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Showing content with the highest reputation on 31/01/21 in Posts

  1. Oh, I get it, thank you guys so much!!
    1 point
  2. Hi. You have to unpack values first, because now you pass only a table to createObject. function just_a_function() -- get the values from table local model, x, y, z, rx, ry, rz = narrows[1][1], narrows[1][2], narrows[1][3], narrows[1][4], narrows[1][5], narrows[1][6], narrows[1][7] createObject(model, x, y, z, rx, ry, rz) -- or you can use 'unpack' local model, x, y, z, rx, ry, rz = unpack(narrows[2]) createObject(model, x, y, z, rx, ry, rz) end
    1 point
  3. You need to specify every element of every row in the table in createObject. Just like this: createObject(narrows[1][1], narrows[1][2], narrows[1][3], narrows[1][4], narrows[1][5], narrows[1][6], narrows[1][7])
    1 point
  4. function stage3 (hitPlayer) timers[hitPlayer] = nil end Thanks for these, i got an idea now, and btw the stage3 is where it stops the timer right? and as i'm aware it'll only stop for the player right? not all of them.
    1 point
  5. Olá. Não, você não precisa de uma conta no GitHub. Basta acessar o repositório do dgs e seguir a imagem abaixo, após clicar no botão Code, que está na cor verde.
    1 point
  6. Olá. A função é esta: isMouseInPosition.
    1 point
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