Imposable Posted September 23, 2017 Share Posted September 23, 2017 Guys, I have arrest system but it only works in the police SWAT and Military, too I want to work I'm added the SWAT and Military jobs but arrest system not working. Quote arresties = { } tased = { } addEventHandler ( "onPlayerDamage", root, function ( cop, weapon, _, loss ) -- arrest system if ( isElement ( cop ) and weapon and cop ~= source ) then if ( getElementData ( cop, "SARGEvents:IsPlayerInEvent" ) or getElementData ( source, "SARGEvents:IsPlayerInEvent" ) ) then return end if ( cop == source ) then return end if ( getElementType ( cop ) == 'vehicle' ) then cop = getVehicleOccupant ( cop ) end if ( not isElement ( cop ) or getElementType ( cop ) ~= 'player' ) then return end if ( not getPlayerTeam ( cop ) ) then return end if ( exports['SARGPlayerFunctions']:isTeamLaw ( getTeamName ( getPlayerTeam ( cop ) ) ) ) then if ( getElementData ( source, "isSpawnProtectionEnabled" ) == true ) then return exports['SARGMessages']:sendClientMessage ( "This player has spawn-protection enabled.", cop, 255, 0, 0 ) end if ( getPlayerTeam ( source ) and getTeamName ( getPlayerTeam ( source ) ) == "Staff" ) then return exports['SARGMessages']:sendClientMessage ( "You cannot arrest/tase on-duty staff.", cop, 255, 0, 0 ) end if ( arresties[source] ) then return exports['SARGMessages']:sendClientMessage ( "This player is already arrested.", cop, 255, 0, 0 ) end if ( getPlayerWantedLevel ( source ) >= 1 ) then if ( weapon == 3 ) then -- Arrest arrestPlayer ( source, cop ) exports['SARGMessages']:sendClientMessage ( "You have arrested "..getPlayerName ( source )..", take him to a police station.", cop, 0, 255, 0 ) exports['SARGMessages']:sendClientMessage ( getPlayerName ( cop ).." arrested you!", source, 255, 255, 0 ) setElementHealth ( source, getElementHealth ( source ) + loss ) setElementData ( source, "SARGJobs:ArrestingOfficer", cop ) addEventHandler ( "onPlayerQuit", source, onPlayerAttmemptArrestAvoid ); elseif ( weapon == 23 ) then -- Taze Player if ( tased [ source ] ) then return exports.SARGMessages:sendClientMessage ( "This player is already tased", cop, 255, 255, 255 ) end local a = cop local t = getPlayerTeam ( a ) if ( not t ) then return end if ( getPlayerWantedLevel ( source ) == 0 ) then return end if ( exports.SARGPlayerFunctions:isTeamLaw ( getTeamName ( t ) ) and not getElementData ( source, "SARGJobs:ArrestingOfficer" ) ) then -- now we know: -- source -> wanted, not arrested -- w -> teaser toggleAllControls ( source, false ) if ( isPedInVehicle ( source ) ) then removePedFromVehicle ( source ) end setPedAnimation(source, "CRACK", "crckdeth2", 4000, false, true, false) exports.SARGMessages:sendClientMessage ( "You have tased ".. getPlayerName ( source ), a, 0, 255, 0 ) exports.SARGMessages:sendClientMessage ( "You have been tased by "..getPlayerName ( a ), source, 255, 0, 0 ) tased [ source ] = true setTimer ( function ( p, c ) if ( isElement ( p ) ) then setPedAnimation ( p ) toggleAllControls ( p, true ) exports.SARGMessages:sendClientMessage ( "You are no longer tased", p, 0, 255, 0 ) if ( isElement ( c ) ) then exports.SARGMessages:sendClientMessage ( getPlayerName ( p ).." is now un-tased!", c, 255, 255, 0 ) end end tased [ p ] = false end, 4000, 1, source, a ) end else if ( isPedInVehicle ( cop ) ) then return end exports['SARGMessages']:sendClientMessage ( "Use a nightstick to arrest and a silenced pistol to tase", cop, 255, 255, 255 ) end else local f = math.floor ( loss * 1.2) setElementHealth ( cop, getElementHealth ( cop ) - f ) exports['SARGMessages']:sendClientMessage ( "You've lost "..tostring ( f ).."