Mefisto_PL Posted January 24, 2012 Share Posted January 24, 2012 I have nitro shader from community and I want to remake it to that make a red nitro color on resource start .. Can anybody help me? --------------------------------------------------------------------------------- -- -- Nitro shader -- -- --------------------------------------------------------------------------------- addEventHandler("onClientResourceStart",resourceRoot, function() nitroShader = dxCreateShader("nitro.fx") end) -- This function will set the new color of the nitro function updateNitroColor(r,g,b) if nitroShader then if r and g and b then engineApplyShaderToWorldTexture (nitroShader,"smoke") dxSetShaderValue (nitroShader, "gNitroColor", r/255, g/0, b/0 ) end end end -- This function will reset the nitro back to the original function resetNitroColor() if nitroShader then engineRemoveShaderFromWorldTexture(nitroShader,"smoke") end end -- Example command use addCommandHandler("nitro", function(command,r,g,b) if r and g and b then local r,g,b = tonumber(r),tonumber(g),tonumber(b) if r <= 255 and g <= 255 and b <= 255 then updateNitroColor(r,g,b) outputChatBox("Nitro color updated!",255,255,255,true) else outputChatBox("Colors must be between 0 and 255",255,255,255,true) end else resetNitroColor() outputChatBox("Nitro color reset to original!",255,255,255,true) end end) Link to comment
Castillo Posted January 24, 2012 Share Posted January 24, 2012 --------------------------------------------------------------------------------- -- -- Nitro shader -- -- --------------------------------------------------------------------------------- addEventHandler("onClientResourceStart",resourceRoot, function() nitroShader = dxCreateShader("nitro.fx") setTimer(updateNitroColor,1000,1,255,0,0) end) -- This function will set the new color of the nitro function updateNitroColor(r,g,b) if nitroShader then if r and g and b then engineApplyShaderToWorldTexture (nitroShader,"smoke") dxSetShaderValue (nitroShader, "gNitroColor", r/255, g/0, b/0 ) end end end -- This function will reset the nitro back to the original function resetNitroColor() if nitroShader then engineRemoveShaderFromWorldTexture(nitroShader,"smoke") end end -- Example command use addCommandHandler("nitro", function(command,r,g,b) if r and g and b then local r,g,b = tonumber(r),tonumber(g),tonumber(b) if r <= 255 and g <= 255 and b <= 255 then updateNitroColor(r,g,b) outputChatBox("Nitro color updated!",255,255,255,true) else outputChatBox("Colors must be between 0 and 255",255,255,255,true) end else resetNitroColor() outputChatBox("Nitro color reset to original!",255,255,255,true) end end) Link to comment
Mefisto_PL Posted January 24, 2012 Author Share Posted January 24, 2012 worked, thanks . Link to comment
Mefisto_PL Posted January 25, 2012 Author Share Posted January 25, 2012 Lol .. Script is not compatible with race_nos ? Because nitro is never ending .. ///EDIT I fix that ^^ Link to comment
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