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Castillo

Retired Staff
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Everything posted by Castillo

  1. function boss ( ) createTeam ( "Nemsis", 255, 0, 0 ) local Team = getTeamFromName ( "Nemsis" ) local nemesi = exports [ "slothbot" ]:spawnBot (1193.3, -2038.8, 69, 90, 1, 0, 0, Team, 38, "hunting", "following" ) local nemesi1 = exports [ "slothbot" ]:spawnBot (1174.6, -2045.7, 69, 90, 1, 0, 0, Team, 38, "hunting", "following" ) local nemesi2 = exports [ "slothbot" ]:spawnBot (1155.3, -2021, 69.0, 90, 1, 0, 0, Team, 38, "hunting", "following" ) local nemesi3 = exports [ "slothbot" ]:spawnBot (1137, -2038, 69, 90, 1, 0, 0, Team, 38, "hunting", "following" ) local botTeam = exports [ "slothbot" ]:getBotTeam ( nemesi ) if ( botTeam ) then outputChatBox ( "nemesi bot is on the team Nemsis" ) else outputChatBox ( "nemesi bot is not in a team." ) end end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), boss ) Try that.
  2. What? I didn't get anything of what you just said.
  3. Store that data on a table the way I mentioned above.
  4. So, that means that the bot is not being set to that team.
  5. Use a table, each time a player damages, store it on that table in a format: table [ victim ] = attacker, then on wasted, you check if the player that died is on that table.
  6. local deliverP = { --Los Santos {1787.7626953125, -2555.7822265625, 13}, {-1662.8570556641, -291.42846679688, 14}, {1448.5712890625, 1508.5714111328, 10}, } local PilotPlane = createVehicle ( 593, 1890.3594970703, -2493.8330078125, 13.53911781311 ) local data = { } function PilotDeliver ( thePlayer ) local team = getPlayerTeam ( thePlayer ) if ( team and getTeamName ( team ) == "Pilot" ) then if ( data [ thePlayer ] and isElement ( data [ thePlayer ].delBlip ) and isElement ( data [ thePlayer ].delmarker ) ) then return outputChatBox ( "You already got a destination.", thePlayer, 255, 0, 0 ) end local x, y, z = unpack ( deliverP [ math.random ( #deliverP ) ] ) data [ thePlayer ] = { delBlip = createBlip ( x, y, z, 51 ), delmarker = createMarker ( x, y, z, "cylinder", 5, 255, 160, 0, 100 ) } addEventHandler ( "onMarkerHit", data [ thePlayer ].delmarker, DelPayment ) outputChatBox ( "You have a new flight , go to location bliped on your map!", thePlayer, 255, 100, 0, true ) end end addCommandHandler ( "startshift", PilotDeliver ) function DelPayment ( hitElement ) if ( getElementType ( hitElement ) == "player" ) then local vehicle = getPedOccupiedVehicle ( hitElement ) if ( vehicle and getElementModel ( vehicle ) == 593 ) then local randomPay = math.random ( 2000, 5000 ) givePlayerMoney ( randomPay ) outputChatBox ( "You Arrived to your distenation , This is your payment".. tostring ( randomPay ) .."$", hitElement, 255, 100, 0, true ) if ( data [ hitElement ] ) then if isElement ( data [ hitElement ].delBlip ) then destroyElement ( data [ hitElement ].delBlip ) end if isElement ( data [ hitElement ].delmarker ) then destroyElement ( data [ hitElement ].delmarker ) end end end end end
