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MeZo999

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Posted

رافع موضوع كااااااامل عشان تقول الشرطي ما تجيه نجوم؟ اضحك ولا ابكي؟ ههههههه

وين كودك يا اخ؟

F4MZM4.gif

Posted
رافع موضوع كااااااامل عشان تقول الشرطي ما تجيه نجوم؟ اضحك ولا ابكي؟ ههههههه

وين كودك يا اخ؟

انا بدي كود :|

Posted
ايوة يعني وين كود النجوم حقك ولا كيف سويته على الاقل

تيتي منور الموضوع هسا انتبهت انو انتا

Posted

تسلم

تحقق وقت تعطي اللاعب نجوم ان اذا كان اللاعب شرطي ينهي الوظيفه.
getPlayerTeam 
getTeamName 

اعتقد هذا افضل رد ومثال بنفس الوقت

F4MZM4.gif

Posted
تسلم
تحقق وقت تعطي اللاعب نجوم ان اذا كان اللاعب شرطي ينهي الوظيفه.
getPlayerTeam 
getTeamName 

اعتقد هذا افضل رد ومثال بنفس الوقت

ممكن الكود :cry:

Posted
ورينا الكود حق النجوم حقك......
--WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP 
    function aplayerdied( ammo, attacker, weapon, bodypart ) 
        local glevel = getPlayerWantedLevel ( source ) 
        if isElement(attacker) then 
            local wlevel = getPlayerWantedLevel( source ) 
            if wlevel > 0 then 
                if getElementParent(attacker) == kingCOP then 
                    setPlayerWantedLevel( source, 0 ) 
                end 
            end 
            if ( getElementType( attacker ) == "player" ) then 
                local wlevel = getPlayerWantedLevel( attacker ) 
                if wlevel < 6 then 
                    setPlayerWantedLevel( attacker, wlevel+1 ) 
                end 
            elseif ( getElementType( attacker ) == "vehicle" ) then 
                thekiller = getVehicleController( attacker ) 
                if isElement(thekiller) then 
                    local wlevel = getPlayerWantedLevel ( thekiller ) 
                    if wlevel < 6 then 
                        setPlayerWantedLevel( thekiller, wlevel+1 ) 
                    end 
                end 
            end 
        end 
    --  setPlayerWantedLevel( source, 0 ) 
    end 
    addEventHandler ( "onPlayerWasted",root, aplayerdied ) 
    addEventHandler ( "onPlayerWasted",root,function (ammo,attacker,weapon,bodypart ) 
        if getPlayerTeam(attacker) ~= getTeamFromName("Police") and getPlayerTeam(source) == getTeamFromName("Police") then 
            if getPlayerWantedLevel(attacker) <= 3 then 
            setPlayerWantedLevel(attacker,getPlayerWantedLevel(attacker)+3 ) 
            end 
        else 
          if getPlayerWantedLevel(attacker) >= 1 then 
           setPlayerWantedLevel(attacker,0) 
          end 
        end 
    end 
    ) 
      
    --WANTED LEVEL IF A POLICE OFFICER IS ATTACKED 
    function assaultinganofficer ( attacker, weapon, bodypart, loss ) 
        if getElementParent(source) == kingCOP then 
            if isElement(attacker) then 
                if ( getElementType( attacker ) == "player" ) then 
                    if getElementParent(attacker) == kingCOP then 
                        return 
                    end 
                elseif ( getElementType( attacker ) == "vehicle" ) then 
                    thedriver = getVehicleController( attacker ) 
                    if isElement(thedriver) then 
                        if getElementParent(thedriver) == kingCOP then 
                            return 
                        end 
                    end 
                end 
                if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then 
                    setElementData ( source, "justdamaged", "yes" ) 
                    local damagereset = setTimer ( resethurt, 20000, 1, source ) 
                    if ( getElementType( attacker ) == "player" ) then 
                        local wlevel = getPlayerWantedLevel( attacker ) 
                        if wlevel < 1 then 
                            setPlayerWantedLevel( attacker, wlevel+1 ) 
                        end 
                    elseif ( getElementType( attacker ) == "vehicle" ) then 
                        local thekiller = getVehicleController( attacker ) 
                        if isElement(thekiller) then 
                            local wlevel = getPlayerWantedLevel ( thekiller ) 
                            if wlevel < 1 then 
                                setPlayerWantedLevel( thekiller, wlevel+1 ) 
                            end 
                        end 
                    end 
                end 
            end 
        end 
    end 
    addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) 
      
    function resethurt(source) 
        if isElement(source) then 
            setElementData ( source, "justdamaged", "none" ) 
        end 
    end 
      
