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Castillo

Retired Staff
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Everything posted by Castillo

  1. Yo no veo nada mas para copiar. De nada.
  2. Si te digo que lo copies de nuevo, a vos que te parece que quiero que copies?
  3. That script is not yours, is stolen. Topic locked.
  4. Well, the problem is that you are hidding and showing it at the same time. bindKey ( "F4", "down", function ( ) local state = ( not isCursorShowing ( ) ) showCursor ( state ) outputChatBox ( "#ffa500You pressed #ffffffF4 #ffa500and now cursor is #00dd00".. ( state and "ENABLED" or "DISABLED" ) .."!", 255, 255, 255, true ) end )
  5. marker = createMarker( -968.40002441406, -970.79998779297, 929.29998779297, "corona", 10, 100, 0, 100, 100) Teleport1 = createMarker ( -1253.7431640625, 48.3994140625, 14.13624382019, "cylinder", 1, 0, 0, 255, 255, getRootElement() ) Teleport2 = createMarker ( -1109.8815917969, -1061.7355957031, 929.35534667969, "cylinder", 1, 0, 255, 255, 255, getRootElement() ) Teleport3 = createMarker ( -1109.8815917969, -1061.7355957031, 929.35534667969, "cylinder", 1, 0, 255, 255, 255, getRootElement() ) Teleport4 = createMarker ( -1253.7431640625, 48.3994140625, 14.13624382019, "cylinder", 1, 0, 0, 255, 255, getRootElement() ) function MarkerHit ( hitElement, matchingDimension ) if ( getElementType ( hitElement ) == "player" ) then if ( getPlayerTeam ( hitElement ) and getTeamName ( getPlayerTeam ( hitElement ) ) == "Clan" ) then local vehicle = getPedOccupiedVehicle ( hitElement ) local teleportElement = ( vehicle and vehicle or hitElement ) if ( source == Teleport2 ) then setElementPosition ( teleportElement, -1251.4296875, 46.1748046875, 14.136226654053 ) setElementRotation ( teleportElement, 0, 0, 0 ) elseif ( source == Teleport4 ) then setElementPosition ( teleportElement, -1111.8815917969, -1061.7355957031, 929.35534667969 ) setElementRotation ( teleportElement, 0, 0, 0 ) elseif ( source == marker ) then setElementPosition ( teleportElement, -1259.0999755859, 62.099998474121, 14.10000038147 ) setElementRotation ( teleportElement, 0, 0, 0 ) end end end end addEventHandler ( "onMarkerHit", root, MarkerHit )
  6. Como que no te deja cargar el recurso?
  7. Proba esto: -- server side: function updateNametagWantedLevel ( ) for _, player in ipairs ( getElementsByType ( "player" ) ) do --buscamos en todos los players conectados en el server local PlayerBuscado = getPlayerWantedLevel ( player ) --vemos el nivel de busqueda. if ( PlayerBuscado >= 1 ) then triggerClientEvent ( root, "ponemosblips", root, player ) else --triggerClientEvent ( root, "borramosblips", root, player ) end end end setTimer ( updateNametagWantedLevel, 1000, 0 ) -- client side: function ponemosblips ( Player ) if ( getElementData ( localPlayer, "faction" ) == "Policias" ) then if ( not PlayerBuscados [ Player ] ) then vic [ Player ] = Player PlayerBuscados [ Player ] = createBlipAttachedTo ( Player, 20 ) end end end addEvent ( "ponemosblips", true ) addEventHandler ( "ponemosblips", root, ponemosblips )
  8. Teleport1 = createMarker ( -1253.7431640625, 48.3994140625, 14.13624382019, "cylinder", 1, 0, 0, 255, 255, getRootElement() ) Teleport2 = createMarker ( -1109.8815917969, -1061.7355957031, 929.35534667969, "cylinder", 1, 0, 255, 255, 255, getRootElement() ) Teleport3 = createMarker ( -1109.8815917969, -1061.7355957031, 929.35534667969, "cylinder", 1, 0, 255, 255, 255, getRootElement() ) Teleport4 = createMarker ( -1253.7431640625, 48.3994140625, 14.13624382019, "cylinder", 1, 0, 0, 255, 255, getRootElement() ) function MarkerHit ( hitElement, matchingDimension ) if ( getElementType ( hitElement ) == "player" ) then if ( getPlayerTeam ( hitElement ) and getTeamName ( getPlayerTeam ( hitElement ) ) == "Clan" ) then if ( source == Teleport2 ) then setElementPosition ( hitElement, -1257.7431640625, 48.3994140625, 14.13624382019 ) elseif ( source == Teleport4 ) then setElementPosition ( hitElement, -1111.8815917969, -1061.7355957031, 929.35534667969 ) end end end end addEventHandler ( "onMarkerHit", root, MarkerHit ) Probalo.
  9. That's strange, because my check and his does the same thing. P.S: There's no reason to delete the topic.
  10. Set the spawn method at meta.xml to only spawnpoints, then create one.
  11. Lo que estas haciendo en tu script es ver si el jugador que tiene estrellas es policia.
  12. Supongo que "lawTeams" esta definido en alguna parte?
  13. function rangedChat ( message, messageType ) local r, g, b = getPlayerNametagColor ( source ) local accountName = getAccountName ( getPlayerAccount ( source ) ) local playerName = getPlayerName ( source ) local global = string.find ( message, "#", 1, true ) if ( messageType == 0 ) then -- If it's normal chat (i.e. not PM or team) if ( global ) then local message = string.gsub ( message, "#", "", 1 ) if ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "Moderator" ) ) ) then outputChatBox ( "[PUBLIC]#FF0000[#FF0000[PDz]~Mod#FF0000]#FF0000 ".. playerName ..": ".. message, root, r, g, b, true ) elseif ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "SuperModerator" ) ) ) then outputChatBox ( "[PUBLIC]#FF0000[#FF0000[PDz]~SMod#FF0000]#FF0000 ".. playerName ..": ".. message, root, r, g, b, true ) elseif ( isObjectInACLGroup ( "user.".. accountName, aclGetGroup ( "Admin" ) ) ) then outputChatBox ("[PUBLIC]#000000[#000000[PDz]~Admin#000000]#000000 ".. playerName ..": ".. message, root, r, g, b, true ) else outputChatBox ( "[PUBLIC] ".. playerName ..": ".. message, root, r, g, b, true ) end cancelEvent ( ) end elseif ( messageType == 2 ) then -- If it's team chat local playerTeam = getPlayerTeam ( source ) -- Find what team the player is local teamMates = getPlayersInTeam ( playerTeam ) -- Find his team mates for _, teamMate in ipairs ( teamMates ) do -- For each of his team mates, do this: outputChatBox ( "[RADIO] ".. playerName .." dice: ".. message, teamMate, r, g, b, true ) end cancelEvent ( ) end end addEventHandler ( "onPlayerChat", root, rangedChat )
  14. Eso es porque estas enviando el nivel de busqueda, no el elemento del jugador: "PlayerBuscado", tendrias que enviar: "player".
  15. Castillo

    Textura

    Los shaders se pueden aplicar a un solo elemento ahora.
  16. Modifications: https://community.multitheftauto.com/ind ... ls&id=6456 https://community.multitheftauto.com/ind ... ls&id=6457 DONE
  17. No, that isn't the problem. Add this line after setElementInterior: outputChatBox ( v.Interior )
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