Rondawgb Posted December 2, 2012 Share Posted December 2, 2012 Hi ive made some mosd to the map, added new textures ect..., But once I get a certian distance from it it fades away, Is there any way I can get it to stay loaded from a distance ? Link to comment
TAPL Posted December 2, 2012 Share Posted December 2, 2012 https://wiki.multitheftauto.com/wiki/SetFarClipDistance Link to comment
Rondawgb Posted December 2, 2012 Author Share Posted December 2, 2012 I just tryed it and it has cleared my visability but still some object wont show till im stadning on them. Link to comment
TAPL Posted December 2, 2012 Share Posted December 2, 2012 i am not sure, but i think you need this too. https://wiki.multitheftauto.com/wiki/SetFogDistance Link to comment
Rondawgb Posted December 2, 2012 Author Share Posted December 2, 2012 still not getting it, Is there a way i can change the distance i see these objects at ? because some of them are loading fine. Link to comment
denny199 Posted December 2, 2012 Share Posted December 2, 2012 Because there are to many objects in one place I guess. Use what tapl said. Link to comment
Moderators IIYAMA Posted January 6, 2013 Moderators Share Posted January 6, 2013 https://wiki.multitheftauto.com/wiki/SetLowLODElement This works 100% for me. Just set the elements you use at 300* or all objects you even can think off. Note:(client) for i = 1, 10000 do -- put all objects between 1 t/m 10000 in a loop engineSetModelLODDistance ( i, 300 ) --force them to load. end Don't work for ped's, cars and I think also not so good for interiors. Link to comment
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