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Telewire


Xabache

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Am trying to remove telephone wires. Have tried this and this nothing is working...

  
removeWorldModel(7646,10000,0,0,0) 
removeWorldModel(11460,10000,0,0,0) 
removeWorldModel(17046,10000,0,0,0) 
  
removeWorldModel(7075,10000,0,0,0) 
removeWorldModel(7076,10000,0,0,0) 
removeWorldModel(7077,10000,0,0,0) 
removeWorldModel(7078,10000,0,0,0) 
removeWorldModel(7079,10000,0,0,0) 
removeWorldModel(7080,10000,0,0,0) 
removeWorldModel(7081,10000,0,0,0) 
removeWorldModel(7082,10000,0,0,0) 
removeWorldModel(7083,10000,0,0,0) 
removeWorldModel(7084,10000,0,0,0) 
removeWorldModel(7085,10000,0,0,0) 
removeWorldModel(7086,10000,0,0,0) 
removeWorldModel(7087,10000,0,0,0) 
removeWorldModel(13861,10000,0,0,0) 
removeWorldModel(13862,10000,0,0,0) 
removeWorldModel(13863,10000,0,0,0) 
removeWorldModel(13864,10000,0,0,0) 
  
removeWorldModel(17429,10000,0,0,0) 
removeWorldModel(17430,10000,0,0,0) 
removeWorldModel(17431,10000,0,0,0) 
removeWorldModel(17432,10000,0,0,0) 
  
removeWorldModel(18470,10000,0,0,0) 
removeWorldModel(18471,10000,0,0,0) 
removeWorldModel(18472,10000,0,0,0) 

removeWorldModel(7646,10000,0,0,0) 
removeWorldModel(11460,10000,0,0,0) 
removeWorldModel(17046,10000,0,0,0) 
for i= 7075,7087 do 
    removeWorldModel(i,10000,0,0,0) 
end 
for i= 13861,13864 do 
    removeWorldModel(i,10000,0,0,0) 
end 
for i= 17429,17432 do 
    removeWorldModel(i,10000,0,0,0) 
end 
for i= 18470,18472 do 
    removeWorldModel(i,10000,0,0,0) 
end 

Yet this easily removes buildings

removeWorldModel(16138,1000,-300,1556,75) 
for i= 16615,16617 do 
    removeWorldModel(i,10000,0,0,0) 
end 

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  • 3 weeks later...

@MrBrutus; Have you seen any telephone wires in the range of 10,000m from (0, 0, 0)? Well, there are plenty of them since 10,000m covers more than the size of the whole map.

@Xabache; I have no idea why that does does not work, but it could possibly be a streaming thing... Try to head away from the map when running the code and then return to some place to re-load the GTA world

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Well that makes sense then, always the details I forget to check. I'm not sure if it's streaming related either but it's worth a try. Check if it's any difference between running on server vs client side, and finally, are you sure you have the correct object ID's.

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