% health for hurting an innocent player.", cop, 255, 255, 0 ) end end end end ) function onPlayerAttmemptArrestAvoid ( ) --outputChatBox ( getPlayerName ( source ).. " attempted to arrest avoid" ) triggerEvent ( "SARGPolice:onJailCopCrimals", getElementData ( source, "SARGJobs:ArrestingOfficer" ) ) end addCommandHandler ( "release", function ( p, _, p2 ) if ( getPlayerTeam ( p ) and exports['SARGPlayerFunctions']:isTeamLaw ( getTeamName ( getPlayerTeam ( p ) ) ) ) then if ( p2 ) then local c = getPlayerFromName ( p2 ) or exports['SARGPlayerFunctions']:getPlayerFromNamePart ( p2 ) if c then if ( arresties[c] ) then if ( getElementData ( c, "SARGJobs:ArrestingOfficer") == p ) then exports['SARGMessages']:sendClientMessage ( "You have released "..getPlayerName ( c ), p, 0, 255, 0) exports['SARGMessages']:sendClientMessage ( getPlayerName ( p ).." released you.", c, 0, 255, 0 ) releasePlayer ( c ) local arresties2 = { } for i, v in pairs ( arresties ) do if ( getElementData ( v, "SARGJobs:ArrestingOfficer" ) == p ) then table.insert ( arresties2, v ) end end triggerClientEvent ( root, "onPlayerEscapeCop", root, c, p, arresties2 ) else exports['SARGMessages']:sendClientMessage ( "You're not "..getPlayerName ( c ).."'s arresting officer, you cannot release him.", p, 255, 255, 0 ) end else exports['SARGMessages']:sendClientMessage ( getPlayerName ( c ).." isn't being arrested", p, 255, 255, 0 ) end else exports['SARGMessages']:sendClientMessage ( p2.." doesn't exist. ", p, 255, 255, 0 ) end else exports['SARGMessages']:sendClientMessage ( "Syntax error. /release [player]", p, 255, 255, 0 ) end else exports['SARGMessages']:sendClientMessage ( "You're not a law officer.", p, 255, 255, 0 ) end end ) function arrestPlayer ( crim, cop ) showCursor ( crim, true ) arresties[crim] = true toggleControl ( crim, 'right', false ) toggleControl ( crim, 'left', false ) toggleControl ( crim, 'forwards', false ) toggleControl ( crim, 'backwards', false ) toggleControl ( crim, 'jump', false ) toggleControl ( crim, 'sprint', false ) toggleControl ( crim, 'walk', false ) toggleControl ( crim, 'fire', false ) onTimer ( crim, cop ) triggerClientEvent ( root, "onPlayerStartArrested", root, crim, cop ) end function onTimer ( crim, cop ) if ( isElement ( crim ) and isElement ( cop ) ) then if ( not getPlayerTeam ( cop ) or not exports['SARGPlayerFunctions']:isTeamLaw ( getTeamName ( getPlayerTeam ( cop ) ) ) ) then return releasePlayer ( crim ) end if ( not arresties[crim] ) then return end local cx, cy, cz = getElementPosition ( crim ) local px, py, pz = getElementPosition ( cop ) local rot = findRotation ( cx, cy, px, py ) setPedRotation ( crim, rot ) setCameraTarget ( crim, crim ) local dist = getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) if ( isPedInVehicle ( cop ) ) then if ( not isPedInVehicle ( crim ) ) then warpPedIntoVehicle ( crim, getPedOccupiedVehicle ( cop ), 1 ) end else if ( isPedInVehicle ( crim ) ) then removePedFromVehicle ( crim ) end end if ( not isPedInVehicle ( crim ) ) then if ( dist >= 20 ) then setElementPosition ( crim, px +1, py+1, pz ) elseif ( dist >= 15 ) then setControlState ( crim, 'walk', false ) setControlState ( crim, 'jump', true ) setControlState ( crim, 'sprint', true ) setControlState ( crim, "forwards", true ) elseif ( dist >= 10 ) then setControlState ( crim, 'walk', false ) setControlState ( crim, 