No era tan difícil, del mismo script ese sólo cambias ciertas cosas :b
local x, y, z = 1976.0625, -1251.630859375, 22.8203125
addEventHandler( "onClientRender", root, function ( )
local Mx, My, Mz = getCameraMatrix( )
if ( getDistanceBetweenPoints3D( x, y, z, Mx, My, Mz ) <= 30 ) then
local WorldPositionX, WorldPositionY = getScreenFromWorldPosition( x, y, z +1, 0.07 )
if ( WorldPositionX and WorldPositionY ) then
dxDrawText("Entrada\nBase S.W.A.T.", WorldPositionX - 1, WorldPositionY - 1, WorldPositionX - 1, WorldPositionY - 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false)
dxDrawText("Entrada\nBase S.W.A.T.", WorldPositionX + 1, WorldPositionY - 1, WorldPositionX + 1, WorldPositionY - 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false)
dxDrawText("Entrada\nBase S.W.A.T.", WorldPositionX - 1, WorldPositionY + 1, WorldPositionX - 1, WorldPositionY + 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false)
dxDrawText("Entrada\nBase S.W.A.T.", WorldPositionX + 1, WorldPositionY + 1, WorldPositionX + 1, WorldPositionY + 1, tocolor(0, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false)
dxDrawText("Entrada\nBase S.W.A.T.", WorldPositionX, WorldPositionY, WorldPositionX, WorldPositionY, tocolor(255, 0, 0, 255), 1.00, "bankgothic", "center", "center", false, false, false, false, false)
end
end
end
)