    --WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE 
    function carjackcheck(theVehicle, seat, jacker) 
        if isElement(jacker) then 
            if getElementParent(jacker) == kingCOP then 
                return 
            end 
            local wlevel = getPlayerWantedLevel( jacker ) 
            if wlevel < 4 then 
                setPlayerWantedLevel( jacker, wlevel+1 ) 
            end 
        end 
    end 
    addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) 
      
    --WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR 
    function copcarcheck(theVehicle, seat, jacked) 
        if getElementParent(source) == kingCOP then 
            return 
        else 
            local carid =  getElementModel( theVehicle ) 
            if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then 
                if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then 
                    local wlevel = getPlayerWantedLevel( source ) 
                    if wlevel < 4 then 
                        setPlayerWantedLevel( source, wlevel+1 ) 
                    end 
                end 
            end 
        end 
    end 
    addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) 
      
      
    -- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL 
    -- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL 
    -- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!! 
    function inspection ( element ) 
        if isElement(element) then 
                  if getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) == 'Police' then return end 
                    local wlevel = getPlayerWantedLevel( source ) 
                    if wlevel == 0 then 
                        if (getElementData ( element, "legalstatus" ) == "illegal" ) then 
                            local cx, cy, cz = getElementPosition ( source ) 
                            local px, py, pz = getElementPosition ( element ) 
                            if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then 
                                setPlayerWantedLevel ( element, 1 ) 
                            end 
                        end 
                    end 
                end 
            end 
    addEventHandler ( "onPlayerTarget", getRootElement(), inspection ) 
      
    --STUFF TO MAKE BRIBE PICKUPS WORK 
    function pickedUpWantedCheck ( player ) 
        if ( getElementType(source) == "pickup" ) then 
            if getPickupType ( source ) == 3 then 
                if (getElementData ( source, "model" ) == "1247" ) then 
                    local level = getPlayerWantedLevel(player) 
                    if ( level > 0 ) then 
                        setPlayerWantedLevel ( player, level-1 ) 
                    end 
                end 
            end 
        end 
    end 
    addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck ) 
      
  

الكود مش تبعي

Posted

اعتقد ان الموضوع انطرح في المنتدى من قبل

المهم الكود يصير كذا

--WANTED LEVEL IF A PLAYER IS MURDERED BY A NON-COP, OR IF AN INNOCENT PERSON IS MURDERED BY A COP 
    function aplayerdied( ammo, attacker, weapon, bodypart ) 
        local glevel = getPlayerWantedLevel ( source ) 
        if isElement(attacker) then 
            local wlevel = getPlayerWantedLevel( source ) 
            if wlevel > 0 then 
                if getElementParent(attacker) == kingCOP then 
                    setPlayerWantedLevel( source, 0 ) 
                end 
            end 
            if ( getElementType( attacker ) == "player" ) then 
                local wlevel = getPlayerWantedLevel( attacker ) 
                if wlevel < 6 then 
                    setPlayerWantedLevel( attacker, wlevel+1 ) 
                end 
            elseif ( getElementType( attacker ) == "vehicle" ) then 
                thekiller = getVehicleController( attacker ) 
                if isElement(thekiller) then 
                    local wlevel = getPlayerWantedLevel ( thekiller ) 
                    if wlevel < 6 then 
                        setPlayerWantedLevel( thekiller, wlevel+1 ) 
                    end 
                end 
            end 
        end 
    --  setPlayerWantedLevel( source, 0 ) 
    end 
    addEventHandler ( "onPlayerWasted",root, aplayerdied ) 
    addEventHandler ( "onPlayerWasted",root,function (ammo,attacker,weapon,bodypart ) 
        if getPlayerTeam(attacker) ~= getTeamFromName("Police") and getPlayerTeam(source) == getTeamFromName("Police") then 
            if getPlayerWantedLevel(attacker) <= 3 then 
            setPlayerWantedLevel(attacker,getPlayerWantedLevel(attacker)+3 ) 
            end 
        else 
          if getPlayerWantedLevel(attacker) >= 1 then 
           setPlayerWantedLevel(attacker,0) 
          end 
        end 
    end 
    ) 
      
