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Posts
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Everything posted by Castillo
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Cadu12, if you are not going to give it to him, then why the f*** do you post here? this section is to help people learning, not to say what do you have.
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JR10, I think you can't cancel this event.
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function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) if (weapon == 31 and hitElement and getElementType(hitElement)=="vehicle") then -- If the weapon is a M4 and the element hit is a vehicle if getElementHealth(hitElement) >= 1000 then return end -- If the vehicle health is 1000%, don't heal it. setElementHealth(hitElement, getElementHealth(hitElement)+100) -- Set the vehicle health +100%. end end addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), onClientPlayerWeaponFireFunc ) Should work. P.S: Is client side. P.S2: You'll have to find a way to cancel the damage done, else it'll heal but also damage it .
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This doesn't require MTA 1.2 if I'm right.
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That's a compiled LUA script, default race is not compiled.
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Strange characters? do you mean the LUA script...? I suggest you to either start learning how to script in LUA or pay someone to script it for you. https://wiki.multitheftauto.com/wiki/Scr ... troduction https://wiki.multitheftauto.com/wiki/Int ... ng_the_GUI
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That's the wrong file. And no, I'm not going to edit it for you.
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The file is: race/rankingboard_client.lua
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You can't "enable" it or "disable" it, the script doesn't has that by default, you must edit it to use DX drawing functions instead of GUI (default).
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Repeat es repetir como vos dijiste, podrias usarlo para repetir un codigo hasta que llegue a un punto, ejemplo: addCommandHandler("test", function () local index = 0 repeat index = index +1 until index == 5 end) Deberia repetir index +1 hasta que llegue a 5.
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You're welcome.
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You should read how does the MTA resource system works, it would have been a lot easier if you had idea of how it works.
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With this compiler? because I don't have such issue.
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Check if you script has errors, if it does, the compiler won't compile it. P.S: Also check if the encoding is UTF-8, if it is, then set it to UTF-8 without BOM.
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CapY, I use it and I have no problems, maybe you don't know how to use it .
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Yes, I do, here's a download link: http://www.mediafire.com/?5et60em7mog3yms
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Take a look in this topic: viewtopic.php?f=91&t=31891 There are many LUA compilers.
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addEventHandler('onPlayerQuit', root, function(reason) outputChatBox('* ' .. getPlayerName(source) .. ' has left the game [' .. reason .. ']',getRootElement(), 255, 0, 0) end ) function a () local flag = exports.admin:getPlayerCountry ( source ) setElementData(source,"Country",flag) outputChatBox("* "..getPlayerName(source).." has joined the game from [".. tostring(flag) .."] [".. tostring(getPlayerIP( source )) .."]",getRootElement(), 255, 0, 0) end addEventHandler("onPlayerJoin",root,a)
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Lol, nice one, good luck with it .
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local skins = {{fileName="skin1", skinID=9}, {fileName="skin2", skinID=10}, {fileName="skin3", skinID=11}, {fileName="skin4", skinID=12}, {fileName="skin5", skinID=13}, {fileName="skin6", skinID=14}, {fileName="skin7", skinID=15}, {fileName="skin8", skinID=16}, {fileName="skin9", skinID=17}, {fileName="skin10", skinID=18}, {fileName="skin11", skinID=19}, {fileName="skin12", skinID=20}, {fileName="skin13", skinID=21}, {fileName="skin14", skinID=22}, {fileName="skin15", skinID=23}, {fileName="skin16", skinID=24}, {fileName="skin17", skinID=25}, {fileName="skin18", skinID=26}, {fileName="skin19", skinID=27}, {fileName="skin20", skinID=28}, {fileName="skin21", skinID=29}, {fileName="skin22", skinID=30}, {fileName="skin23", skinID=31}, {fileName="skin24", skinID=32}, {fileName="skin25", skinID=33}, {fileName="skin26", skinID=34}, {fileName="skin27", skinID=35}, {fileName="skin28", skinID=36}, {fileName="skin29", skinID=37}, {fileName="skin30", skinID=38}, {fileName="skin31", skinID=39}, {fileName="skin32", skinID=40}, {fileName="skin33", skinID=41}, {fileName="skin34", skinID=43}, {fileName="skin35", skinID=44}, {fileName="skin36", skinID=45}, {fileName="skin37", skinID=46}, {fileName="skin38", skinID=47}, {fileName="skin39", skinID=48}, {fileName="skin40", skinID=49}, {fileName="skin41", skinID=50}} function load() for index, skin in pairs(skins) do engineImportTXD(engineLoadTXD ( skin.fileName ..".txd" ), tonumber(skin.skinID)) engineReplaceModel(engineLoadDFF ( skin.fileName ..".dff", 0 ), tonumber(skin.skinID)) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) You put the path as skins/skin1, skins/skin2, skins/skin3, and so on, but your skins aren't in a folder called SKINS, use that script.lua.
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The FILE path must be the same in META.XML and the SCRIPT.lua, if not, they'll never load because the path is WRONG, do you understand us?
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imperio, please speak only English in this section.
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Try replacing just ONE skin, then try with another, and so on.
