you have all just been given a good bit of news... The feature list has been frozen! What that says to me, is that a release is inevitable. Anyhow, whining won't make it get released quicker; neither will argueing. Do other things in the mean time This is a free (as in, they don't owe you anything) project, so treat it as such. Cloudy
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