    --WANTED LEVEL IF A POLICE OFFICER IS ATTACKED 
    function assaultinganofficer ( attacker, weapon, bodypart, loss ) 
        if getElementParent(source) == kingCOP then 
            if isElement(attacker) then 
                if ( getElementType( attacker ) == "player" ) then 
                    if getElementParent(attacker) == kingCOP then 
                        return 
                    end 
                elseif ( getElementType( attacker ) == "vehicle" ) then 
                    thedriver = getVehicleController( attacker ) 
                    if isElement(thedriver) then 
                        if getElementParent(thedriver) == kingCOP then 
                            return 
                        end 
                    end 
                end 
                if (getElementData ( source, "justdamaged" ) ~= "yes") and (source ~= attacker) then 
                    setElementData ( source, "justdamaged", "yes" ) 
                    local damagereset = setTimer ( resethurt, 20000, 1, source ) 
                    if ( getElementType( attacker ) == "player" ) then 
                        local wlevel = getPlayerWantedLevel( attacker ) 
                        if wlevel < 1 then 
                            setPlayerWantedLevel( attacker, wlevel+1 ) 
                        end 
                    elseif ( getElementType( attacker ) == "vehicle" ) then 
                        local thekiller = getVehicleController( attacker ) 
                        if isElement(thekiller) then 
                            local wlevel = getPlayerWantedLevel ( thekiller ) 
                            if wlevel < 1 then 
                                setPlayerWantedLevel( thekiller, wlevel+1 ) 
                            end 
                        end 
                    end 
                end 
            end 
        end 
    end 
addEventHandler ( "onPlayerDamage", getRootElement(), assaultinganofficer ) 
      
    function resethurt(source) 
        if isElement(source) then 
            setElementData ( source, "justdamaged", "none" ) 
        end 
    end 
      
    --WANTED LEVEL IF SOMEONE OTHER THAN A COP JACKS SOMEONE 
    function carjackcheck(theVehicle, seat, jacker) 
        if isElement(jacker) then 
            if getElementParent(jacker) == kingCOP then 
                return 
            end 
            local wlevel = getPlayerWantedLevel( jacker ) 
            if wlevel < 4 then 
                setPlayerWantedLevel( jacker, wlevel+1 ) 
            end 
        end 
    end 
addEventHandler ( "onPlayerVehicleExit", getRootElement(), carjackcheck ) 
      
    --WANTED LEVEL IF NON-COP TRIES TO USE A COP CAR 
    function copcarcheck(theVehicle, seat, jacked) 
        if getElementParent(source) == kingCOP then 
            return 
        else 
            local carid =  getElementModel( theVehicle ) 
            if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 or carid == 599 then 
                if (getElementData ( source, "currentstatus" ) ~= "underarrest" ) then 
                    local wlevel = getPlayerWantedLevel( source ) 
                    if wlevel < 4 then 
                        setPlayerWantedLevel( source, wlevel+1 ) 
                    end 
                end 
            end 
        end 
    end 
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarcheck ) 
      
      
    -- WANTED LEVEL IF A COP SEES SOMEONE DOING SOMETHING ILLEGAL 
    -- TO MAKE THIS WORK WITH YOUR SCRIPT, SET A PLAYERS ELEMENT DATA "legalstatus" TO "illegal" WHILE DOING SOMETHING ILLEGAL 
    -- DONT FORGET TO CHANGE IT TO SOMETHING ELSE AFTERWARDS THOUGH!! 
    function inspection ( element ) 
        if isElement(element) then 
                  if getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) == 'Police' then return end 
                    local wlevel = getPlayerWantedLevel( source ) 
                    if wlevel == 0 then 
                        if (getElementData ( element, "legalstatus" ) == "illegal" ) then 
                            local cx, cy, cz = getElementPosition ( source ) 
                            local px, py, pz = getElementPosition ( element ) 
                            if ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 15 ) then 
                                setPlayerWantedLevel ( element, 1 ) 
                            end 
                        end 
                    end 
                end 
            end 
addEventHandler ( "onPlayerTarget", getRootElement(), inspection ) 
      
    --STUFF TO MAKE BRIBE PICKUPS WORK 
    function pickedUpWantedCheck ( player ) 
        if ( getElementType(source) == "pickup" ) then 
            if getPickupType ( source ) == 3 then 
                if (getElementData ( source, "model" ) == "1247" ) then 
                    local level = getPlayerWantedLevel(player) 
                    if ( level > 0 ) then 
                        setPlayerWantedLevel ( player, level-1 ) 
                    end 
                end 
            end 
        end 
    end 
addEventHandler ( "onPickupHit", getRootElement(), pickedUpWantedCheck ) 
      
  

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