Slim Posted September 10, 2017 Share Posted September 10, 2017 Does anyone know how to assign shaders to individual textures that aren't related to vehicles? Like the textures in particle.txd Can these be assigned to individual players somehow? Car paintjob shaders allow a function to assign to individual "vehicle" But is there a way to do this with a .txd like particle.txd? Link to comment
Mr.Loki Posted September 10, 2017 Share Posted September 10, 2017 (edited) If the texture is on an element then just apply the shader to that element using the 3rd argument in engineApplyShaderToWorldTexture. If the texture does not belong to the element then you can't. Edited September 10, 2017 by Mr.Loki Link to comment
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