21gangstreet Posted September 3, 2017 Share Posted September 3, 2017 (edited) Hi , i am using pickup money script,when player kills another player drop the money.now i want add pickupmoney sound.i am editing codes but dont work :C where is my bad ? i am sharing codes : function createMoney(player) local x, y, z = getElementPosition(player); local x1, y1, x2, y2; x1 = (x-2)+(math.random()*4); y1 = (y-2)+(math.random()*4); x2 = (x-2)+(math.random()*4); y2 = (y-2)+(math.random()*4); local valuemoney = 750 -- value take money local moneyAmmount = valuemoney local time = 25000 -- time in mile seconds moneyAmmount = math.floor(moneyAmmount/1) takePlayerMoney(player, moneyAmmount) moneyAmmount = math.floor(moneyAmmount/3) -- Create the pickups setElementData(createPickup(x1, y1, z, 3, 1212), "ammount", moneyAmmount); setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount); setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount); end function moneyPickupHit(player) local money = getElementData(source, "ammount"); if money then givePlayerMoney(player, money); destroyElement(source); end end function playerJustGotDied(ammo, attacker, weapon, bodypart) createMoney(source); end addEventHandler("onPickupUse", getRootElement(), moneyPickupHit); addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied); And client side : function moneyPickupHit() local sound = playSound("money.wav") setSoundVolume(sound, 0.5) end addEventHandler("onmoneyPickupHit", root, moneyPickupHit) Just i need help.thanks for time. Edited September 3, 2017 by 21gangstreet Link to comment
Gold9 Posted September 3, 2017 Share Posted September 3, 2017 (edited) 29 minutes ago, 21gangstreet said: Hi , i am using pickup money script,when player kills another player drop the money.now i want add pickupmoney sound.i am editing codes but dont work :C where is my bad ? i am sharing codes : function createMoney(player) local x, y, z = getElementPosition(player); local x1, y1, x2, y2; x1 = (x-2)+(math.random()*4); y1 = (y-2)+(math.random()*4); x2 = (x-2)+(math.random()*4); y2 = (y-2)+(math.random()*4); local valuemoney = 750 -- value take money local moneyAmmount = valuemoney local time = 25000 -- time in mile seconds moneyAmmount = math.floor(moneyAmmount/1) takePlayerMoney(player, moneyAmmount) moneyAmmount = math.floor(moneyAmmount/3) -- Create the pickups setElementData(createPickup(x1, y1, z, 3, 1212), "ammount", moneyAmmount); setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount); setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount); end function moneyPickupHit(player) local money = getElementData(source, "ammount"); if money then givePlayerMoney(player, money); destroyElement(source); end end function playerJustGotDied(ammo, attacker, weapon, bodypart) createMoney(source); end addEventHandler("onPickupUse", getRootElement(), moneyPickupHit); addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied); And client side : function moneyPickupHit() local sound = playSound("money.wav") setSoundVolume(sound, 0.5) end addEventHandler("onmoneyPickupHit", root, moneyPickupHit) Just i need help.thanks for time. Here is the solution. Serverside: function createMoney(player) local x, y, z = getElementPosition(player); local x1, y1, x2, y2; x1 = (x-2)+(math.random()*4); y1 = (y-2)+(math.random()*4); x2 = (x-2)+(math.random()*4); y2 = (y-2)+(math.random()*4); local valuemoney = 750 -- value take money local moneyAmmount = valuemoney local time = 25000 -- time in mile seconds moneyAmmount = math.floor(moneyAmmount/1) takePlayerMoney(player, moneyAmmount) moneyAmmount = math.floor(moneyAmmount/3) -- Create the pickups setElementData(createPickup(x1, y1, z, 3, 1212), "ammount", moneyAmmount); setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount); setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount); end function moneyPickupHit(player) local money = getElementData(source, "ammount"); if money then givePlayerMoney(player, money); destroyElement(source); triggerClientEvent(source,"onmoneyPickupHit",source) end end function playerJustGotDied(ammo, attacker, weapon, bodypart) createMoney(source); end addEventHandler("onPickupUse", getRootElement(), moneyPickupHit); addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied); Client: addEvent("onmoneyPickupHit",true) function moneyPickupHit() local sound = playSound("money.wav") setSoundVolume(sound, 0.5) end addEventHandler("onmoneyPickupHit", root, moneyPickupHit) You just added a handler without an event called: "onmoneyPickupHit" and you didn't trigger the event on server side on pickup. I hope this would work. Edited September 3, 2017 by Gold9 Link to comment
21gangstreet Posted September 3, 2017 Author Share Posted September 3, 2017 Bro thanks for help.function is true.you are right but still sont work.just sound not work Link to comment
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