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50p

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Everything posted by 50p

  1. If only both of you zorrigas and ThePope have ever read the first message you'd know @CrazyDude69, bindKey has always been pain in the butt in onClientPlayerSpawn, onPlayerSpawn, onPlayerJoin and onResourceStart. These are the events I've experienced this problem since DP1. Try to make a delay. Let the player spawn, set a timer for 1 second which will bind their key.
  2. If only both of you zorrigas and ThePope have ever read the first message you'd know @CrazyDude69, bindKey has always been pain in the butt in onClientPlayerSpawn, onPlayerSpawn, onPlayerJoin and onResourceStart. These are the events I've experienced this problem since DP1. Try to make a delay. Let the player spawn, set a timer for 1 second which will bind their key.
  3. Who said anything about "putting important data on clientside"? What would be the point of having such data in client-side file anyway?
  4. Who said anything about "putting important data on clientside"? What would be the point of having such data in client-side file anyway?
  5. Is the event triggered? Tried to debug it? Make sure player spawned is local player otherwise you'll keep binding keys every time anyone spawns. BTW, you can post such scripts here: [lua]your code here[/lua].
  6. Is the event triggered? Tried to debug it? Make sure player spawned is local player otherwise you'll keep binding keys every time anyone spawns. BTW, you can post such scripts here: [lua]your code here[/lua].
  7. 50p

    spawn into car

    Use this function: https://wiki.multitheftauto.com/wiki/WarpPedIntoVehicle
  8. 50p

    spawn into car

    Use this function: https://wiki.multitheftauto.com/wiki/WarpPedIntoVehicle
  9. https://community.multitheftauto.com/index.php?p= ... ils&id=124
  10. https://community.multitheftauto.com/index.php?p= ... ils&id=124
  11. What are you trying to achieve here?
  12. What are you trying to achieve here?
  13. You use another dxDrawImage to draw the blip.. You must have all the icons extracted from GTA to .png files and use these images. Don't expect blips being shown without having blip images
  14. You use another dxDrawImage to draw the blip.. You must have all the icons extracted from GTA to .png files and use these images. Don't expect blips being shown without having blip images
  15. You can use static images but you can also use dxDrawImage. Static images have one downside which is: you can't rotate them but you can rotate them with drawing functions. If you want to show blips then you have to script it yourself. too.
  16. You can use static images but you can also use dxDrawImage. Static images have one downside which is: you can't rotate them but you can rotate them with drawing functions. If you want to show blips then you have to script it yourself. too.
  17. 50p

    Player ids.

    Because you insert new variable into the table every time you assign new ID. You should use: -- Instead of: table.insert ( availableID, s_id, false ) -- Use this: availableID[ s_id ] = false;
  18. 50p

    Player ids.

    Because you insert new variable into the table every time you assign new ID. You should use: -- Instead of: table.insert ( availableID, s_id, false ) -- Use this: availableID[ s_id ] = false;
  19. I was not answering to your question but confirming you can create water in map files. You already know what to do... You have to script it yourself. If you can't script and don't want to learn to script then hire someone who can make it for you. If you want support for water creation in map editor then you have to make a request/bug report.
  20. I was not answering to your question but confirming you can create water in map files. You already know what to do... You have to script it yourself. If you can't script and don't want to learn to script then hire someone who can make it for you. If you want support for water creation in map editor then you have to make a request/bug report.
  21. https://wiki.multitheftauto.com/wiki/Element/Water
  22. https://wiki.multitheftauto.com/wiki/Element/Water
  23. You need it to be client-side event and it has to be in client-side script.
  24. You need it to be client-side event and it has to be in client-side script.
  25. Why don't you test it? Add outputDebugString or outputChatBox in each resource to see which one starts first, second, etc.
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