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Problem Deathwarp GUI


iFoReX

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Yeah sparrow and here is the GUI

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Image = {} 
  
GUIEditor_Window[1] = guiCreateWindow(216,165,349,283,"GuiDeathWarping",false) 
guiWindowSetMovable(GUIEditor_Window[1],false) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
GUIEditor_Button[1] = guiCreateButton(10,219,205,47,"DeathWarp",false,GUIEditor_Window[1]) 
guiSetFont(GUIEditor_Button[1],"sa-header") 
GUIEditor_Image[1] = guiCreateStaticImage(28,33,280,116,"images/logobkz.png",false,GUIEditor_Window[1]) 
GUIEditor_Label[1] = guiCreateLabel(39,146,272,28,"Server y GUI Creada por ElMota",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[1],0, 255, 0) 
guiSetFont(GUIEditor_Label[1],"clear-normal") 
  
  
  
  

help me please :D

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Yeah sparrow and here is the GUI
GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Image = {} 
  
GUIEditor_Window[1] = guiCreateWindow(216,165,349,283,"GuiDeathWarping",false) 
guiWindowSetMovable(GUIEditor_Window[1],false) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
GUIEditor_Button[1] = guiCreateButton(10,219,205,47,"DeathWarp",false,GUIEditor_Window[1]) 
guiSetFont(GUIEditor_Button[1],"sa-header") 
GUIEditor_Image[1] = guiCreateStaticImage(28,33,280,116,"images/logobkz.png",false,GUIEditor_Window[1]) 
GUIEditor_Label[1] = guiCreateLabel(39,146,272,28,"Server y GUI Creada por ElMota",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[1],0, 255, 0) 
  
dont man and thnx but I have the GUI for spawn player because when the player dead spawned in the script of spawns of 50p 
guiSetFont(GUIEditor_Label[1],"clear-normal") 
  
  
  
  

help me please :D

dont man and thnx but I have the GUI for spawn player because when the player dead spawned in the script of spawns of 50p

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-- client side:

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Image = {} 
  
GUIEditor_Window[1] = guiCreateWindow(216,165,349,283,"GuiDeathWarping",false) 
guiWindowSetMovable(GUIEditor_Window[1],false) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
GUIEditor_Button[1] = guiCreateButton(10,219,205,47,"DeathWarp",false,GUIEditor_Window[1]) 
guiSetFont(GUIEditor_Button[1],"sa-header") 
GUIEditor_Image[1] = guiCreateStaticImage(28,33,280,116,"images/logobkz.png",false,GUIEditor_Window[1]) 
GUIEditor_Label[1] = guiCreateLabel(39,146,272,28,"Server y GUI Creada por ElMota",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[1],0, 255, 0) 
guiSetFont(GUIEditor_Label[1],"clear-normal") 
  
addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], 
    function ( ) 
        triggerServerEvent ( "deathWarp", localPlayer ) 
    end 
    ,false 
) 

-- server side:

addEvent ( "deathWarp", true ) 
addEventHandler ( "deathWarp", root, 
    function ( ) 
        spawnPlayer ( source, 0, 0, 5 ) -- Change 0, 0, 5 to your spawn coordinates. 
    end 
) 

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what are bad ?

Client-Side :

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Image = {} 
  
GUIEditor_Window[1] = guiCreateWindow(216,165,349,283,"GuiDeathWarping",false) 
guiWindowSetMovable(GUIEditor_Window[1],false) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
GUIEditor_Button[1] = guiCreateButton(10,219,205,47,"DeathWarp",false,GUIEditor_Window[1]) 
guiSetFont(GUIEditor_Button[1],"sa-header") 
GUIEditor_Image[1] = guiCreateStaticImage(28,33,280,116,"images/logobkz.png",false,GUIEditor_Window[1]) 
GUIEditor_Label[1] = guiCreateLabel(39,146,272,28,"Server y GUI Creada por ElMota",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[1],0, 255, 0) 
guiSetFont(GUIEditor_Label[1],"clear-normal") 
  
addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], 
    function ( ) 
        triggerServerEvent ( "deathWarp", localPlayer ) 
    end 
    ,false 
) 
  
   bindKey("F6","down", 
        function () 
            guiSetVisible(GUIEditor_Window[1], not guiGetVisible(GUIEditor_Window[1])) 
            showCursor(guiGetVisible(GUIEditor_Window[1])) 
        end 
    ) 

Server-Side :

addEvent ( "deathWarp", true ) 
addEventHandler ( "deathWarp", root, 
    function ( ) 
        spawnPlayer ( source, 680.07605, -2737.64502, 8.50925 ) 
    end 
) 

Problem in Console :

[2012-03-20 10:44:11] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 
[2012-03-20 10:44:11] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 
[2012-03-20 10:44:14] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 
[2012-03-20 10:44:15] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 
[2012-03-20 10:44:15] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 
[2012-03-20 10:44:16] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 
[2012-03-20 10:44:17] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 
[2012-03-20 10:44:17] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 
[2012-03-20 10:44:19] ERROR: Client triggered serverside event deathWarp, but event is not added serverside 

Pleaase help me :D

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