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Command Make help


mremin

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Posted
addEventHandler ("onPlayerChat",getRootElement(), 
function(message,type) 
  if (string.find(message,"!points")) and not (string.find(message," !points")) then 
    local playerPoints = loadPlayerData (source,"points") 
    setTimer(outputChatBox,50,1,getPlayerName (source) .. " #FF0000has " .. tostring(playerPoints) .. " points!",getRootElement(),255,0,0,true) 
  elseif (string.find(message,"!cash")) and not (string.find(message," !cash")) then 
    local playerCash = loadPlayerData (source,"cash") 
    setTimer(outputChatBox,50,1,getPlayerName (source) .. " #FF0000has " .. tostring(playerCash) .. "$!",getRootElement(),255,0,0,true) 

how can i make !cash [name] or /cash [name]???

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Posted
  
function getPlayerCash (source, cmd, player) -- function to check for player cash. First variable is the player who called it, second is dummy and third is optional who argument 
    local player = player or source -- if third parameter player doesn't exist, we use it on the source 
    local playerPoints = loadPlayerData (player, 'cash') -- get his money 
    outputChatBox (getPlayerName (player)..' #FF0000has '..tostring (playerPoints)..'$!', root, 255, 0, 0, true) -- output to everyone, how much cash the person has 
end 
  
function getPlayerPoints (source, cmd, player) -- function to check for player points. First variable is the player who called it, second is dummy and third is optional who argument 
    local player = player or source -- if third parameter player doesn't exist, we use it on the source 
    local playerPoints = loadPlayerData (player, 'points') -- get his points 
    outputChatBox (getPlayerName (player)..' #FF0000has '..tostring (playerPoints)..' points!', root, 255, 0, 0, true) -- output to everyone, how much cash the person has 
end 
  
addCommandHandler ('cash', getPlayerCash) -- attach /cash to function getPlayerCash 
addCommandHandler ('points', getPlayerPoints) -- attach /points to function getPlayerPoints 
  

Using commands with '!' is old and not used anymore.

Use the inbuilt system for it instead: addCommandHandler.

I also assume you defined loadPlayerData as a function somewhere in your script

Posted

is not old Zango :P i use them in my game mode ;)

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted

people somehow like to flood the chat with old !commands, i dont know why.

you better something like this to be able to use /command via !command:

addEventHandler("onPlayerChat", getRootElement(),  
function(text)  
  if text:sub(1, 1) == "!" then 
    local command = gettok(text, 1, 32)  
    if #command > 1 then  
      cancelEvent() -- if event is not cancelled, command will be executed BEFORE chat output that trigered it 
      outputChatBox(getPlayerName(source)..": "..text, getRootElement(), 255, 255, 255, true) 
      -- comment/delete ^previous^ line to hide command input 
      executeCommandHandler(command:gsub("!", ""), source, text:gsub(command, ""))  
    end 
  end 
end) 

basically when player type !something in chat, /something command will be executed, including all arguments.

that is, of course, if you already created it with addCommandHandler().

and your resource must have access to executeCommandHandler() function.

?

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