BieHDC Posted May 30, 2013 Share Posted May 30, 2013 Hello, how the subject already tell, i want to play the music serverside. Why? I wanna make a Harlem Shake Map and the Music should be 100% sincron with the moving objects, which are also serverside. The sound should start whan map start, like moving objects. I already scriped something, but i want to now if it could work: -- define the onGamemodeMapStart handler function function onGamemodeMapStart() -- play sound callClientFunction(source, "sound = playSound", "harlem.mp3) end -- add the event handler addEventHandler("onGamemodeMapStart", root, onGamemodeMapStart) Link to comment
Sora Posted May 30, 2013 Share Posted May 30, 2013 you can't play the sound server side you can only trigger a client event to play the sound client side you didn't make a client side , did you? that's why its not working , you gotta create a client side file then put this function in function callClientFunction(funcname, ...) local arg = { ... } if (arg[1]) then for key, value in next, arg do arg[key] = tonumber(value) or value end end loadstring("return "..funcname)()(unpack(arg)) end addEvent("onServerCallsClientFunction", true) addEventHandler("onServerCallsClientFunction", resourceRoot, callClientFunction) also in your serverside you gotta put this function function callClientFunction(client, funcname, ...) local arg = { ... } if (arg[1]) then for key, value in next, arg do if (type(value) == "number") then arg[key] = tostring(value) end end end -- If the clientside event handler is not in the same resource, replace 'resourceRoot' with the appropriate element triggerClientEvent(client, "onServerCallsClientFunction", resourceRoot, funcname, unpack(arg or {})) end also you've forgot to close the string -- define the onGamemodeMapStart handler function function onGamemodeMapStart() -- play sound callClientFunction(source, "sound = playSound", "harlem.mp3") end -- add the event handler addEventHandler("onGamemodeMapStart", root, onGamemodeMapStart) Link to comment
BieHDC Posted May 30, 2013 Author Share Posted May 30, 2013 That sounds very complicated It not simple for to ask you, but can you please make me the script? Link to comment
Sora Posted May 30, 2013 Share Posted May 30, 2013 you wasn't really have to use call client function because you can do it with trigger event i just post it cause you said yours not working , anyways you can make it simply like this : -- server side ( server.lua ) addEventHandler("onPlayerSpawn",root,function () -- links the event onPlayerSpawn with a function triggerClientEvent(source,"PlaySound",source) -- triggers the client side event "PlaySound" which plays the sound just for the source player end) -- client side (client.lua) addEvent("PlaySound",true) -- creates a custom event addEventHandler("PlaySound",root,function () -- links the custom event with a function sound = playSound("harlem.mp3") -- defines and plays the sound file harlem.mp3 end) Link to comment
BieHDC Posted May 30, 2013 Author Share Posted May 30, 2013 Thank you very much and if i use onGamemodeMapStart instead of onPlayerSpawn? Link to comment
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