I am trying to edit the zombie resource so that if they have a non-melee weapon, they will aim, and fire at the player they are near, here is the punch function that makes them punch:
--MAKES A ZOMBIE PUNCH
addEvent( "Zomb_Punch", true )
function Zpunch ( ped )
if (isElement(ped)) then
setPedControlState( ped, "fire", true )
setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "fire", false) end end, 800, 1, ped )
end
end
addEventHandler( "Zomb_Punch", getRootElement(), Zpunch )
How do i edit this so that they aim and fire at you?