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onClientPlayerJoin


SnoopCat

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its correct to add this to make a sound plays when some 1 joins server???
function Join (thePlayer) 
     local sound = playSound("welcome.wav",false) 
     setSoundVolume(sound, 1.0) 
end 
   
addEventHandler ( "onClientPlayerJoin", getLocalPlayer(), Join ) 

whats the point of the argument "thePlayer" there?

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