'jump', false ) setControlState ( crim, 'sprint', true ) setControlState ( crim, "forwards", true ) elseif ( dist >= 7 ) then setControlState ( crim, 'walk', false ) setControlState ( crim, 'jump', true ) setControlState ( crim, 'sprint', false ) setControlState ( crim, "forwards", true ) elseif ( dist >= 2 ) then setControlState ( crim, 'walk', true ) setControlState ( crim, 'jump', false ) setControlState ( crim, 'sprint', false ) setControlState ( crim, "forwards", true ) else setControlState ( crim, 'walk', false ) setControlState ( crim, 'jump', false ) setControlState ( crim, 'sprint', false ) setControlState ( crim, "forwards", false ) end end crim.interior = cop.interior; crim.dimension = cop.dimension setTimer ( onTimer, 500, 1, crim, cop ) else arresties[crim] = false if ( not isElement ( cop ) and isElement ( crim ) ) then releasePlayer ( crim ) exports['SARGMessages']:sendClientMessage ( "Your arresting officer has quit, therefore, you've been released.", crim, 0, 255, 0 ) end end end function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end function releasePlayer ( p ) toggleAllControls ( p, true ) setControlState ( p, 'walk', false ) setControlState ( p, 'jump', false ) setControlState ( p, 'sprint', false ) setControlState ( p, "forwards", true ) setElementData ( p, "SARGJobs:ArrestingOfficer", nil ) arresties[p] = nil showCursor ( p, false ) removeEventHandler ( "onPlayerQuit", p, onPlayerAttmemptArrestAvoid ); end function onJailCopCriminals( ) for v, _ in pairs ( arresties ) do if ( getElementData ( v, "SARGJobs:ArrestingOfficer" ) == source ) then releasePlayer ( v ) local time = math.floor ( ( getElementData ( v, "WantedPoints" ) * 2 ) or 50 ) local orgTime = time local vip = getElementData ( v, "VIP" ) if ( exports.NGVIP:getVipLevelFromName ( vip ) == 4 ) then time = time - ( time * 0.5 ) exports.SARGMessages:sendClientMessage ( "You're serving 50% less jail time due to diamond VIP! (Original time: "..orgTime.." seconds)", v, 0, 255, 0 ) elseif ( exports.NGVIP:getVipLevelFromName ( vip ) == 3 ) then time = time - ( time * 0.25 ) exports.SARGMessages:sendClientMessage ( "You're serving 25% less jail time due to gold VIP! (Original time: "..orgTime.." seconds)", v, 0, 255, 0 ) elseif ( exports.NGVIP:getVipLevelFromName ( vip ) == 2 ) then time = time - ( time * 0.15 ) exports.SARGMessages:sendClientMessage ( "You're serving 15% less jail time due to silver VIP! (Original time: "..orgTime.." seconds)", v, 0, 255, 0 ) elseif ( exports.NGVIP:getVipLevelFromName ( vip ) == 1 ) then time = time - ( time * 0.05 ) exports.SARGMessages:sendClientMessage ( "You're serving 5% less jail time due to bronze VIP! (Original time: "..orgTime.." seconds)", v, 0, 255, 0 ) end local time = math.floor ( time ) givePlayerMoney ( source, math.floor ( orgTime*2 ) ) exports['SARGMessages']:sendClientMessage ( "You were paid $"..math.floor ( orgTime*2 ).." for arresting "..getPlayerName ( v ).."!", source, 0, 255, 0 ) exports['SARGPolice']:jailPlayer ( v, time, false, source, "Police Arrest" ) updateJobColumn ( getAccountName ( getPlayerAccount ( source ) ), "Arrests", "AddOne" ) end end end addEvent ( "SARGPolice:onJailCopCrimals", true ) addEventHandler ( "SARGPolice:onJailCopCrimals", root, onJailCopCriminals ) -- Prevent arrest avoid by disconnect addEventHandler ( "onPlayerLeave", root, function ( ) if ( arresties [ source ] ) then end end ); Please help me how to add Military and SWAT? Link to comment
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