Well, the main problem is that you used server side events instead of client side:
onResourceStart instead of onClientResourceStart
onMarkerHit instead of onClientMarkerHit
onMarkerLeave instead of onClientMarkerLeave
Also, the event handlers for each button had to be inside the function where you create them.
And, you we're setting alpha of non-existent elements, you forgot to rename it when you renamed button variables.
theMarker = createMarker ( 295.83984375, -80.8115234375, 1001.515625, "cylinder", 1.5, 255, 255, 0, 0 )
function startUp ( )
setElementInterior ( theMarker, 4, 295.83984375, -80.8115234375, 1001.515625 )
GUIEditor_Window = {}
GUIEditor_Button = {}
GUIEditor_Window[1] = guiCreateWindow(463,170,437,246,"",false)
guiSetAlpha(GUIEditor_Window[1],1)
sellDeagle = guiCreateButton(16,37,112,47,"Desert Eagle",false,GUIEditor_Window[1])
guiSetAlpha(sellDeagle,1)
sellM4 = guiCreateButton(16,94,112,47,"M4",false,GUIEditor_Window[1])
guiSetAlpha(sellM4,1)
sellTec9 = guiCreateButton(16,152,112,47,"Tec9",false,GUIEditor_Window[1])
guiSetAlpha(sellTec9,1)
sellShotgun = guiCreateButton(162,152,112,47,"Shotgun",false,GUIEditor_Window[1])
guiSetAlpha(sellShotgun,1)
sellRifle = guiCreateButton(162,94,112,47,"Rifle",false,GUIEditor_Window[1])
guiSetAlpha(sellRifle,1)
sellSniper = guiCreateButton(162,36,112,47,"Sniper Rifle",false,GUIEditor_Window[1])
guiSetAlpha(sellSniper,1)
sellColt = guiCreateButton(304,94,112,47,"Colt 45.",false,GUIEditor_Window[1])
guiSetAlpha(sellColt,1)
sellMac10 = guiCreateButton(304,152,112,47,"Mac-10",false,GUIEditor_Window[1])
guiSetAlpha(sellMac10,1)
sellAK47 = guiCreateButton(304,34,112,47,"AK47",false,GUIEditor_Window[1])
guiSetAlpha(sellAK47,1)
guiSetVisible ( GUIEditor_Window[1], false )
addEventHandler ( "onClientGUIClick", sellDeagle, sellDeagle1, false )
addEventHandler ( "onClientGUIClick", sellM4, sellM41, false )
addEventHandler ( "onClientGUIClick", sellTec9, sellTec91, false )
addEventHandler ( "onClientGUIClick", sellShotgun, sellShotgun1, false )
addEventHandler ( "onClientGUIClick", sellRifle, sellRifle1, false )
addEventHandler ( "onClientGUIClick", sellSniper, sellSniper1, false )
addEventHandler ( "onClientGUIClick", sellColt, sellColt1, false )
addEventHandler ( "onClientGUIClick", sellMac10, sellMac101, false )
addEventHandler ( "onClientGUIClick", sellAK47, sellAK471, false )
end
addEventHandler ( "onClientResourceStart", resourceRoot, startUp )
function onMarker ( hitElement )
if ( hitElement == localPlayer ) then
guiSetVisible ( GUIEditor_Window[1], ( eventName == "onClientMarkerHit" and true or false ) )
end
end
addEventHandler ( "onClientMarkerHit", theMarker, onMarker )
addEventHandler ( "onClientMarkerLeave", theMarker, onMarker )
function sellDeagle1 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellDeagle", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Deagle" )
end
end
function sellM41 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellM4", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of M4" )
end
end
function sellTec91 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellTec9", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Tec9" )
end
end
function sellShotgun1 ( )
if button == "left" and state == "up" then
outputChatBox ( "You Have Bought 100 Ammo Of Shotgun" )
end
end
function sellRifle1 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellRifle", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Country Rifle" )
end
end
function sellSniper1 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellSniper", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Sniper" )
end
end
function sellColt1 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellColt", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Colt 45." )
end
end
function sellMac101 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellMac10", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of Mac-10" )
end
end
function sellAK471 ( )
if button == "left" and state == "up" then
triggerServerEvent ( "sellAK47", getLocalPlayer())
outputChatBox ( "You Have Bought 100 Ammo Of AK47" )
end
end
You really should start using debugscript.