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Posts
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6
Everything posted by Castillo
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This is off-topic, if i'm right you can do double-posting if you have made an update.
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No problem, fell free to ask for help in this forum whenever you need it .
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Well, your problem was a really small one, you we'rent passing thePlayer element at all, so I just changed thePlayer to source, source = the player who triggered the event.
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Have you copied my latest code? you can see that I changed something else.
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-- Spawn Player on join -- function joinHandler( theplayer ) local x = 1959.55 local y = -1714.46 local z = 18 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("#FFFF66Welcome to the server", getRootElement(), 255, 0, 0, true) end -- Get Player X,Y,Z positions with /myPos command -- function getPlayerPosition(thePlayer, command) local x,y,z = getElementPosition(thePlayer) outputChatBox("#FF0000--- Your X, Y, Z positions are: ---", getRootElement(), 255, 0, 0, true) outputChatBox("X: " .. x) outputChatBox("Y: " .. y) outputChatBox("Z: " .. z) end -- Moved the player to new position, defined in gui.lua -- function moveThePlayer(npX,npY,npZ) spawnPlayer(source,npX,npY,npZ) setCameraTarget(source,source) end -- Slay the player, triggered in gui.lua -- function slayPlayer(sourcePlayer) killPed (sourcePlayer, sourcePlayer) end ------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------ -- Give the Player money, triggered in gui.lua function giveMoney ( xAmount ) givePlayerMoney ( source, tonumber(xAmount) ) end ------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------ addEventHandler("onPlayerJoin", getRootElement(), joinHandler) addCommandHandler("myPos", getPlayerPosition) addEvent("movePlayerToPosition",true) addEventHandler("movePlayerToPosition",root,moveThePlayer) addEvent("slayPlayer",true) addEventHandler("slayPlayer",root,killPed) addEvent("giveMoney",true) addEventHandler("giveMoney", getRootElement(), giveMoney)
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Well, I can't help you if don't post your code, also, you could also use setElementData and getElementData.
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Do you mean send data to the server? If so, then you can use triggerServerEvent function to send data.
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The_Kid has leaved MTA, I don't think he'll continue it .
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I'm not saying that's wrong, you helped him doing that (in my opinion). And, no, I didn't left SANL.
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What will briggs posted is an script from another topic, and yes, it should be to chat with nearly players only.
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Another vehicle mod: https://community.multitheftauto.com/ind ... ls&id=2336 Edit: Stolen glue/glue2 resource: https://community.multitheftauto.com/ind ... ls&id=2344 Original: glue2 https://community.multitheftauto.com/ind ... ils&id=360 This speedometer it's the same as another but with different images, I don't know if this should be removed or not: https://community.multitheftauto.com/ind ... ls&id=2342
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Jaysd1, what are you saying? you are the one that keep's posting stuff like: "OK", "Ya", "You are right", etc, etc.
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So, Arran sent you to piss me off, right? so inmature I can say...... and... if SANL is a rip-off from SAES, what is CIT? a rip-off from SAES too because most of the scripts are EXACTLY the same.
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Actually... before CIT there was SANL, everyone know's that, if you don't it's not my problem.
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Vehicle mod: https://community.multitheftauto.com/index.php?p= ... ls&id=2337
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I didn't meant that, I meant a NEW chatbox, that means a custom chatbox system apart from MTA's built-in one. P.S: This code is taken from this topic: viewtopic.php?f=91&t=33677
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You aren't helping at all... you just post random stuff to increase your post count.
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I'am not sure of what is this actually, is this some kind of new CHAT box system...?
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What......? what do you mean?? I seriously don't get your point... P.S: Are you trying to get your post count higher?
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Well, actually 'teamF' is not defined also if i'm right, maybe it should be 'nil' instead? P.S: If you want to correct that, you better EDIT your older post.
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I'm not 100% if he's a real CIT member, Arran(CIT owner) said in another topic that he's not from CIT, but he could be lying of course, since I don't remember when this 'Peacemaker' appeared, if I would know the EXACT date it would mean that CIT sent him to piss me off because of joining to SANL.
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What is that? getResource(getThisResource()) ? I personally don't get what did you do here... Maybe you meant, getResourceRootElement(getThisResource()) ?
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The best you can do is learn, else if you pay someone to do it it will cost you money (of course).
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I guess you wanted to create it in the resource, well, then you should have used server side file functions.
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userPanelWindow = guiCreateWindow(380,277,290,82,"Player Cash",false) Money_lab = guiCreateLabel(17,32,46,24,"Money :",false,playerMoneyLabel) guiLabelSetColor(Money_lab,0,255,0) playerMoneyLabel = guiCreateLabel(75,33,199,18,"\"\"",false,playerMoneyLabel) guiLabelSetColor(money_lab2,255,0,0) guiSetVisible ( userPanelWindow, false ) function onresourceStart () bindKey ("F7", "down", showUserPanelWindow) outputChatBox("Resource Cash System Started, Press F1 To open GUI.",0,255,0) outputChatBox("Author: Klesh",0,255,0) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onresourceStart ) function showUserPanelWindow() if (guiGetVisible (userPanelWindow)) == true then guiSetVisible (userPanelWindow, false) showCursor (false) else guiSetVisible (userPanelWindow, true) showCursor (true) local PlayerMoney = getPlayerMoney(getLocalPlayer()) guiSetText ( playerMoneyLabel, " [ " ..tostring(playerMoney).. " ]" ) end end If you take a look in the debugscript(debugscript 3) you will see that it says 'attempt to call global bindkey a (nil value)', that's because it's bindKey not bindkey, upper case at key.
