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xUltimate

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Everything posted by xUltimate

  1. No there in a seperate file eg. elegy2.txd or jester3.txd
  2. So I know you can replace the DFF and TXD of a vehicle, but can you replace the paintjob of a vehicle? Eg. I want to put this skin in for the elegy. http://img248.imageshack.us/img248/5466/gallery25j.jpg
  3. That would be perfect!
  4. xUltimate

    Restore Building

    Affirmitive. EDIT: fail spelling.
  5. xUltimate

    Restore Building

    is there any objects that would fit just right there to cover it cause I have the other destroyed replaced lookin like this
  6. xUltimate

    Restore Building

    Is it possible to make this building not destroyed? because I know thats its not normally destroyed.
  7. Heh ya I noticed
  8. Ye well my localhost Phpmyadmin says: "SELECT * FROM `wcf1_group` ORDER BY `wcf1_group`.`groupID` ASC LIMIT 0 , 30" and i saw this ""UPDATE vehicles SET impounded = 0 WHERE vehicleID = " .. data.vehicleID" so i figured that would work... but i am 100% new to MySQL so lol.
  9. I wanted to make a impound system, but I get the "Critical Error" in my system. addCommandHandler( "impound", function( player, commandName ) local vehicle = getPedOccupiedVehicle( player ) if vehicle then local data = vehicles[ vehicle ] if data then if exports.sql:query_free( "SELECT * FROM `vehicles`, impounded = 0 WHERE vehicleID =" .. data.vehicleID ) then if data.vehicleID < 0 then outputChatBox( "Your temporary vehicle " .. data.vehicleID .. " (" .. getVehicleName( vehicle ) .. ") can't be impounded.", player, 255, 0, 0 ) elseif ( data.characterID > 0 and exports.factions:isPlayerInFaction( player, 4 ) or exports.factions:isPlayerInFaction( player, 1 ) or hasObjectPermissionTo( player, "command.createvehicle", false )) then local x, y, z = getElementPosition( vehicle ) local rx, ry, rz = getVehicleRotation( vehicle ) local success, error = exports.sql:query_free( "UPDATE vehicles SET respawnPosX = " .. x .. ", respawnPosY = " .. y .. ", respawnPosZ = " .. z .. ", respawnRotX = " .. rx .. ", respawnRotY = " .. ry .. ", respawnRotZ = " .. rz .. ", respawnInterior = " .. getElementInterior( vehicle ) .. ", respawnDimension = " .. getElementDimension( vehicle ) .. ", impounded = 1 WHERE vehicleID = " .. data.vehicleID ) if success then setVehicleFrozen(vehicle, true) setVehicleRespawnPosition( vehicle, x, y, z, rx, ry, rz ) data.respawnInterior = getElementInterior( vehicle ) data.respawnDimension = getElementDimension( vehicle ) saveVehicle( vehicle ) outputChatBox( "Vehicle " .. data.vehicleID .. " (" .. getVehicleName( vehicle ) .. ") has been impounded.", player, 0, 255, 0 ) else outputChatBox( "Impounding Vehicle failed.", player, 255, 0, 0 ) end else outputChatBox( "You cannot impound vehicles.", player, 255, 0, 0 ) end elseif exports.sql:query_free( "SELECT * FROM `vehicles`, impounded = 1 WHERE vehicleID =" .. data.vehicleID ) then if data.vehicleID < 0 then outputChatBox( "Your temporary vehicle " .. data.vehicleID .. " (" .. getVehicleName( vehicle ) .. ") can't be impounded.", player, 255, 0, 0 ) elseif ( data.characterID > 0 and exports.factions:isPlayerInFaction( player, 4 ) or exports.factions:isPlayerInFaction( player, 1 ) or hasObjectPermissionTo( player, "command.createvehicle", false ) ) then local success, error = exports.sql:query_free( "UPDATE vehicles SET impounded = 0 WHERE vehicleID = " .. data.vehicleID ) if success then setVehicleFrozen(vehicle, false) outputChatBox( "Vehicle " .. data.vehicleID .. " (" .. getVehicleName( vehicle ) .. ") has been unimpounded.", player, 0, 255, 0 ) else outputChatBox( "Unimpounding vehicle failed.", player, 0, 255, 0 ) end else outputChatBox( "You cannot unimpound vehicles.", player, 255, 0, 0 ) end else outputChatBox( "Critical Error.", player, 255, 0, 0 ) end end else outputChatBox( "You are not driving a vehicle.", player, 255, 0, 0 ) end end ) Apparently I did something wrong on the "if export.sql:query_free( "SELCT * FROM"" area. Much appreciated if you can help me.
  10. Dude that looks epic.
  11. xUltimate

    Admin panel

    Did you restart your server? If not. Stop the server. Edit the ACL. Start the serve.r
  12. EDIT: Whoops wrong thing hang on a sec.
  13. Do what?
  14. /createinterior [id] [price] [type=0 Gov, 1 House, 2 Biz] [name] Get the id's from interiors/interiorpositions.lua
  15. I already debugged and everything, no errors, no nothing.
  16. Coordinates look fine to me, the object isnt even moving for me, but the cmd works.
  17. ye pdb1 = createObject(968, -1572.1899414063, 658.70002441406, 6.8500001907349, 0, 90, 90) pdb2 = createObject(968, -1701.4300537109, 687.65997314453, 24.670000076294, 0, 90, -90) As of now im going to sleep, got school, so ill see this tomorrow.
  18. Nope, no errors.
  19. Haha I fixed that problem but it was in the wrong thing, now I have this problem: The barrier will not open pdb1s = createColRectangle( -1566.64, 665.95, 7.03, 10, 7) function policeBarrier() local allPlayers = getElementsByType("player") for index,val in ipairs(allPlayers) do if exports.factions:isPlayerInFaction(val, 1 ) then moveObject(pdb1, 3000, -1572.1899414063, 658.65002441406, 6.8000001907349, 90, 0, 0) setTimer ( policeBarrierClose, 5000, 1) end end end addEventHandler ( "onColShapeHit", pdb1s, policeBarrier ) addCommandHandler("pdb", policeBarrier)
  20. I have a small problem, I am trying to make it so when someone in faction 1 (SFPD) hits a area it opens the barrier, but I get this error on load: sfpd/map-outside.lua:17: Bad argument @ 'addEventHandler' The code: function policeDoor(thePlayer) pdb1s = createColRectangle( -1566.64, 665.95, 7.03, 10, 7) if exports.factions:isPlayerInFaction( thePlayer, 1 ) then moveObject(pdd1, 3000, -1620.6579589844, 688.30285644531, 10.809907913208) setTimer(policeDoorClose, 4000, 1) end end addEventHandler ( "onColShapeHit", pdb1s, policeDoor )--Line 17 addCommandHandler("pdd", policeDoor)
  21. You have to manually create the interiors and pickups and stuff..
  22. I have them fixed, City hall is in dimension 1, look at the interiors in 2 till you get to the one that has a popup about city hall.
  23. if exports.factions:isPlayerInFaction( thePlayer, theFactionID ) then Is how I use it for certain things.
  24. It's a force of habit.
  25. Whats wrong with them?
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