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xUltimate

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Everything posted by xUltimate

  1. You need to go into the SQL database, open up wcf1_group and you need to add the faction in there first, and then go in game and do "/createfaction [type] [name of faction in SQL]"
  2. Well I don't know where I got it then because it was in my resources. The voice branch is still in development, you can't hear eachother atm. Oh.
  3. Well I don't know where I got it then because it was in my resources.
  4. lol. i was typing it while looking at the server i meant to add the Voice in it.
  5. I downloaded MTA 1.1-unstable and when I start the voice resource I get this error ERROR: voice/sDefaultChannelManager.lua:33: attempt to call global 'setPlayerBroadcastTo' (a nil value) Heres the part where its getting the error function setPlayerInternalChannel ( player, element, muted ) if playerChannels[player] == element then return false end playerChannels[player] = element channels[element] = player setPlayerVoiceBroadcastTo( player, element, muted ) --Line 33 return true end
  6. Are you getting any errors?' Did you set it up right? Provide more information buddy.
  7. Cant find out what's wrong with this, can someone help me? addCommandHandler( "duty", function( player, commandName ) local faction = tonumber( faction ) local duty = { } if factions[ SFPD ] then if duty = false then duty[ player ] = true setPlayerNametagColor( player, 0, 0, 255 ) else if duty = true then duty[ player] = false setPlayerNametagColor( player, 255, 255, 255 ) end else if factions[ SFEMS ] then if duty = false then duty[ player ] = true setPlayerNametagColor( player, 255, 0, 0 ) else if duty = true then duty[ player] = false setPlayerNametagColor( player, 255, 255, 255 ) end end end, true )
  8. The ID is the ID (Value) in interiorpositions.lua (interiors resource). So if you want a bank you need to add this in the lua. bank = { x = 2315.952880, y = -1.618174, z = 26.742187, interior = 0 },
  9. Sorry for double post. Can anyone help?
  10. It was apart of this base GM I downloaded, just found out I could do /createint but I believe its this code local function loadInterior( id, outsideX, outsideY, outsideZ, outsideInterior, outsideDimension, insideX, insideY, insideZ, insideInterior, interiorName, interiorPrice, interiorType, characterID, locked, dropoff ) local outside = createColSphere( outsideX, outsideY, outsideZ, 1 ) setElementInterior( outside, outsideInterior ) setElementDimension( outside, outsideDimension ) setElementData( outside, "name", interiorName ) -- we only need it set in case there's really something for sale if interiorType ~= 0 and characterID <= 0 then setElementData( outside, "type", interiorType ) setElementData( outside, "price", interiorPrice ) end local inside = createColSphere( insideX, insideY, insideZ, 1 ) setElementInterior( inside, insideInterior ) setElementDimension( inside, id ) colspheres[ outside ] = { id = id, other = inside } colspheres[ inside ] = { id = id, other = outside } interiors[ id ] = { inside = inside, outside = outside, name = interiorName, type = interiorType, price = interiorPrice, characterID = characterID, locked = locked, blip = not locked and outsideDimension == 0 and not getElementData( outside, "price" ) and createBlipEx( outside, inside ), dropoff = dropoff } end
  11. I fixed it guys but now im stuck with something. I created a actual interior, but when a car goes through it it sets the dimension but not the pos for yourself and the car, same with when you leave the interior in a car.
  12. Ok, but now im stuck on how do change that to detect if there in a certain range
  13. varez, what I mean is somewhat like this: SA-MP: it was IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy) And: IsPlayerInVehicle(playerid,vehicleid) Now how can I use those functions in MTA SA?
  14. I want to find out how to detect there position, if there in a area, and if they are in a vehicle.
  15. Ok so I'm trying to make it so it detects if there in a certain area and then have them teleport it in to another area, but I also want it to detect if there in a vehicle that they teleport to a different area. I can't find out the certain functions for it (Yes I am new to LUA/MTA.) Here is the map info: <map edf:definitions="editor_main"> <object id="object (info) (1)" doublesided="false" model="1239" interior="0" dimension="0" posX="-2566.5703125" posY="553.54553222656" posZ="13.662875175476" rotX="0" rotY="0" rotZ="0" /> <object id="object (genint_warehs) (1)" doublesided="false" model="14784" interior="0" dimension="0" posX="-2558.8142089844" posY="517.38647460938" posZ="635.09411621094" rotX="0" rotY="0" rotZ="0" /> <object id="object (cn2_savgardr2_) (5)" doublesided="false" model="16501" interior="0" dimension="0" posX="-2530.3532714844" posY="551.5390625" posZ="628.78533935547" rotX="0" rotY="0" rotZ="0" /> <object id="object (arrow) (1)" doublesided="false" model="1318" interior="0" dimension="0" posX="-2533.4072265625" posY="551.16674804688" posZ="626.20599365234" rotX="0" rotY="0" rotZ="0" /> <object id="object (arrow) (2)" doublesided="false" model="1318" interior="0" dimension="0" posX="-2547.2822265625" posY="551.98864746094" posZ="626.19024658203" rotX="0" rotY="0" rotZ="270" /> </map> info is the enter area, arrow 1 is the area where players enter/leave the building. arrow 2 is the vehicle enter/exit. Please can someone help me.
  16. Anytime I connect to a server it freezes when the download is complete and disconnects. EDIT: Fixed, I just updated MTA.
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