Pinda
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Everything posted by Pinda
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Texture modding for objects. This is a tutorial to change a billboard skin. This is a bit hard for peoples who have no texture modding skills. :sleepy: Click on the bold words for the pictures of it. First of all you need this. ===> MTA 1.0.3 or lower (MTA Site) ===> G-TXD ===> G-IMG ===> MTA Script Editor Quote: MTA Script Editor installation Download 0.2a Extract it in a folder. Download 0.2.9.3 Place the files of 0.2.9.3 into the folder of 0.2a Note: G-IMG will not work when you're using MTA or GTA. Note: G-TXD and G-IMG are not working well on Windows Vista/7, how to fix this is explained in the manual. ----------------------------------------------------------------- I will mod this object: billboard ID: 7910 The Billboard The ID of the billboard I(you) will use is 7910 The original name is vgwestbillbrd11 Remember, the skin of the object, the text is Strain hard. - Place the object into a map and save it. Remember the name of the map. Close your GTA SA or MTA. Open G-IMG (G-IMG.exe) - Windows Vista/7 fix + Windows rights needed Export all files in the G-IMG.rar into a folder. Click with the right mouse button on G-TXD.exe, click on Properties. Click Compatibility, check the Compatibilitymode. Choose Windows XP (Service pack 3) Click on OK. - Click above: File. Click Open. Search for your GTA SA textures file(X:Program Files/Rockstar Games/GTA San Andreas/models/gta3.img) This is the database of all textures in GTA SA, not MTA. Search your object: Type; vgwestbillbrd11 You'll see a vgwestbillbrd11.dff Scroll a bit down till the .txd files. You need to go threw all those .txd's + images inserted to find the same texture. This time you see it it vgnretail3.txd with the name prolaps02 Right click on vgnretail3.txd, click on extract. Choose your place to copy the file, recommend: Desktop Close G-IMG. Open G-TXD. - Windows Vista/7 fix + Windows rights needed Same way as G-IMG. - Start G-TXD Click above on File, click open, search for your saved .txd file, the vgnretail3.txd file. -Hold this window. Creating texture. The size of this texture image is 256x128, so you need to create an image of this size. I know.. It's small. Open a draw/art/image program, something like Paint.net,Paint,GIMP. Start an image of 256x128 pixels. Don't use images with invisibilities/alphas I've created this. Go back to G-TXD. You've already opened vgnretail3.txd. You see a long list with images. Remove all images except prolaps02, the image you're (maybe) trying to edit. Click with the right mouse button on prolaps02. Click on replace, click here. Search your own created image. Click on Done, click on Ok. Save the file. The texture is now replaced in the texture file. Now the hard part: Placing it in MTA. Place the texture file into the resource folder of your map. X:/Program Files/MTA San Andreas 1.0/server/mods/deathmatch/resources/ When you've placed it there; open meta.xml, you'll see this or something else: Quote: Add: Like: Quote: Start MTA Script Editor(Script Editor.exe) Open your map by clicking on your map with the billboard. You see a folder called "Server". With in side your .map file. Follow this little image. Copy and paste the quoted text into the Script Editor: Quote: addEventHandler( 'onClientResourceStart', getRootElement(), function() objectSkin = engineLoadTXD( '' ); engineImportTXD( objectSkin, ); end ); We know the ID and texture name. Quote: addEventHandler( 'onClientResourceStart', getRootElement(), function() objectSkin = engineLoadTXD( 'vgnretail3.txd' ); engineImportTXD( objectSkin, 7910 ); end ); Save the file. Now you can test your own billboard or this billboard. Open your map, test it and there you have it, your own new billboard. this is not my tut but i copy'd it from a tut from jockie
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LOL! i stupidly forgot! i do got the cordinates
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function resource_starts () object1 = createObject ( 4563, 3132.727539, -1812.778076, 35.675583, 0.045000, 0.000000, 4.710001 ) move1_1 () end addEventHandler ( "onResourceStart", getRootElement(), resource_starts ) function move1_1 () moveObject ( object1, 6000, 4563, 3132.727539, -1812.778076, 35.675583, 0.045000, 0.000000, 4.710001 ) setTimer ( move1_2, 4500, 1 ) end function move1_2 () moveObject ( object1, 6000, 4563, 3132.727539, -1812.778076, 35.675583, 0.045000, 0.000000, 4.710001 ) setTimer ( move1_1, 4500, 1 ) end what i did wrong ?