  7. Yes, use getPlayerRank.
  8. local deliverP = { --Los Santos {1787.7626953125, -2555.7822265625, 13}, {-1662.8570556641, -291.42846679688, 14}, {1448.5712890625, 1508.5714111328, 10}, } local PilotPlane = createVehicle ( 593, 1890.3594970703, -2493.8330078125, 13.53911781311 ) local data = { } function PilotDeliver ( thePlayer ) local team = getPlayerTeam ( thePlayer ) if ( team and getTeamName ( team ) == "Pilot" ) then local x, y, z = unpack ( deliverP [ math.random ( #deliverP ) ] ) data [ thePlayer ] = { delBlip = createBlip ( x, y, z, 51 ), delmarker = createMarker ( x, y, z, "cylinder", 5, 255, 160, 0, 100 ) } addEventHandler ( "onMarkerHit", data [ thePlayer ].delmarker, DelPayment ) outputChatBox ( "You have a new flight , go to location bliped on your map!", thePlayer, 255, 100, 0, true ) end end addCommandHandler ( "startshift", PilotDeliver ) function DelPayment ( hitElement ) if ( getElementType ( hitElement ) == "player" ) then local vehicle = getPedOccupiedVehicle ( hitElement ) if ( vehicle and getElementModel ( vehicle ) == 593 ) then local randomPay = math.random ( 2000, 5000 ) givePlayerMoney ( randomPay ) outputChatBox ( "You Arrived to your distenation , This is your payment".. tostring ( randomPay ) .."$", hitElement, 255, 100, 0, true ) if ( data [ hitElement ] ) then if isElement ( data [ hitElement ].delBlip ) then destroyElement ( data [ hitElement ].delBlip ) end if isElement ( data [ hitElement ].delmarker ) then destroyElement ( data [ hitElement ].delmarker ) end end end end end
  9. Remove this part: (hitElement == localPlayer) and, to check if the vehicle is a Dodo, use getElementModel.
  10. Use getPlayerTeam + getTeamName.
  11. function initiate ( ) local team = getPlayerTeam ( source ) if ( team ) then if ( countPlayersInTeam ( team ) == 1 ) then destroyElement ( team ) end end end addEventHandler ( "onPlayerQuit", getRootElement(), initiate )
  12. Well, you'll have to do the same as I did with the timers, but with the texts.
  13. http://pastebin.com/zZ1N4hC9
  14. Post the code on pastebin.com, because the forums replaced some of the words with ":O".
  15. Create a global table, then each time you jail someone, instead of using one variable, use the table and use the player as index.
  16. The problem must be that it's using the same variable for all the timers.
  17. And the problem is...?
  18. That's because WASSim made a mistake. local x,y,z = 0, 0, 0 local colcircler = createColCircle ( x,y,z,50 ) local before function hit(hitElement, matchingDimension) if (getElementType ( hitElement ) == "vehicle") then local oldmaxVelocity = getVehicleHandlingProperty ( hitElement, "maxVelocity" ) setElementData(hitElement, "maxVelocity", oldmaxVelocity) setVehicleHandling ( hitElement, "maxVelocity", value ) end end addEventHandler("onColShapeHit", colcircler, hit) function leave(leaveElement, matchingDimension) if (getElementType ( leaveElement ) == "vehicle") then local oldmaxVelocity = getElementData(leaveElement, "maxVelocity"); if (oldmaxVelocity) then setVehicleHandling ( leaveElement, "maxVelocity", oldmaxVelocity ) end end end addEventHandler("onColShapeLeave", colcircler, leave) function getVehicleHandlingProperty ( element, property ) if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then -- Make sure there's a valid vehicle and a property string local handlingTable = getVehicleHandling ( element ) -- Get the handling as table and save as handlingTable local value = handlingTable[property] -- Get the value from the table if value then -- If there's a value (valid property) return value -- Return it end end return false -- Not an element, not a vehicle or no valid property string. Return failure end
  19. Yes, that's what I meant.
  20. function boss ( ) local Team = createTeam ( "Nemsis", 255, 0, 0 ) local nemesi = exports ["slothBot"]:spawnBot (1193.3, -2038.8, 69, 90, 1, 0, 0, Team, 38, "hunting", "following") local nemesi1 = exports ["slothBot"]:spawnBot (1174.6, -2045.7, 69, 90, 1, 0, 0, Team, 38, "hunting", "following") local nemesi2 = exports ["slothBot"]:spawnBot (1155.3, -2021, 69.0, 90, 1, 0, 0, Team, 38, "hunting", "following") local nemesi3 = exports ["slothBot"]:spawnBot (1137, -2038, 69, 90, 1, 0, 0, Team, 38, "hunting", "following") local botTeam = exports [ "slothbot" ]:getBotTeam ( nemesi ) if ( botTeam ) then outputChatBox ( "nemesi bot is on the team Nemsis" ) else outputChatBox ( "nemesi bot is not in a team." ) end end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), boss ) Try that and see what it outputs to the chatbox when you start the resource. P.S: Bots won't show up on the scoreboard ( TAB ).
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