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SHC//Sniper

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Everything posted by SHC//Sniper

  1. The code posted by the user "novo" is my copyrighted property and he does not have any right to use or publish it. Please close this and delete my code, thanks.
  2. Ah now I know what you mean. This already has been submitted: http://bugs.mtasa.com/view.php?id=6405
  3. SHC//Sniper

    Help me pls

    1st: Try to run it as admin 2nd: If it still doesn't work reinstall MTA 3rd: Last possible solution: reinstall GTA
  4. Nothing really new, this was the most common solution even in 1.0.5. But maybe people will finally stop making threads with this problem.
  5. Good idea. Even if there is a big censorship in China like in Bahrain.
  6. Exactly Talidan. Tested and it doesn't. Please make that possible soon! Edit: I will put this into the bugtracker.
  7. Nah, that's not my point. I want to know if the "onPlayerConnect" event is fired when somebody wants to join a server that is full (32/32). I had no possibility to test it yet but I don't think so.
  8. Yes, sure. The problem is that I don't know if the event is fired when a player attempts to connect to a FULL server. Normally this event is used for players that connect to a server with free slots. And always keeping a slot free would be annoying to people if they get kicked everytime they try to join a 31/32 server.
  9. Dear lovely MTA developers, today big clans self-finance theirselves by receiving donations. I've heard many suggestions about something like reserved slots to special players. As far as I know there ain't any possibility to detect/identify a player who has failed connection to a full server. I suggest to extend the "onPlayerConnect" event with functions that make reserved slots realizable. So we need the possibility to use several functions before a player gets disconnect from a full server. "onPlayerConnect" when a player ATTEMPTS to join | v run some code before being disconnected from a full server like "kickPlayer(someAFKPlayer)" | v let the identified VIP player join the server using his "reserved slots" | v finish the event and the server is back full Kind regards Sniper
  10. I got MTA 1.1 running on a 64bit Debian Squeeze system and they even fail at 32bit Lenny. I bet deprecated libraries cause the problem.
  11. Ye looks like it's running. You did exactly the right thing with installing the libraries. BTW: Do you use the 32bit emulator on 64bit?
  12. You must add that library into your /usr/lib32/ folder. Please give us some more information how you run the server (emulator? Debian? Version?)
  13. SHC//Sniper

    Host serverFFS -.-

    As far as I know, a mapper called Crystal aka XiSoRz has updated his serverFFS server to 1.1 But you have to look for a contact with him, I don't have any.
  14. SHC//Sniper

    Help!~!

    Oh, yes, my mistake <.< I meant ACL.
  15. Thanks for the answere. Now I'm running it on maximum bandwitdh reduction. But I do have problems with download timeouts when about 30 players download ~5MB at the same time. I hope this will reduce it.
  16. Hello community, I've noticed that players have issues with the download speed and time outs. Since I'm using a very powerful dedicated root server I want to get the maximum power of it, no matter how big the traffic will be. EDIT: I'm not using any external download server. I've found 3 strange settings in the config file that are described very badly. <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>6</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> What values shall I use to increase the download speed and decrease time outs, no matter if it costs any performance. Kind Regards, Sniper
  17. Nah, he is asking for a compiler to compile UTF-8 encoded files. The default luadec does not work with UTF-8 encoded files.
  18. Are you sure that 'Army' and 'Scientific' are declared somewhere? You should also check if the player is logged in. Ah and you can't use setAccountData with a player element. It must be: setAccountData (getPlayerAccount(v),"zombieKills",zombieKills+2) Also where is the 'zombieKills' variable declared?
  19. Wenn möglich MTA neu installieren und mal den MTA San Andreas/mods/deathmatch/resources/ Ordner leeren. Sonst kann es auch an Vio liegen.
  20. Maybe the [DM] maps haven't been loaded. What does the log output after you've started the server? Remember that you have to delete ALL spaces in map resource names to make them load.
  21. I have the same problem. But I just let the files that need to be compiled in ANSI format and compile them in known manner. I just ignore the warnings on server start about the format. The compiler by laserlaser is pretty outdated.
  22. Can you show us what /debugscript 3 says?
  23. You can do that but MTA supports a new sorting method for resources. Download and take a look at this (MTA 1.1) You need to put the maps to /mods/deathmatch/resources/[gamemodes]/[race]/[maps]/ Remember: Resource names mustn't contain spaces!
  24. I've already tried that. The mysql module by ryden doesn't like the .so.16 library.
  25. Report it to http://bugs.mtasa.com/ so MTA devs will be able to fix the problems ASAP. Also they will be thankful for that
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