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why that not work?


Viudes

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Whyt that script not work? 

gives that error:  LkcRLkGAQEWyufNHVzQDzw.png

 

local troll = dxCreateTexture("trollface.png")

    function kana()
        dxDrawImage3D(-2289.07007, -1627.28430, 483.75891, 20, 20, fakboi, tocolor(255,255,255,255))
		
    end

	addEventHandler("onClientRender", root, kana)

 

Edited by Viudes
Still not work!
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3 minutes ago, TheMOG said:

you missed the " , "

dxDrawImage3D(-2289.07007, -1627.28430, 483.75891, 20, 20, fakboi, tocolor(255,255,255,255))

Now i fix those but still not work!

 

 

 

local fakboi = dxCreateTexture("dream.png")

    function kana()
        dxDrawImage3D(-2289.07007, -1627.28430, 483.75891, 20, 20, fakboi, tocolor(255,255,255,255))
		
    end

	addEventHandler("onClientRender", root, kana)

 

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this from community, i tested it's work.

parkYerleri =  {}
park = dxCreateTexture("troll-face-sticker-8744.png")
parkYerleri[1] = createMarker(-2289.07007, -1627.28430, 483.75891, "corona", 1, 255, 185, 0, 0 )    
    
function parkYeri()
    for i,v in ipairs(parkYerleri) do
       _3DResim(v,park);
    end
end
addEventHandler("onClientRender", getRootElement(), parkYeri)
    
    
function _3DResim(TheElement,Image,distance,height,width,R,G,B,alpha)
        local x, y, z = getElementPosition(TheElement)
        local x2, y2, z2 = getElementPosition(localPlayer)
        local distance = distance or 20
        local height = height or 1
        local width = width or 1
                                local checkBuildings = checkBuildings or true
                                local checkVehicles = checkVehicles or false
                                local checkPeds = checkPeds or false
                                local checkObjects = checkObjects or true
                                local checkDummies = checkDummies or true
                                local seeThroughStuff = seeThroughStuff or false
                                local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
                                local ignoredElement = ignoredElement or nil
        if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then
          local sx, sy = getScreenFromWorldPosition(x, y, z+height)
          if(sx) and (sy) then
            local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2)
            if(distanceBetweenPoints < distance) then
              dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255))
            end
          end
      end
  end    

 

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