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yes i already did that but MTA automatic removes the line in the ACL.
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how to make myself admin in a local server i already edited the accounts.xml and acl.xml and that, i want to test a map i made in a local server but to /start_the_resource i need to be admin
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ofc i know what a resource is but why doenst it load ?
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the resource is the zip file with the .map meta and .lua ?
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im not stupid so option 2 can go away ok, for the detail. i create a map, and because 1.0.0 editor has so many bugs, it crashes a lot of times. so i already edited the meta and added a client, (mods\deathmatch\resources). when i open the editor again, i open the map. no change of water color. and when i try to test it. it wouldnt load. Edit is it even possible to load a client.lua in the map editor ?
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I want to open it in map editor 1.0.0 but it wont work
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Meta <meta> <info gamemodes="race" type="map" name="Assassin's Bum Life" author="Assassin natuurlijk" version="1.0.0" /> <map src="Assassin-BumLife.map" dimension="0" /> <script src="client.lua" type="client" /> <settings> <setting name="#skins" value='[ "cj" ]' /> <setting name="#maxplayers" value="[ 128 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> <setting name="#ghostmode" value='[ "false" ]' /> <setting name="#time" value="12:0" /> <setting name="#vehicleweapons" value='[ "false" ]' /> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#weather" value="[ 0 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#waveheight" value="[ 0 ]" /> <setting name="#respawntime" value="[ 5 ]" /> <setting name="#locked_time" value="[ false ]" /> <setting name="#duration" value="[ 1800 ]" /> <setting name="#respawn" value='[ "timelimit" ]' /> settings> meta> and client.lua red,green,blue,alpha=0,255,0,0 addEventHandler("onClientResourceStart",getResourceRootElement(),function() setWaterColor(red,green,blue,alpha) end) what i did wrong ?
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yes it dont work, is it the edited bullet.txd ?
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ok, this is what i got client.lua function replaceTXD() txd = engineLoadTXD ( "bullet.txd" ) engineImportTXD ( txd, 541 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceTXD) meta.xml <?xml version="1.0" encoding="utf-16"?> <meta> <info type="map" gamemodes="race" name="Assassin Promo" author="Assassin" description="ja de pinda is okée" /> <script src="client.lua" type="client" /> <map src="Assassin Promo.map" /> <file src="bullet.txd" /> <settings> <setting name="#time" value="0:0" /> <setting name="#respawn" value="timelimit" /> settings> meta> bullet.txd and the .map file with bullet spawnpoints
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ok thanks for helping me out !
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ok thanks! and the 587 is the code for the car ?
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so txd = engineLoadTXD ( "euros.txd" ) engineImportTXD ( txd, 587 ) in the client.lua and <file src="euros.txd" /> in the meta
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i dont get it, what and how to replace. it's not the same as replacing objects
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is it possible to change a vehicle txd in a map ? like with objects and teksture = engineLoadTXD("object") engineImportTXD(teksture)
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red,green,blue,alpha=255,56,192,192 topRed,topGreen,topBlue,bottomRed,bottomGreen,bottomBlue=255,56,192,255,56,192 addEventHandler("onClientResourceStart",getResourceRootElement(),function() setWaterColor(red,green,blue,alpha) setSkyGradient(topRed,topGreen,topBlue,bottomRed,bottomGreen,bottomBlue) what i did wrong ?
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Thanks! You guys Really helped me out! (L)
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I have problems with starting the map in the server, this is what i have : The zip file Meta.xml <?xml version="1.0" encoding="utf-16"?> type="client" <meta> <info type="map" gamemodes="race" name="Promo" author="-" description="Have Fun" /> <map src="Promo.map" /> <settings> <setting name="#time" value="0:0" /> <setting name="#respawn" value="timelimit" /> settings> meta> Client.lua red,green,blue,alpha=0,0,0,0 addEventHandler("onClientResourceStart",getResourceRootElement(),function() setWaterColor(red,green,blue,alpha) end) and the .map file <?xml version="1.0" encoding="utf-16"?> <map mod="deathmatch"> A Few spawnpoints and opjects map> (does needs to be ?)
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To make it Clientside just change in the Meta.xml ?
