function createMoney(player)
local x, y, z = getElementPosition(player)
local x1, y1, x2, y2
x1 = (x-2)+(math.random()*4)
y1 = (y-2)+(math.random()*4)
x2 = (x-2)+(math.random()*4)
y2 = (y-2)+(math.random()*4)
local moneyAmmount = getPlayerMoney(player)
takePlayerMoney(player, moneyAmmount)
setElementData(createPickup(x1, y1, z, 3, 1212), "ammount", moneyAmmount)
setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount)
end
function moneyPickupHit(player)
local money = getElementData(source, "ammount")
if money then
givePlayerMoney(player, money)
destroyElement(source)
end
end
function playerDied(ammo, attacker, weapon, bodypart)
if (isElement(attacker)) then
createMoney(source)
end
end
addEventHandler("onPickupUse", getRootElement(), moneyPickupHit)
addEventHandler("onPlayerWasted", getRootElement(), playerDied)
try this.